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24hosmw #10: Results!
Forum Index - Sunken Ghost Ship - Old Contests & Events - 24hosmw #10: Results!
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Thanks everyone for participating and for having patience with my delay on judging. Without further ado, here are the winners of our 10th battle against the clock. *drumroll*

3rd Place:
ToxicRave - 94/120

2nd Place:
Lui37 - 96/120

And our grand winner is...

1st Place:
Blue Leaf - 97/120

Congratulations to you three! #wario{:peace:}
Expect your trophies to be given Someday™.

Scoreboard (For disqualifications, check the end of my judging file.)

Judging breakdown:

Deputy BS

And that's all! Thanks again, and see you all next time in the 11th edition of this contest!
cool going
told y'all i'd beat you for last place~

I personally find authenticity a bad category to judge because... I and other people have different ideas on what is considered to be authentic when we play Nintendo's levels and that im tempted to say that the judges have different ideas on what is authentic in a level with regards to what and how Nintendo does their levels so it is rather hard to parse exactly how one should be designing an "authentic" (as in, a more clearly-defined metric for what you judges are looking for in authenticity) level. In this context being SMW.

(and btw, im not complaining about my level position. What is there is there and it would be unproductive to do so anyway)

On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.

Congrats Blue Leaf! I can't wait for your vldcx level, please tell me you're making one!
Congrats to the winners, you get high fives for it. B)

I'm actually kind of surprised I got as high as I did for a crap level anyways, but to be fair, what does authenticity even go for? I get the judges are going to judge based on opinion as that is going to be unavoidable, but most categories are kind of factual, an "authentic" category more or less is based completely on opinion, and even on the judges own opinion as to what Nintendo would do. One person can have a completely other idea on what is authentic than someone else.

The contest was fun, but the authenticity kind of thing was actually a rather bogus category for actual judging and I hope that there won't be such a thing in a future contest since that can really throw off what people think they can do and what they can't do.

It is just... confusing.

Your layout has been removed.
if you think your level was authentic
and you got a low score in authenticity

then you're wrong
mfw I lost points to a judge because I forgot the fortress intro.
Middle-th place was what I was expecting anyway, since I sacrificed a LOT of authenticity for the sprite and gimmicks I was using.

I was also expecting ToxicRave to win after looking through all the entries but dude got 3rd so congrats to them and the top 2~
way to redeem yourself after getting DESTROYED by me in vldc9 lui37 :^)

nice contest. happy with 7th. thought i would do much worse, having seen some of the entries. congrats to the winners.

e: wow, just played blue leaf's. definitely worthy of that spot.
literally my first legit attempt at making a non-kaizo level (alone at least, first time was a collab, and it wasn't even a level made from scratch)

i wasn't expecting top 3 but i thought i would rank higher than that tbh
Sharing 4th with the boo #wario{<3}

Also the authenticity category is kind of the point of this kind of 24h. The first 24h contest ever was no different, people got DESTROYED for not being authentic, it was a much bigger portion of the score.
It's not even that subjective, by far not as subjective as the design category cause... there's an entire game that we've all played a million times to reference right there...

Your layout has been removed.
Originally posted by leod
we've all played a million times
maybe you have #fim{:]}
If you haven't then you can't complain about authenticity #fim{;)}

Your layout has been removed.
wow I've never ranked so low!!!! but 42 is the meaning of life so #fim{*_*}
Was the first 24hr contest I really participated in (paid attention to), but the only reason I am questionable of it (authenticity) is due to my wary nature (I don't mean to come off as whiny or bratty) and strict way or looking at things. I was looking at the contest and the authenticity as "Make it like a SMW fortress and see what Nintendo would do", so I took a look at what the other fortresses looked like and saw a lot of simple designs and some receptivity, so after applying some of that, and seeing the score low in authenticity (I know points got deducted for coins) I got, I was kind of shocked.

But hell, I expected my level to score low anyway, it was just a way to have fun to me, though the authenticity just kind of irks me and I felt I had to say something about it.

Your layout has been removed.
49th place... welp.

I didn't placed reznor boss, because... I don't wanted to.
Also, for turn block and shell less koopas: if this level was in original SMW, you'll need simply bring cape with you. And this block have a simple 1-up.

Congrats to winners #wario{:U}

Edit: I thought that no reznor won't affect score tbh.


43rd place, not too shabby. I was hoping that implementing pokeys and lotuses in a castle level would be a creative concept, but I guess they're aren't seen as castle sprites.
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