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[Level 105] Skyso
Forum Index - Events - Current Contests & Events - The 10th Annual Vanilla Level Design Contest - [Level 105] Skyso
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I finished with my entry, but before i submit, i want some feedback and see if the level is decent enough for this, also, i want someone to say if i organized all the documents correctly. Uh, also, i put the download link in case you want to play.







Skyso

I think is good for Sky World or something.

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Hacks and GFXs
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My deviantArt profile, if you are interesting to see my drawings.
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I was not planning make hacks for a while, so the third episode of the "o ninja negro" series will take a long time to make, and "Mario in neb's land 2" is cancelled.
Looks amazing, i like those Birds
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I'm on Bandcamp now!
Originally posted by Super Stiviboy
Looks amazing, i like those Birds


Thanks man. I think for a sky level, birds fit well.

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Hacks and GFXs
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My deviantArt profile, if you are interesting to see my drawings.
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I was not planning make hacks for a while, so the third episode of the "o ninja negro" series will take a long time to make, and "Mario in neb's land 2" is cancelled.
Level looks incredible, I'll give it a try later today!
Edit: autocorrect lol
Originally posted by GbreezeSunset
Level looks incredible, I'll give it a try later tO'Day!


Thanks! Good to see you liked.

Originally posted by GbreezeSunset
Edit: Autocorrect lol


Thanks anyways.

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Hacks and GFXs
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My deviantArt profile, if you are interesting to see my drawings.
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I was not planning make hacks for a while, so the third episode of the "o ninja negro" series will take a long time to make, and "Mario in neb's land 2" is cancelled.
This level while I like its color palettes, I have 3 major problems with this level.

1. It is busy with it's graphics. Like holy, it is distracting with how it uses the SMW forest set mixed with the obstacles seen in Yoshi's Island 4, rope graphics, and the castle graphics, all of it being very close in proximity they are that it takes away the attention the player would be having on getting from Point A to Point B.

2. The ideas appear to be disjointed in execution, as the second area appears to be themed on jumping on wigglers and small bird platforms while the first area is a waiting game to jump off of Eeries, which is harder to pull off than with wigglers because of the pervasive threat of pit below and the smaller hitbox the Eerie has.

3. Alongside 2, the level is cramped being that you like to place obstacles as ceilings and have enemy density placed where those said obstacles are which for a theme like this and on the ideas seen in 2, id think its conflicts with that.

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https://www.change.org/petitions/google-change-the-youtube-comment-section-back-to-its-original-form




[19:43] <StrikeForcer> I also want to say that "because everything on the internet is definitely true!" is a derailment tactic that serves as a shorthand change for "I dont accept the facts"

[19:44] <StrikeForcer> When the information posted clearly is fact-based.
Originally posted by StrikeForcer
This level while I like its color palettes, I have 3 major problems with this level.

1. It is busy with it's graphics. Like holy, it is distracting with how it uses the SMW forest set mixed with the obstacles seen in Yoshi's Island 4, rope graphics, and the castle graphics, all of it being very close in proximity they are that it takes away the attention the player would be having on getting from Point A to Point B.

2. The ideas appear to be disjointed in execution, as the second area appears to be themed on jumping on wigglers and small bird platforms while the first area is a waiting game to jump off of Eeries, which is harder to pull off than with wigglers because of the pervasive threat of pit below and the smaller hitbox the Eerie has.

3. Alongside 2, the level is cramped being that you like to place obstacles as ceilings and have enemy density placed where those said obstacles are which for a theme like this and on the ideas seen in 2, id think its conflicts with that.


So for 1:

Is better "reduce" the gfxs to make the things less distracting?

For 2:

Oh, you mean the consitence of the level? Is good to make the First room themed like Second or the Second Themed like the First?

For 3:

Err.. You mean the tights passages? Like the First room have ceilling and Four eeries together?

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Hacks and GFXs
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My deviantArt profile, if you are interesting to see my drawings.
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I was not planning make hacks for a while, so the third episode of the "o ninja negro" series will take a long time to make, and "Mario in neb's land 2" is cancelled.

- this level has some ridiculous atmosphere to it!
- the ropes look climbable so i tried and then died. Same as the bulky forest leaves. like Strikeforcer said, a lot of it is clutter and unnecessary (even distracting)
- the sudden turn block jumping caught me off guard, i dont think i had enough time to prepare for it.
- minor, but raise the turn block with the fire flower at the midpoint 1 more tile up
- i spent a long time trying to figure out how to get into that door beneath the level. it looks like a bonus or a secret. I'd move it or remove it all together tbh
- i popped the goomba bubbles and they killed the wiggler so i took a hit??
- you have to change the bottom greenish bluish dino torch palette too because the wiggler flashes all sprite palettes when you jump on it
- the fourth yoshi coin didnt spawn my first time through the level

- a good design tip: anytime mario hits a ceiling or the side of a wall while making a jump, if you can, raise the ceiling. bonking your head isn't a good feelings and hitting the side of a wall while you're trying to jump is annoying design
- 1 tile ledges suck. they suck they suck they suck. You slide right off them and die and it's stupid. please make your ledges 2 tiles minimum.
- Some of your forest dirt tiles are solid (130) lol

i got a game over and dont have the patience to start over, but i mean. it's challenging, and at times it feels pretty unfair. low ceiling, compact design and a lot of precise jumps with no time to react make this level pretty tough. The colours are neat and i love the bird platforms, but it's not my kind of level #fim{=_=}

when i see cutoff i'm like

Originally posted by darken
Originally posted by StrikeForcer
This level while I like its color palettes, I have 3 major problems with this level.

1. It is busy with it's graphics. Like holy, it is distracting with how it uses the SMW forest set mixed with the obstacles seen in Yoshi's Island 4, rope graphics, and the castle graphics, all of it being very close in proximity they are that it takes away the attention the player would be having on getting from Point A to Point B.

2. The ideas appear to be disjointed in execution, as the second area appears to be themed on jumping on wigglers and small bird platforms while the first area is a waiting game to jump off of Eeries, which is harder to pull off than with wigglers because of the pervasive threat of pit below and the smaller hitbox the Eerie has.

3. Alongside 2, the level is cramped being that you like to place obstacles as ceilings and have enemy density placed where those said obstacles are which for a theme like this and on the ideas seen in 2, id think its conflicts with that.


So for 1:

Is better "reduce" the gfxs to make the things less distracting?

For 2:

Oh, you mean the consitence of the level? Is good to make the First room themed like Second or the Second Themed like the First?

For 3:

Err.. You mean the tights passages? Like the First room have ceilling and Four eeries together?


All of those points I raised that you are asking the question in response to are necessary to take. Additionally, read what Hobz above said. I also want your ideas to be consistent from point A to Point B. You have potential darken, why not take it up a notch.

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https://www.change.org/petitions/google-change-the-youtube-comment-section-back-to-its-original-form




[19:43] <StrikeForcer> I also want to say that "because everything on the internet is definitely true!" is a derailment tactic that serves as a shorthand change for "I dont accept the facts"

[19:44] <StrikeForcer> When the information posted clearly is fact-based.
Hobz and StrikerForcer: Thanks for the feedback. I'll try fix all issues that you and hobz mentioned.

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Hacks and GFXs
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My deviantArt profile, if you are interesting to see my drawings.
-
I was not planning make hacks for a while, so the third episode of the "o ninja negro" series will take a long time to make, and "Mario in neb's land 2" is cancelled.
You know what would be a cool idea, if you reskined the grey moving platforms to birds with exanimation #w{:>}
Finished Hacks



Works in progress




I'm on Bandcamp now!

Originally posted by Super Stiviboy
You know what would be a cool idea, if you reskined the grey moving platforms to birds with exanimation #w{:>}

The second screenshot in the OP shows mario standing on a birdie bridge. Are they not animated?

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3DS FC: 2793-0650-7690 Switch: SW-2766-9108-9399 Steam: that ivy guy YouTube: that ivy guy
I meant the other Platform Sprites
Finished Hacks



Works in progress




I'm on Bandcamp now!
Originally posted by Super Stiviboy
You know what would be a cool idea, if you reskined the grey moving platforms to birds with exanimation #w{:>}


Whoa, that's definitely is a great idea! hahaha. Thanks Stiviboy!

Originally posted by Ivy
The second screenshot in the OP shows mario standing on a birdie bridge. Are they not animated?


All are animated. :b

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Hacks and GFXs
-----
My deviantArt profile, if you are interesting to see my drawings.
-
I was not planning make hacks for a while, so the third episode of the "o ninja negro" series will take a long time to make, and "Mario in neb's land 2" is cancelled.
Pages: « 1 »
Forum Index - Events - Current Contests & Events - The 10th Annual Vanilla Level Design Contest - [Level 105] Skyso

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