Ehhhhh. I dislike this port of Bonetrousle. It's loud, obnoxious, and not even accurate to boot.
The first half of the level got even easier, somehow. Some of the Podoboos disappeared, while others appeared later on. Second half of the level is also much harder from all of the dodging
you have to do. This corridor, for example.
This magic twirl seems useless, since you get a falling spike a few moments later.
This area is much harder, since the Podoboos are still there, but the spikes have been added. A lot of back-and-forth is necessary to survive.
This part is definitely a lot easier now, since you can actually see the Podoboo going across the bottom. Granted, you can't see all of it, and that is the point, but it does at least hint to the player that you can safely jump down.
Overall, needs a bit more tweaking, but the general idea is there.