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Awesome hacking ideas

Originally posted by HuFlungDu
Originally posted by 1UPdudes
Originally posted by Quick Quack
So you're telling me that Mario touches himself to float? Sounds weird to me.



When my character jumpes his jumping GFX will have an item that it will hold, the item is the player gfx. ¬¬

Jetpack anyone? If not, I'd go with a paper bag, just because I always tried to do that when I was young...



That sounds great!
Thanks.
EDIT: Seems hard to draw..... I used the goomba parachute instead
After thinking for a while, is there a way of making a block that alterate the palette loading so it loads (for example) from palette 0 in level 105 to pallete 7 in level 10E? So, you can make a fade from red to black and then fade from black to blue by loading a custom palette from an unused level like 6A, I hope that if this idea can be made, it would not involve RAM adresses, this idea was in my mind for a long time.
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I have a very good idea (in my opinion), why not to make a (thousand of) hack(s) that is(are) based in a specific time/holiday? A Hack based in valentine's day, another one in X-mas, one more to halloween, other to summer, and one based in World War! Or based in zones, like one in the moon, a spacial based hack, a hack that you live in water, or one that you live in a mountain (I got this idea while pooping XD).
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I had the idea and I'm not sure if it would be possible, and there's no possible way I could do it, but it's basically a replacement to wrap around. basically, there's an area two screens long, and a background with all layer 1 objects that are on the foreground, only on a back view. it has the foreground move with mario so that he stays in the middle (even when jumping) but the tiles move toward and away from him. this may be possible with layer two, and then the background would have the oppisite screen flip flopped. and then for like towers, which was my plan for this, you could have walls on the very sides that kept in sprites. It might work if there's a way to loop both layers infinantly, both ways

Tower of Disarray

5/?? levels done
-HAHA Oh jeez-
An 'A' press is an 'A' press




Hella neat layout by Erik557
Im doing a certian hack for c3 but im stuck on what I should do.
Should I keep the player small throughout (its gonna be very long...)
or give the option of being big...?

Thte hack is about a massive cave you explore.
*seeing avatar after reading*
I think that giving the option of being Big will be good if the hack is hard (I think that the hack is one-level long, right?), if the game isn't THAT hard, then don't let it the option.
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If I can do it correctly, I'm going to make sort of an rpgish game. It still has traditional mario type levels, but theres more to it.technacly there is no "overworld" instead mario travels to different hub worlds where he can go to different stages. So example would be, Mario (if I decide to keep mario) starts in a kind of training hub world. from there he travels a short path to the nearby village. he then finds a certain warp which takes him to an action area (an actual "level" of sorts). once he has gotten to the end, he gets an item, perhaps a key, and warps back to the village. he can then use the key to unlock another level or two. there will be working npc's and a health bar, custom powerups, everything! do to the lack of experience I can't do something like that right now, but expect me to in the future. so don't take it.

Tower of Disarray

5/?? levels done
-HAHA Oh jeez-
An 'A' press is an 'A' press




Hella neat layout by Erik557
Originally posted by Spinjumper
If I can do it correctly, I'm going to make sort of an rpgish game. It still has traditional mario type levels, but theres more to it.technacly there is no "overworld" instead mario travels to different hub worlds where he can go to different stages. So example would be, Mario (if I decide to keep mario) starts in a kind of training hub world. from there he travels a short path to the nearby village. he then finds a certain warp which takes him to an action area (an actual "level" of sorts). once he has gotten to the end, he gets an item, perhaps a key, and warps back to the village. he can then use the key to unlock another level or two. there will be working npc's and a health bar, custom powerups, everything! do to the lack of experience I can't do something like that right now, but expect me to in the future. so don't take it.


This would require huge amounts of ASM and Hex edits. But yes, it is a good idea!

@1UPdudes - Keep him small, if it's a maze cave thing. If not, yes, give the option of being big.
I have an idea for a hack, Mario gets tired of Bowser always taking peach, so he goes to this witch person, and she gives him the ability to change how he looks. Mario, who now looks like a koopa, walks right into Bowser's castle. He finds out why Bowser's taking Peach. Bowser said, "Because I'm awesome, that's why!" Bowser soon finds out the koopa was Mario and tries to kill him. Mario hides on top of Bowser's castle. Bowser finds him, and eats him. Mario some how could control Bowser from the inside, so he made Bowser a better person. Mario soon got out, and Bowser went back to chasing him. THE END!
Note that i am not looking for do this, but it's just a curiosity.
I was wondering, as uninformed about ASM, for a long time, about the changes of diagonal levels in SMW. We all know we can't expand the screens, we can't add other screens (it could, but it would be just stressfull, if not unnecessary), but... i thought something, even if i am not sure: If we would in some way put the screens one above the other one? For example, i take screens 0-3 and 4-7, then i put 0-3 above 4-7, like:

0-1-2-3
| | | |
v v v v
4-5-6-7

Here's something of more graphical (MSpaint edit)

So, i also think that the below part of the screens (the black hole) is particular in some way, i don't know.

Would, in theory, be possible diagonal levels in SMW?
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Watch, i made a Super Mario 64 level
What if the Koopas, when Special World was beaten, instead of turning into pseudo-Marios, turned into ACTUAL MARIOS? It's not hard, just edit the GFX in YY-CHR.
Still here, I guess. Despite all odds.
That's a very simple idea, seriously, BUT when you stun them then they will turn into shell-less koopas and not Mini-Mario's, think about that.
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It could be that the koopas have a special cloaking devices in there shells.

Tower of Disarray

5/?? levels done
-HAHA Oh jeez-
An 'A' press is an 'A' press




Hella neat layout by Erik557
Or you just edit them in Tweaker not to spawn a Koopa. Or is that possible? Anyhow, I have no problem with Koopas sliding out.

Or we could make Koopas headless Marios/Luigis that are a block taller. But you would need a disassembly for that. Not that there isn't one.
Still here, I guess. Despite all odds.
Or just draw the small mario Graphics over the small koopa.
But Mario uses all of the colors of the palette, what about the sliding shell-less koopas? They can't use the second half of the palette, so the idea won't work at it's 100% of potential, and also, there will be the need of disabling some sprites in the level that uses the same palette, like if it uses palette D the fire flower will cause some problems, and palette B will not let you use certain sprites.
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…maybe a recolored Mario? One that uses less palette space? Ooh, I thought of one: sort of Fireflower-ish! Honestly, it only uses like five or six colors: white, black, gray, and that gradient of three Koopa colors. Regular Mario uses more, since he needs both blue for his jeans and white for his eyes. And yellow for his buttons.
Still here, I guess. Despite all odds.
Fire Mario is just a palette swap, not a graphics swap, both uses the same numbere of colors, brown for his shoes, blue for the pants, red for the cap, one color for white and one color for black, every set of colors are in 3 for 3, 3 brown, 3 blue, 3 red, in total 9, plus black and white, 11, more transparency, 12, plus face colors, 14, and the yellow for the cape, 15. I didn't counted them right, but I'm trying to say that Mario uses more than the first 7 colors, the ONLY way to make a Mario like a sprite is to make a disassembly of the red koopa, tweak it to make him die instead of launch a shell-less koopa, make him use palette 8 and copy a bit of Mario's colors, but if Mario gains the fire flower, the koopa will change colors with him, so, it's not a good idea by every side you look it. unless he uses palette E instead of 8
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Well I posted this in world of insanity and it got turned off. So im posting it here. but in all honestly I realy dont think this thread gets enough attention.



Well so I was bored the other day and came up with this awesome idea for a smw boss.

its a super kamek battle.

Theres going to be 2 sections to the whole battle.

The first: kamek is zooming away on his broom. The floor moves you back really fast (but is slow enough for you to urn faster then it) and kamek is in the air.

Attack 1: He launches magikoopa magic rapidly (one as soon as the one before it disappears) for around 10 shots.
Made by flareblade 26
Attack 2: He drops a sumo brothers lightning (which flys to the left since your moving)

Attack 3: Random enemies fly around the room. after around 7 a shell flies around. Stomp it and throw it at kamek to damage him. This takes 3 times. Occasionnally a mushroom will spawn from this attack.

Death: After you hit kamek with a shell 3 times he'll fall off his broom. He will start flashing white and float upwards appearing as if hes "dieing". When he reaches the top there'll be a big flash of light, Then a giant kamek smashes down. on a ledge. This is where phase 2 begins.

Phase 2

no more scrolling.

Attack 1: Same as the attack of the first phase except he shoots 3 magikoppa magic instead of 1

Attack 2: Kamek charges up his wand with fire gathering around it, when a ball the size of his wand forms he launches it down with great force. The screen will turn white for a few frames and shake. Then a big column of flames leap up where it hit. The column goes up the whole screen then crashes down,this creates an effect like the original sumo lightning, except it fulls hal the screen.

Attack 3: kamek creates a hand of green light that will either a: pound the ground gradually moving over b: will swipe the ground (like master hand in the ssb series) c: slap the ground really fast in the same spot

Attack 4: Kamek teleports off the ledge to the floor and will try to squash you. He does this 5 times before getting angry (if he missed you all 5 times) and stomping his foot causing blocks to fall with the occasional mushroom and/or coin.

Attack 5: Kamek summons a koopa made of metal. this koopa takes 5 hits
to knock its shell off (each hit throws you in the opposite direction your facing) Kamek attacks as usual while the koopa is still in the field. Throw the metal shell at kamek to damage him.

Death: it takes 3 hit with the metal shell to kill kamek. he falls to the floor with a mighty thud, and explodes in a shower of magikoopa magic as a last ditch attack. Surviving this attack officially defeats kamek. Congradulations, you just beat (what should be) the final boss of the (random unmade) game!

copied from the thread
Your layout has been removed.
Originally posted by flareblade26
*CRAZY UNREAL BOSS IDEA



I had an idea for a boss once. basically you walk into a little construct and you are at the top. it's a small room with a one block hole filled with a block only passable by sprites. (a.k.a a no mario block) the ceiling is made of turn blocks. kamek is there shooting magic, and you have to get ... it to shoot the turn blocks in order to get a weapon. however these turn blocks will not always have a koopa and will have anything that is one block wide and dosn't have glitched graphics in the tileset it's in. below is a path that goes back and forth that is made of death blocks that lead to a small room with holes on eather side that the shell will go down after hitting the boss. 3-5 hit's kills it, and it may or may not attack. heck it could even be a replacement of kamek. now a picture of what I am thinking of


Tower of Disarray

5/?? levels done
-HAHA Oh jeez-
An 'A' press is an 'A' press




Hella neat layout by Erik557