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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - Linespace
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hi again

- Fixed 1-UP Mushroom palette.
We'll be like diamond: brilliant and persistent. ~
possibly final

- Gave more action to the first room and tweaked some parts in it that could be exploited.
- Added floor for the 1-UP midway entrance so you can't miss the pipe.
- Raised the throw blocks in the boss room so they won't crush you anymore.
We'll be like diamond: brilliant and persistent. ~
please tell me this is final... #ab{;_;}

- Added more action to the very beginning of the level.
We'll be like diamond: brilliant and persistent. ~
Had to post because there was much more to it than I thought.

Level begins alright, it just felt a little slow since the orange platform is a goddamn snail, and there wasn't much variety of enemies aside from ninjis and wooden spikes. The expanding turn blocks were really cool and well used, though. I could get up here but you can get back very easily so it's not something I'd ask you to fix, just thought I would mention it!

The second half was NUTS and it totally caught me by surprise cuz it was fucking cool. The hand was lol and the medium autoscroll added to the climactic feeling!! I also really liked the use of expanding turn blocks once again :D The boss was really creative, especially the chuck + door setup (although how exactly will Mario get in if he's big??).

The boo boss was also hella cool (I guess the music really helped [nice choice btw]). It's just that given the ground holes and how there was already another vertical (short) segment before, I thought these were telling me to drop down. oops

Started good, ended up really great! Good job :D
Originally posted by MaxodeX
Level begins alright, it just felt a little slow since the orange platform is a goddamn snail

Welp. I tried my best to keep the player busy. Hopefully that's redeeming enough.

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and there wasn't much variety of enemies aside from ninjis and wooden spikes.

That was intentional. I wanted my level to have lots of focus on design elements rather than only on aesthetics. The latter didn't go as well as I expected for me last year.

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(although how exactly will Mario get in if he's big??).

It's a normal door. You can get in with big Mario as well. Couldn't make it more obvious because it'd look weird with the chuck.

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Started good, ended up really great! Good job :D

Thanks a bunch!
We'll be like diamond: brilliant and persistent. ~
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - Linespace

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