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Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.Not logged in.
[SHORT] Changing the Block Shattering animation to use only one frame
Forum Index - SMW Hacking - SMW Hacking Help - Tutorials - Old Tutorials - [SHORT] Changing the Block Shattering animation to use only one frame
Pages: « 1 »
(Second Edition, Thanks leod!)

This simple tutorial will explain how to change the default shatter to use only one frame.

Lunar Magic, ASAR, and YY-CHR are required!!!

- Open Lunar Magic
- Say yes if Header needs to be added
- Expand your ROM to 4 MB
- Export Palette as a Custom Palette
- Export your Normal GFX,
- Set YYCHR to use Palette 8 (Sprite Palette 0)
- Hack GFX00.bin (Tile $3C):
>------->
- Use this patch in ASAR:
Code
;Shatter Graphic Fix by Hamtaro126
org $028B84
 db $3C,$3C,$3C,$3C,$3C,$3C,$3C,$3C
org $028B8C
 db $00,$00,$80,$80,$C0,$C0,$40,$40

- Try it out in your emulator!
- And it's Finished!

This hack will also make it so the Pea Bouncers not be affected as well, So this is a plus!
What does this actually do?

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This makes the default SMW brick shatter use one frame instead of two, This makes it so it will also not affect the Pea Bouncers as well.

No-one used this in any hack yet, whether future, current, or old as far as I know, But this is just a quick fix for others to use in a jiffy!
Might be worth adding all that info to the first post, it's not really clear what it does and how it helps at all from just looking at it.
Freeing the pea bouncers is a nice benefit that I don't think anybody woul realize otherwise.

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Pages: « 1 »
Forum Index - SMW Hacking - SMW Hacking Help - Tutorials - Old Tutorials - [SHORT] Changing the Block Shattering animation to use only one frame

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