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OW Ideas
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - OW Ideas
Pages: « 1 2 3 4 5 6 7 » Link - Thread Closed
Originally posted by Decoy Blimp
I propose that we cut out the overly flashy ASM this time


I propose we don't (unless it's too much trouble)
Originally posted by Decoy Blimp
I propose that we cut out the overly flashy ASM this time

Feel free to do that on your own map #wario{:peace:}

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Originally posted by Decoy Blimp
I propose that we cut out the overly flashy ASM this time


Code
   ∧_∧
  ( ´∀`)< I propose that we cut out the overly flashy ASM this time

   ( ・∀・)   | | Gah!
  と    )    | |
    Y /ノ     人
     / )    <  >__Λ∩
   _/し' //. V`Д´)/ ← Decoy
  (_フ彡          /

ぬるぽ

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HackPortsASM"Uploader"

I figured this is the kind of response I would get for proposing such a horrendous idea.

See, while on one hand its cool how users can show off what they can do with ASM, it totally defeats the purpose of a vanilla collaboration hack. I'm not saying that there needs to be no ASM at all (and with 180+ entrants its impossible to not have ASM), but having extremely flashy overworld stuff like the hang-glider from VLDC9 are just unnecessary. To me its like how Black Friday comes immediately after Thanksgiving here in America. Let's celebrate all of the things we have, then buy tons of new things the following day.

Not only is it unnecessary, but a lot of it has pretty much lost its novelty at this point. Like, world X was nothing special in VLDC9 at all because it was done the previous contest, so we all knew it was gonna be in there (not to mention the track that accompanied it didn't have the power that the X world theme from VLDC8 did). I guess it would be kind of strange without it, but still, nothing all that special about world X now.

I just think we don't need to go over the top. Maps like the ones in VLDC8 would suffice just fine (hell, even the maps from VLDC7). At the very least there should be more ASM contests or something so people can make cool shit like the stuff in VLDC9 without it being a gigantic contradiction.

Rant over. I should point out that I'm not as angry as I may sound, I just don't really understand why there's always so much opposition to the idea of cutting back on the ASM.
That's ok. We were just going to have players pick which level to play on a basic menu system like its a fucking bootleg cart.

The overworld has nothing to do with the vanilla aspect of the contest and thus can be as flashy as it can be. I want to see an overworld even better than last years and I think most people with a relevant opinion would agree with me.
I don't see how an interesting and flashy overworld defeats the point of the compilation at all. Which is, as you should know, to be interesting to play through. Or do you think we should cut that out just to stick with our now more arbitrary than ever """vanilla""" concept?

It isn't the fault of the presence of ASM that there was no novelty to 9's world X, it was a management issue. We're going to make it different and better this year. I like how you propose sticking to vanilla instead as a better solution, lol
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I figured this is the kind of response I would get for proposing such a horrendous idea


No, that has nothing to do with your idea in itself, but how you just proposed it out of the blue and (initially) with no explanation at all. I legitimately don't get why you waited for this kind of response (which you apparently knew you would get) before presenting the reasoning behind it.

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it totally defeats the purpose of a vanilla collaboration hack


It's not a vanilla collaboration hack, it's a vanilla level design contest. Two completely different things. There's no real need for the overworld to be vanilla as well.

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having extremely flashy overworld stuff like the hang-glider from VLDC9 are just unnecessary


The flashy overworld sprites might not be necessary, but that doesn't make them inherently bad in any way. I really liked VLDC9's overworld because it went far beyond what is needed for the typical overworld, and it made for an overall fantastic hub for the contest. It's flashy, at times really over-the-top and it's absolutely amazing to just walk through.

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a lot of it has pretty much lost its novelty at this point


I'm not sure if I can say if it lost its novelty before even seeing how this year's overworld turns out, but I assure you that moving back to "pure vanilla" overworlds won't make it more new or creative in any way.

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Maps like the ones in VLDC8 would suffice just fine


True, but VLDC8's overworld map wasn't anywhere near as good as VLDC9's. If both were competing in the same contest I'd pick the latter over the former any day.
While we're in the 'asm xd' topic, I think the OW sprite system used in VLDC9 should be released so us ASM programmers don't have to live with the limitations of the original overworld system. I recall someone mentioning it would be released to anyone that would like to use it, but maybe I'm making things up.
Originally posted by Deputy BS
The overworld has nothing to do with the vanilla aspect of the contest and thus can be as flashy as it can be.


I suppose, but I still don't understand why it's necessary.

Originally posted by Deputy BS
most people with a relevant opinion




Originally posted by Koopster
I don't see how an interesting and flashy overworld defeats the point of the compilation at all. Which is, as you should know, to be interesting to play through.


Can't speak for others, but personally if it used VLDC7's maps it would still be pretty damn entertaining to play through the hack, given the amazing level's people have made this time around.

Originally posted by Koopster
Or do you think we should cut that out just to stick with our now more arbitrary than ever """vanilla""" concept?


That isn't what I was suggesting, which is why I said that VLDC8's maps would suffice. They weren't all vanilla, but it didn't go crazy with silly gimmicks.

Originally posted by Koopster
It isn't the fault of the presence of ASM that there was no novelty to 9's world X, it was a management issue.


Maybe, but you can't deny that a lot of us saw world X coming anyway.

Originally posted by Koopster
We're going to make it different and better this year.


Looking forward to it. #w{=D}

Originally posted by Koopster
I like how you propose sticking to vanilla instead as a better solution, lol


I actually wasn't proposing anything. I was just saying that world X isn't really that unique anymore.

Originally posted by Aeon
No, that has nothing to do with your idea in itself, but how you just proposed it out of the blue and with (initially) no explanation at all. I legitimately don't get why you waited for this kind of response (which you apparently knew you would get) before presenting the reasoning behind it.


I proposed the idea last time and got very similar (but less funny @lion) responses, and when I casually brought it up as the contest started, I got similar reactions, so I didn't feel like explaining. It was unfair of me to assume that you guys would know that though.

Originally posted by Aeon
It's not a vanilla collaboration hack, it's a vanilla level design contest. Two completely different things. There's no real need for the overworld to be vanilla as well.


Maybe they are different, but having a more vanilla overworld would fit the theme much better (Again, see VLDC8 maps). VLDC9 really just looked like an ASM fest and really seemed to be the major thing people were interested in. That could just be my perception though.

Originally posted by Aeon
The flashy overworld sprites might not be necessary, but that doesn't make them inherently bad in any way. I really liked VLDC9's overworld because it went far beyond what is needed for the typical overworld, and it made for an overall fantastic hub for the contest. It's flashy, at times really over-the-top and it's absolutely amazing to just walk through.


I agree, it was amazing to walk through, but it just didn't seem to fit in at all with what the hack actually was.

Originally posted by Aeon
I'm not sure if I can say if it lost its novelty before even seeing how this year's overworld turns out, but I assure you that moving back to "pure vanilla" overworlds won't make it more new or creative in any way.


Again, not what I was suggesting.

Originally posted by Aeon
True, but VLDC8's overworld map wasn't anywhere near as good as VLDC9's. If both were competing in the same contest I'd pick the latter over the former any day.


Fair enough, but IMO VLDC8's maps were the perfect balance that the collab needed.
Originally posted by Deputy BS
I think most people with a relevant opinion would agree with me.


While I agree with you 100%, not sure if that was necessary. Are people not allowed to post their opinions on anything unless they're well known and respected members? If I was new to the site I would be afraid to voice anything if I knew this was the general attitude of users on the site.

Also agreeing with Erik, seeing the ow sprite system released would be pretty great.

Also, Decoy, you say that the overworld seems too flashy for a vanilla contest, but have you looked at all the levels? This opinion might make sense for, say, the pure vanilla contest, where all the levels look like regular smw with default palettes. But most levels in this contest go above and beyond, and a few of them look so completely un vanilla with how much their designers stretched the meaning of vanilla, is it maybe fitting for the overworld to do the same? I've always been a fan of creativity and enjoyment over everything. Why restrict the overworld contest if it makes it better and cooler?

e: also really, world x or whatever it is, is gonna be awesome this year, just going by the judge levels.
Originally posted by Gbreeze
While I agree with you 100%, not sure if that was necessary. Are people not allowed to post their opinions on anything unless they're well known and respected members? If I was new to the site I would be afraid to voice anything if I knew this was the general attitude of users on the site.


Don't feed the Derpy Gbreeze.

While you're not totally wrong, only a miniscule portion of the userbase acts this way. Personally I wouldn't worry about it.

Originally posted by Gbreeze
you say that the overworld seems too flashy for a vanilla contest, but have you looked at all the levels? This opinion might make sense for, say, the pure vanilla contest, where all the levels look like regular smw with default palettes. But most levels in this contest go above and beyond, and a few of them look so completely un vanilla with how much their designers stretched the meaning of vanilla, is it maybe fitting for the overworld to do the same?


I see your point, but at the same time, the levels are what people should be orgasming over and not the overworld.

Originally posted by Gbreeze
Why restrict the overworld contest if it makes it better and cooler?


I should point out that I'm not militantly against the fancy overworld shit, but frankly, I just don't get it.
I guess these sprites will be unused then...



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Have a frost day~
Puyo Maguro World Creator
That actually looks nice 👌
Originally posted by Decoy Blimp
Originally posted by Gbreeze
Why restrict the overworld contest if it makes it better and cooler?


I should point out that I'm not militantly against the fancy overworld shit, but frankly, I just don't get it.

FWIW our motivation behind making that map was just to completely crush the competition. We knew it was probably over the top lmao


That being said, it turned out great and I'd love to see a map of similar, hopefully better, quality this year.
Gonna release the sprite system within the next few days by the way, I just got done fixing it all up to assemble fine on any generic ROM, it used to be deeply rooted into VLDC9 and all of its overworld's specific quirks and events, so that was a bit of an undertaking.

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Your layout has been removed.
tbh if the you're just going to blow out the competition again why even keep it a competition? why not a collab? I'm just a lurker though don't mind me
Originally posted by MM102
tbh if the you're just going to blow out the competition again why even keep it a competition? why not a collab? I'm just a lurker though don't mind me


I second that, I would rather help people or vice versa instead of my idea being scrapped in the choice of someone popular. I know that you people have talent on your mind, and that's good, but have a chance for suggestions from others in the form a collab too, so others don't complain about their concept not being featured there.

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Have a frost day~
Puyo Maguro World Creator
I've said lots of times that there are many, many other talented people on this site who could make an overworld to compete on equal par with vldc9's overworld. I think other people just need to coordinate themselves because like DUH other people are capable of making an overworld that great, especially with the sprite system being released too.


Either way the people who made the same overworld have no obligation to do the same thing again but take suggestions/demands from everyone else as a collab and I think it'd be kinda crazy to expect them to want to do it regardless, since
Originally posted by leod
our motivation behind making that map was just to completely crush the competition.

Basically means that they're weren't motivated to work for other people and not compete, no? There's no way to force the same results as the last contest tbh, it has to be natural.
Nah I'd be fine helping out with a collab, I probably wouldn't do as much as last year for a contest entry if it happened anyway, not too motivated for it right now. Though being a public collab also increases the odds of low quality bits and pieces being put in just to not leave someone out, which I'm not all that for.
From what I heard Vitor was contemplating making it a collab as well, so we'll see, it's up to him.


Either way it goes, a good way to make sure your ideas don't go to waste by being beat out by something better is to actually put in the work to make it good. VLDC9's overworld took legitimately months of nonstop work by half a dozen talented people, so of course they're not gonna care about including ideas by someone that isn't involved in the work just for the sake of doing so.
Sounds elitist and really basically is, but there's only place for one overworld in one hack so it should be the best it can be, no compromises.

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Your layout has been removed.
Just cause one group of people put way more effort into producing a stunning entry that won the contest last year doesn't mean that the contest is null and void. It also doesn't mean we should just give up the whole idea and just "let them do the overworld cause they're gonna do the overworld anyway".

Any complaints about both overworld being a contest and asm being allowed in this overworld contest directly translates to: "I don't want to compete because other people are willing to put in more effort than I am to make a really good contest entry, and I don't like that". And no matter which way you cut it, that's just a poor argument all around.

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Later.
I'm not excited for a collab at all, honestly. I'd much rather see big groups of people compete against each other to see who makes the best possible map. It just sounds more fun.

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Pages: « 1 2 3 4 5 6 7 » Link - Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - OW Ideas

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