The Overworld Design Contest ends in
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check latest post pls new level made w like 5 days to spare im a tank
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - check latest post pls new level made w like 5 days to spare im a tank
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hi whats up its me, member of the month, cldc winner, and keeper of the seven keys charlotte. this is my first vldc and i'm here with my boy nameless to present a kickass level. it's unnamed and still in the early stages of existence but it still goes off tbh. not all the sprite replacements and stuff are finished yet, but we wanna show off what we have.

we're aiming to make it a pretty open level. lotta different paths you can take. if you wanna gun it for the dragon coins n the exit it should be a short level, but we want different paths to explore and different ways to go forth. not some totally linear bs.

eat shit brutal mario


is there even a point in participating when people make levels that awesome

seriously this is gorgeous
Looks really cool so far, but I would do something about that ground. I get that it's technically impressive, but the pattern in the dirt is just way too distracting as it is right now. Interested to see how it plays out, because it's so hard to make multiple paths feel organic enough for the player to actually want to explore in SMW, but the sections of the level shown so far look thoroughly enjoyable on their own.
Holy, shit! This is amazing, you two! I hope I can play this level soon, because I'm totally looking forward to it! Looks extremely creative so far!
Come help save Super Mario World Central Production 2 here!
whoa it took me a while to notice that's fake HDMA

Fantastic aesthetics, design seems really fun as well. I agree with LHB on the dirt patterns though.
Looks pretty cool yo
Maybe the purple squigglies in the dirt tiles could blend in better with the dirt, as already mentioned.
pink and blue in my favorite colour scheme so good level.

it's cool that you managed to develop a style and stick to it. Normally something like this would look tacky or stupid but you stuck to it and it looks good.

those floating water bubbles that look like eye balls look a little odd, but nothing worth complaining about.

I love the aesthetics.
'Nuff said.
Doin' a thing
Yo listen... Real talk man, this is not a game. Do not go to these VLDC levels anymore. SMWC... Steals your money. They sell drugs. The only VLDC level that is... of quality is the "idol & nameless present: the johnny galecki x budd dwyer otp experience" level. This is the only level that have quality. And they sho-hold on, hold on, hold on, calm down, calm do-... I am FuSoYa. There's no reason why SMWC sells drugs. SMWC... do all kinds of things. If you can't tell me what good game design mean, OH-BUSHATABOHOTA-GHBOSHATA, you can't TELL me what that mean. Me and idol are buildin' the level that don't got a name yet. Our level is gunna be on FIRE. So I'm askin' you to stop supporting those levels and support us.
You've got my vote #smw{:TUP:}

Level looks fire though, visually at least. Don't have enough of them there content to scope out for that there GOOD LEVEL DESIGNS but what you got seems nice and fast paced even though I don't get what the bubbled bob-omb adds cause you just have to wait for that!!

Your layout has been removed.
hi. palettes have been neutered.

basically it's a kind of open level but all paths will get you to the end. we want to aim for naturalistic linear exploration. basically take a few paths to get to the end. the paths crossover, there are small linear subareas to get you to other areas, etc. not sure how to handle dragon coins atm, but chances are the level will have more than 5 anyway. not gonna only have 5 dragon coins in an expansive level and expect players to explore all over to find them lol, that's not our goal at all. an example of a subarea is that dino rhino gif from my last post. also take this: (gif is a tad glitchy but w/e go hard)

That growing/shrinking pipe elevator room is really cool! I don't think I've ever seen that before.

I would modify the ceiling from the second gif. Mario had to do a somewhat awkward looking duckjump to get up to that single coin platform. It doesn't look hard or anything, but it looks annoying lol
Definitely interested in the future of this level #smw{:TUP:}

Pretty cool take on the elevator section, there! The FG pallete is better as well.
I want this level to do me in the ass without lube


speaking of going in dry, here's some more bullshit. hoping to get a demo out p soon. i mean, i could upload something but it's a tad short lol.

we decided to change the tone a tad. i'll let the gifs explain themselves & the levels gimmick:

this is looking really neat although the background looks weird imo. what is that thing that looks like a grid
it's a grid because the level is supposed to be vaporwave themed.

Wow this year's vldc is gonna be close....

This is awesome :D

E: Vapourwave ninja

I do art commissions cheap! PM here or DM via Discord for more details.

**Layout by Erik557

oh i see
still looks kinda weird though
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - check latest post pls new level made w like 5 days to spare im a tank

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