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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - Linespace
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I hope you guys are ready for my


ultimate


vanilla



a e s t h e t i c :


Fast BG Scroll generator essentially forces me to use the Flying Platform sprite in some way or another, which will be painful to design around, but I think it's doable.

As you might have guessed, the level will use gimmicks related to lines and outlines. Anyway, I might tease more stuff later. ; )
We'll be like diamond: brilliant and persistent. ~
neon levels in 2017 smh

Jokes aside, that's a really neat effect you got going there
The Flying Platform is cool though. It needs more love :<

That background is awesome though. Obligatory "is this even SMW anymore" response.
Originally posted by FrozenQuills
neon levels in 2017 smh

You should've seen that coming sooner or later with my neon stuff (avatar, previous layout). lol
We'll be like diamond: brilliant and persistent. ~
that's p rad

In case you didn't know, sprite 5E (orange platform, goes on forever) can trigger the fast bg scroller too. May or may not make things easier to design
That'll probably make things a lot easier, esp. considering I have experience with that sprite *coughcough*vldc8entry*coughcough*, so thanks for sharing that info!

Also glad you guys liked the BG. :P
We'll be like diamond: brilliant and persistent. ~
>falling for the neon outline level meme

fortunately the level is by you though so I expect something nice #ab{;)}

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looks groovy. I'm curious to see how you'll be able to contextualize what we're looking at right now.
most okayest
The background looks great! It reminds me of the cyberspace. (That's probably where you got the level name from.)

The gimmick sounds interesting, and I can't wait to see what you come up with. #smw{:TUP:}

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What is a Lunar Magic, and can I eat it?
Are any of those lines layer 3 scroll? If not it'll make the parallax even better.

Nonetheless, it still looks cool :D

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What-A-Blast! - My WIP Super Mario World hack
**Layout by Erik557


Big lines are layer 2, small lines are layer 3. That's the farthest I can go with parallax scrolling there. :X
We'll be like diamond: brilliant and persistent. ~
How dank 👌

inb4 parallax scroll features in other levels

Again great work :)

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What-A-Blast! - My WIP Super Mario World hack
**Layout by Erik557


Gifs of the first section of the level:

[1]

[2]

[3]


Hopefully the aesthetics aren't too distracting.

You may have noticed I'm recycling and mixing some ideas from both my VLDC 8 and 9 entries, which initially wasn't what I had planned for this section, but after Lazy mentioned the Orange Platform I thought of how well they'd work together and went for it.

The second section is still a WIP, but I can assure you all it'll be sick
if I make my idea for it work.
We'll be like diamond: brilliant and persistent. ~
i forgot it was vanilla while i was watching it. wow! Looks great so far. I love the ninjis going behind the carrot platform. Its a super neat idea.

Dont have any criticisms from what I've seen, good stuff!
most okayest
I wonder how would the level look with transparency on Layer 1 (gamemode 1E), although because you cannot really make a dark Layer 1 tile, it's probably not that great. Still, could be interesting to check?

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Legacy ports zip (now that those went down because Dropbox)
It'd be nice but the BG is already busy with autoscroll and parallax, so making the FG blend with it probably wouldn't be a good idea.
We'll be like diamond: brilliant and persistent. ~
Feel.

(Whoever plays this, don't spoil the ~surprise~)
We'll be like diamond: brilliant and persistent. ~
Idk how much is "spoilers" but here are some thoughts from me:
Please add a 1-up midpoint before the last obstacles (if there already is one, my bad. It's very late and after dying to the 2nd to last obstacle over and over I put a savestate there so I wouldn't have to redo the 2nd section again, so I never went back to the midpoint).
I died a lot to the final section because I wrongly anticipated the floor or thought the throw blocks were actually harmful.
Other than that, this is a really cool level and was a lot of fun to play!
Originally posted by Gloomier
~surprise~)
The part with the chuck at the end is a little confusing. I thought it was a goal sphere so i jumped into the side of it and died lol


The red arrows in the boo fight show up too late, i didnt know those blocks were falling until they hit me. Wouldn't be a problem, I guess, if them falling on you wasnt an insta-kill

e:
^ oh. they're always there. I literally didnt see them i was so busy taking in the holes on the floor and the flying X they didnt even register


I have no idea what this is a reference to
most okayest
Level is updated.

- Added 1-UP midway for boss.
- Added powerup for boss.
- Added coin trail for boss so it's more intuitive.
- Tweaked a Ninji in the first room so it doesn't avoid the ledge hole too much.
We'll be like diamond: brilliant and persistent. ~
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - Linespace

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