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Tip: When making your overworld, mix the terrain up! Angled land and multiple colors looks much more interesting than square land and plain colors.Not logged in.
[130] Dark Valley Hills
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - [130] Dark Valley Hills
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The level, still unnamed, will be dark, as you can see in the images, more updates coming soon!





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YT: Ins4n1tyGamer.

TheInsanity's SPC Thread - ;)
It concludes the first part of my phase, see some images:








I will still fill some small mistakes I saw in the first part, so comment what you think is right? #tb{:j}

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YT: Ins4n1tyGamer.

TheInsanity's SPC Thread - ;)
I can't say much for gameplay from just images, but I do see that you're making interesting use of Boo Blocks and Hotheads. The A E S T H E T I C S on the other hand could use a little more decoration. The slopes and dirt tiles look good but adding more different tiles like grass and bushes, or even some ghost house tiles would make it look more interesting. The clouds' palettes also look a bit bright compared to the background color, perhaps you could darken them or make the background slightly lighter? This definitely does have a lot of potential, though. Good luck!
I finished 90% of the phase, just missing some errors contained in the level, see this video, and say what you think !!

Obscure Fields

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YT: Ins4n1tyGamer.

TheInsanity's SPC Thread - ;)
Personally I think you should re-work the palletes. If you're going fully with a dark setting, you should recolor the sprites and the blocks too. If you wanna keep it as vanilla as possible, just reduce a fixed amount of saturation for every color, like 20 or 30. I do think the bg palletes are bad overall, so you should consider working on it a little.
Aside from that I don't have any complaints. It's a very simple and fun looking level. I do question your choice for terrain design though, like in this screenshot:

I know that you replaced the cutoff tiles, but it still looks very weird. I feel like you went with a very complex tile mixing when you could of just make it simple. Fancy tile cuts and mixes generally makes for a good aesthetic, but it has to be in the right place.
I could suggest you do make it like this // or if you wanna keep the concept
//

These are just suggestions though. I did like what you brought in the vid and I think it's a good level, just give it some love and it'll be great.
UPDATE:





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YT: Ins4n1tyGamer.

TheInsanity's SPC Thread - ;)
Pages: « 1 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - [130] Dark Valley Hills

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