Originally posted by TenWhat I'm complaining about are hackers who blame the power up when players use it to fly over levels instead of playing them as intended. That's not a broken power up. It's a broken level and you need to work harder on it.
Other powerups like the frog suit, the fire flower, the ice flower the hammer suit, the penguin suit, the lucky bell, the propeller mushroom - all of these add new design opportunities, without having to force the designer to "play around" their powers so much.
Why have a cape feather in your game, when you can have all of these other powerups which still give the player new abilities and let designers do new things, but
don't potentially break the game(or at least not nearly as much) if your levels aren't completely hand-tailored to them?
It's also poor design to put it in and then expect players not to abuse it, of course, but there is something to the argument that the cape feather is overpowered, and I think in most hacks, the hackers are better off tossing it out and replacing it entirely, or saving it for the last few worlds, rather than using it the way Nintendo did and trying to contort their design around this clumsy flight power. And no, I'm not a fan of the Tanooki Leaf/Suit either, for much the same reason.
Originally posted by TenI really don't know if the cape came too late in development, but to be honest, I find the vanilla level design in general to be a big step down from Super Mario Bros. 3.
I'm with you on that one. I constantly find myself looking at little design decisions in the vanilla game that just don't add up, and probably weren't well-tested or well-thought about. I have
a post in another thread mentioning some of the weird stuff just from YI1, for example. Not a bad game by any means - GOD no- but it needed an extra month or maybe two to fix up some of the more egregious level design flaws.
They still had F-Zero at launch, which would've been more than enough to carry customers for one month, and then SMW would've had an awesome December release date, but now I'm talking about the release strategy of a console and game that are 26 years old.
I've become very grumpy these last few years, and have been biting my tongue here in SMWC's forums quite a bit. I just want to let you all know that if ever I come off as harsh, I still care about you all. You guys are great.
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http://reyleias.tumblr.com/, butchered by me)