Here's my critical comments for this one as of now: (and some responses)
Originally posted by IRC<aHick> lol I love the gordo sprite
<aHick> @palette: the ledges should be recolored to be snowy
<aHick> @solid ground: you can swim under it
<aHick> (this'll be posted on the forums too
<aHick> @slowdown: aaaaa fish
<aHick> @generic: add a place so you can get the 50 on the ending gate pls
<aHick> other than that pretty dang good level, maybe could be a tiny bit longer?
<aHick> you should lock my reviews page
<aHick> you didn't lock mercs so nvm
Originally posted by later on IRC<LBH> not using moonjump code to get 50 smh
<aHick> lhb you did gooder job than the other level you made for this collab tbfh
<LBH> nice
<LBH> @pallete erik is gonna do aesthetics
<aHick> coo
<aHick> let me log this stuff
<LBH> @solid ground i dont really care tbh the player can break my level if they want, but you can add a floor sprite if you need to
<Erik557> maybe ill apply pit fix
<aHick> erik yeah
<LBH> @slowdown i didnt notice that much when i was playing? dunno how i would fix it tho
Originally posted by MORE IRC<Erik557> there wasnt any on s9x
<aHick> I used s9x
<aHick> ton of slowdown
<LBH> i used zmz
<LBH> which is just s9x
<aHick> I'll try it on zmz
<aHick> which is just s9x inmycase
<Erik557> i used regular snes9x
<aHick> I use both, zmz for comfort and snes9x for pracitcality
<aHick> I used regular snes9x too
<aHick> 1.54?
<aHick> I got lag on zmz too
<aHick> just, not that much
I think that the slowdown is not a blaring issue; it didn't happen any of the other times, except one or two and those were barely noticeable.