Tip: If you're using the wall-running purple triangles in your hack, remember to add Tile 1EB (or a tile that acts like Tile 1EB) underneath it. Extended object 44/45 will include this tile for you.
Also I´d say the palettes are a bit too bright. Especially the BG should be darkened so it doesn´t mix up with the FG that much.
but the color contrast is significant enough that the fg and bg are distinct from each other. i think it looks fine as is, if he was going for a murky aesthetic
-------------------- On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.
It's still a creative idea, StrikeForcer, however, the brambles look really odd in some parts, mainly when they merge into a Reznor's platform, such as the first screenshot, which looks really ugly in my opinion. The blocks also look like they're floating somewhat in the third screenshot.
I don't know what the heck the green horizontal things are in the background, it doesn't look clear to me. Lastly, I don't think you should be using a rope tile as a platform you can use while not attached to anything; It kind of creates some cutoff, even if it is minor.
Other than that, your entry looks promising! Good work.
Come help save Super Mario World Central Production 2 here!
@Spy the level looks cool! Looking forward to what setups you can pull using line guides and layer 2.
I decided to toy with the aesthetics on my level for a bit. Not sure if I will leave them, but so far I think they look much better than the old, green-hued ones.
This level is based on a gimmick from a level in Vip5. Every pipe in the level sends you back to the level entrance or midway point. There is one pipe that instead leads to the secret exit, but there are some false leads as well. I added a couple of big hints that point to the real secret exit (though if you understand vanilla screen exits, finding it isn't an issue.)
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