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Awesome hacking ideas

You can post your idea in this thread hence its name and/or have a handful of experienced people do it somehow, but there's a slightly lower chance they will actually take that request due to it being pretty time consuming. If they can't, I'm afraid you might need to learn ASM yourself, though...
Flower juggle, and at the same time take care that they lose sight of any of the 5 Mushrooms or Yoshi eats them. Holy Shit.

I have some juggle ideas in my mind.
Maybe I give Jugglenaut 2 a second Chance ?
Originally posted by TheAbusefreakhacker0
Flower juggle, and at the same time take care that they lose sight of any of the 5 Mushrooms or Yoshi eats them.
Not sure if it's just me being cynical or if I'm misunderstanding you, but wouldn't that be just item-babysitting multiplied by a hundred or something?
Originally posted by Veck
Originally posted by TheAbusefreakhacker0
Flower juggle, and at the same time take care that they lose sight of any of the 5 Mushrooms or Yoshi eats them.
Not sure if it's just me being cynical or if I'm misunderstanding you, but wouldn't that be just item-babysitting multiplied by a hundred or something?


Kaizo hacks already tend to incorporate item juggling as a gimmick sometimes. It's honestly the only excuse you can really use to get away with that, since it is highly unreasonable to expect a player to continually juggle more than a couple sprites around without some form of tool-assistance.
Originally posted by Schrikvis
Has anyone ever ported the art style of Mario&Wario to SMW?

I think it would make for an excellent graphical hack.

That could be fun. I already made a small French-language Mario&Wario RPG Maker 2003 port, but it doesn't even count as an SMW hack. So if there's ever a thread like that it should be posted on Non-Hacking Game Creation.

Peach's Revenge: The Missing Time Orbs

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Originally posted by Sokobansolver
How about a Wander over Yonder themed SMW hack that graphically replaces Mario with Wander and Yoshi with Sylvia?

And also, Lord Hater or Dominator as Bowser. Maybe have Commander Peepers as a mini boss in the final stage. Might also be suitable for a Super Mario Galaxy ROM hack.

Every level is a different planet, and the last level is Lord Hater's ship. Lord Dominator could be a brutal bonus boss.
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Originally posted by Kaisaan Siddiqui
You'll have to learn ASM and code it yourself...

Not the best thing I can do, because it should be a bit difficult.
We do have another solution. If Carol (responsible for Brutal Mario) was still active by now we could've asked him because he is an expert at ASM levels. But I hope someone else here besides Carol has the knowledge of making ASM levels.

Other than that, I do have another idea. A hybrid of SMB3 Screen Scrolling Pipes and SMW exit-enabled pipes anyone? Or a recreation of Gangplank Galleon from DKC2?

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A while ago, I saw a hack that had an overworld menu similar to that of Super Mario Advance 2, and I thought it would be nice if someone could make a hack that further converts SMW to SMA2.

There would be an added intro before the start screen that shows Mario and Peach arrive at Dinosaur Land via hot-air balloon, and then Mario and Luigi showing of their flying skills to Peach, and when they return to her, they find out that she's gone, but when Bowser is beaten on at least one file, Peach doesn't disappear, and Mario and Luigi escort her while she rides a yoshi, and another yoshi has her luggage on its back.

Luigi would be playable in one-player by pressing R or L in the overworld, and would have separate GFX, and have his floatier jump and less traction, and the animation where he flaps his legs really fast while jumping.

When Luigi hits a multi-coin block, all the coins pour out at once, and when he uses yoshi to eat an enemy, yoshi holds the enemy in his mouth so you can spit the enemy at other enemies.

The SRAM would be able to save how many Dragon Coins you have, and there would be an option in the overworld to save at anytime.

When you find all ninety-six exits, the world palette would change, instead of when you beat the Special World, and an extra animation would be shown of Mario and Luigi kicking the head-shells and pumpkin heads out of their balloon from the intro, and all the koopas starting to wear the heads.

When all of the Dragon Coins are aquired, an animation appears with Mario and Luigi and all of the Dragon Coins falling and stacking up behind them, and the word "Perfect!" shows at the top of the screen.

When one of the Koopa Kids is defeated, it would say that Mario AND Luigi defeated that Koopa Kid, not just Mario.

And when you get a red, blue, and yellow Yoshi grown-up for the first time, you would have a chance of getting that one as small or big Mario, when you are Cape Mario, you have a 100% chance of getting a blue Yoshi if you got the blue Yoshi in star world, and if you are Fire Mario, you would have a 100% chance of getting a red Yoshi if you got a red Yoshi in star world.

The blue Yoshi lays eggs that hatch into Cape Feathers, eggs layed by red Yoshi hatch into Fire Flowers, and eggs layed by yellow Yoshi hatch into a Starman.

And finally, when you get more than ten 1-ups with a star, texts passes the screen saying how many 1-ups you got.

I think that's all the changes that would need to be made.

Super Mario Advance 2 was the first version of SMW I played, and I am very fond of it, so I would love it if someone could make this #ab{:)}

Mod edit: Added some linebreaks.
Officially a Mega Man addict.
Major thanks to Giga and Erik557 for the layout.
So a recent thought hit me that I'm surprised hasn't been done yet considering we have the ExGFX Mario graphics and the Player 2 mechanics, but wouldn't it be neat if there was a patch that let's the player buy alternate skins for the player to use? For example (and an unrealistic one): there is a Wario Skin for the player for 30 Yoshi Coins, a "herobrine" Mario Skin for 70 Yoshi Coins, and "Boon" Skin for 260 Yoshi Coins. I think you get what I mean.
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Feel free to use these ideas for Kaizo levels if you wish:
-Mario is unable to move left or right on his own.
UberASm code:
Code
LDA #$03
TRB $15
TRB $16

-Rocket barrel+vertical level+vertical level wrap
-The health block that was released a few C3's back (the one where if an enemy touches it it makes Mario big)
-A Kaizo version of this.
-Shell juggling while mushroom juggling
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Originally posted by Sokobansolver
Feel
-Shell juggling while mushroom juggling


Not really special, wanted something to make in AAD2 but had it changed something

OneUp vs. Mushroom
Originally posted by Sokobansolver

-Shell juggling while mushroom juggling


With a lot of reset doors :P

Like Worldpeace's standards.

However, flower juggling or cape juggling in a vertical level is easier...
Please, SomeGuy712x...
PLEASE!!!!!!!!!
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Originally posted by TheLostKooper

With a lot of reset doors :P

Who said this was meant to be for a normal hack?
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I had an idea for a SMW hack that I felt I just HAD to post. It would be similar in gameplay to Super Mario 3D World, and it would have a story where Peach actually doesn't get kidnapped.

The story: At the center of Star Road sits the Golden Star, which allows the Starmen to travel through space. One day, Bowser flys to Star Road with his armada of airships, destroys Star Road, and steals the Golden Star, in a attempt to stop the Starmen from coming to the Mushroom Kingdom to aid Mario. When Star Road breaks apart, some of the pieces are scattered across the Mushroom Kingdom, and the rest are scattered around space. Rosalina sees this happen, and visits Mario to tell him of this. After that, Mario and his friends set out on a quest to re-assemble Star Road.

There would be six playable characters, all accessable from the start of the game.
-Mario, who has the most well-rounded stats of the six.
-Luigi, who has a higher, floatier jump, but less traction.
-Toad, who is the fastest, with the most traction, but poor jumping skills.
-Peach, who is slightly slower than Mario, but can float using her dress.
-Rosalina, who doesn't jump as high normally, but can perform the spin move to attack and get a mid-air boost.
-Yoshi, who can use the flutter kick, eat enemies, and spit them out at other enemies.

Every time you enter a level, you get an option to change your character. Also, the 2-Player mode would not be turn-based, the two players can play the level at the same time. If one character dies, they have to wait for seven seconds before they get brought back into the level in a bubble, and if both players die before one respawns, they have to restart the level. Also, if one player is using Yoshi, the other can sit on Yoshi's back and jump off of him to get to greater heights more easily. However, the player riding Yoshi cannot control him, as the other player is controlling Yoshi.

The game would be based around finding the Green Stars, with extra levels being unlocked when you collect them. Castles, Airships, and some secret levels can't be played unless you have the required amount of Green Stars.

The game would have new power-ups, including the Ice Flower, Blue Shell, Tanooki Suit, Boomerang Flower, Cat Suit, and Mega Mushroom. The Starman would still be a power-up in the game, as some of them were in the Mushroom Kingdom prior to Bowser's attack. However, there would be no Yoshis in ? boxes, as Yoshi is already a playable character.

The game would have an inventory, and Toad Houses scattered across the overworld. There would also be slot machine levels unlockable, where you hit boxes to stop the slots. These levels lock up after you use them until you beat fifteen levels, or get a Game Over. The Super Tanooki Suit would be accessable if you die five times within a level, so that you don't get stuck at a certain level for forever.

Along with Green Stars is a collectable called a Power-up Coin, which looks like a Dragon Coin, but with a Mushroom on the front of it. One Power-up Coin is in each level. The coins are used for buying regenerating items. For example, if you buy a regenerating Super Mushroom, you will get an extra Mushroom in your inventory if you beat a level, die three times, or get a Game Over. This could prove useful during difficult levels. You can also only buy a regenerating power-up if you have gotten that power-up at least once.

There are new skills that the characters share. There is the Wall Jump, Long Jump, and Side Jump. there is also the Ground Pound, which shows where invisible blocks are for a split-second after you Ground Pound. It also allows you to break bricks if you are large.

After you defeat Bowser, Mario recovers the Golden Star, and Rosalina takes Mario and the others to space to find the rest of the Green Stars that didn't fall on the Mushroom Kingdom. you then can play through World Mushroom, World Flower, and World Star. After all of the Green Stars are found, Star Road is re-formed, appearing similar to how it does in SMW. You can then play ten more levels, all of which test all of the abilities that got you to this point, and you don't get to use the Super Tanooki Suit to make things easier. There are no Green Stars or Power-up Coins in Star Road.

After you beat the final level, Mario places the Golden Star in the Middle of Star Road, allowing the Starman to once again travel through space. You also get infinite power-ups in the inventory after you finish the final level, and a Super Tanooki Suit in the inventory if you can successfully beat every level in the game without relying on it.

Also, the SuperFX chip would be used for the Mega Mushroom to make the growing and shrinking animation smoother.

Anyways, that's my idea, and thanks for reading it. I am fine with this idea being used for a hack, as long as I get a spot in the credits of said hack #ab{:)}
Officially a Mega Man addict.
Major thanks to Giga and Erik557 for the layout.
Originally posted by PKstarship
stuff


It would be amazing if any group of people could accomplish this on the SNES. But let's imagine it's possible for a second:

- Maybe add a triple jump?
- Yoshi seems a bit overpowered. He can jump higher and use his tongue attack. In most Mario games, can't he run faster too?
- A player being able to ride another player (Yoshi) seems strange to me.
- Don't you think another, more powerful playable should be unlocked at the end of the game? (or two because there are two players)
- There should be a buyable item to skip a level like in SMB3.
- While were dreaming, shouldn't there be some switch palaces? Maybe six of them, each requiring a certain character to test your skills with that character.
- More powerups: Hammer Suit, Cloud Flower, Red Star, Rock Mushroom, Raccoon Leaf, the SMB3 Boot thingy, Boo Mushroom, Spin Drill, Ice Flower (like in SMG not NSMBWii), etc. Google might help.

Now back to reality, I'ma go work on my hack.
Here's a possibly controversial hack idea that someone helped me think of, one that might require a bit of ASM wizardry.
Mario sets out on an adventure like usual but instead of defeating Bowser and his minions for the umpteenth time, he teaches them about Jesus and the Bible. This hack introduces a power-up where Mario throws Bibles at enemies and the enemies just sit down and read.
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Originally posted by Sokobansolver
Here's a possibly controversial hack idea that someone helped me think of, one that might require a bit of ASM wizardry.
Mario sets out on an adventure like usual but instead of defeating Bowser and his minions for the umpteenth time, he teaches them about Jesus and the Bible. This hack introduces a power-up where Mario throws Bibles at enemies and the enemies just sit down and read.

So Mario's a religion teacher now?
And probably not throwing them, since then they will be killed by that. Probably make it like a key.
Please, SomeGuy712x...
PLEASE!!!!!!!!!
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More on that idea: Mario CAN kill the enemies, or he can let them read Bibles and be saved. It's up to the player.
The ending will depend on how many enemies he saves. The game could have an ending cutscene where Mario dies and goes to heaven, greeted by all the enemies he saved. On the flip side, if he kills them all then Mario goes to hell for animal cruelty. Some enemies may be harder to befriend than others but IDK exactly how that would work tho.
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Make a goal of how many enemies should be saved per stage. If Mario reaches the goal with less than the required amount, he loses a life.

Also, I was talking about Eggplant. IF it was continued...
Please, SomeGuy712x...
PLEASE!!!!!!!!!
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My hack:
On rom hacks, i'd suggest trying something new. Like usually it's very happy stuff try something depressing.
Did i tell you i'm serious?