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The Questionable Level Design Contest ends in…
19 DAYS, 10 HOURS, 44 MINUTES AND 17 SECONDS
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Tip: If you edit Level 0, make sure you also edit Level 100. Both of them are used for the bonus game depending on the level you're in.
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[105] The Frigid Fort
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - [105] The Frigid Fort
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I decide to create a new level for the VLDC, as the previous one I made was way too unpleasant, in my opinion.

Here's the old level.

Now that I have a new computer, I've decided to create a new level, so now you have an ice castle. Again, betting this may be in the worst world (if it gets in at all), so don't get your hopes up.





I've finished the level, by the way, in case you want to play it. Warning though, it's hard. Not Kaizo-difficult, just something like JUMP, I guess.

For your ROM-Hacking needs.

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Porting music is like walking down a street. Sometimes it goes nicely and sometimes you wANT TO STAB SOMEONE IN THE HEAD DUE TO HOW HARD TH IS IS
That kind of palette looks more like an underwater fort than an "ice" fort... If you're going for icy, think of ice/light blue, than cyan/green/dark blue/royal blue.
Come help save Super Mario World Central Production 2 here!
So I somehow managed to find the judging video for this level, and yeah, not looking forward to the results on this one, but meh, I'll be waiting a year for the next VLDC so I can become worldpeace 2 or something (even though I'll never be as good as worldpeace, that Korean genius)

And now watch the judger fail around 30 times or so trying to beat this level.

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Porting music is like walking down a street. Sometimes it goes nicely and sometimes you wANT TO STAB SOMEONE IN THE HEAD DUE TO HOW HARD TH IS IS
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - [105] The Frigid Fort

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