Well, I was sort of unaware of this thread. I don't really use the forums. But I will try to keep track of pixi stuff. Would appreciate if stuff were posted here, I will read them.
Anyway, new release.
Version 1.2.6 (Dec 30, 2018):
-(Tattletale) Fixed an issue with ChangeMap16 in vertical levels.
-(Tattletale) Fixed an issue with GetMap16 in vertical levels.
Version 1.2.5 (Dec 29, 2018):
-(Tattletale) Fixed an inconsistency I left in main.asm that would cause a half-state of the perlevel feature to be inserted. Without -npl this would cause the first shooter or generator to not spawn properly.
-(Tattletale) Perlevel sprite has been turned off by default.
-(Tattletale) -npl doesn't do anything anymore, but is still around so stuff don't break with it.
-(Tattletale) New flag -pl created so you can still use sprite perlevel feature.
-(Tattletale) Bugfix on the LM version detection code. Rude, rude mistake (didn't affect anyone unless you use lm 193 and 16x), unredeemable.
-(Tattletale) Fixed a bug in error handling for sprite per level below B0 or above BF.
-(Tattletale) CFG Editor now opens either cfg or json without changing file types in the menu (mask is *.json; *.cfg).
-(Tattletale) Fixed thwomp json mappings.
-(Tattletale) Donut Lift's code reverted. Now it should be working normally. I'm sorry I left a piece of test code there.
As you can see 1.2.5 and 1.2.6 are one day apart, so make sure to update your pixi! Got a report from worldpeace about these routines. It's fixed now.