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Awesome hacking ideas
Forum Index - SMW Hacking - SMW Hacking Discussion - Awesome hacking ideas
Pages: « 1 253 54 55 56 »
-Using this as the keyhole sound effect
-Using this or this as the Bowser theme
Originally posted by MrMartley64
Extend Star World 3 to be a FULL level
Sounds like an idea for a 24 hour contest.

Any idea why this thread is destickied? I think that would encourage more standalone threads about ideas that could belong here.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
IDK if anyone's done this yet but Cuphead and Megaman made me wonder if anyone's ever bothered to make a hack where instead of jumping on enemies you shoot at them and possibly used in a run-and-gun type game with boss-only levels similar to Cuphead.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
IDK if anyone's done this yet but Cuphead and Megaman made me wonder if anyone's ever bothered to make a hack where instead of jumping on enemies you shoot at them and possibly used in a run-and-gun type game with boss-only levels similar to Cuphead.

JUMP's final boss is like that. Not sure if anybody made a full hack that way.

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Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
There's a level in Brutal Mario World where the player fights Ring Man. Instead of a normal powerup, you instead have a health bar. You shoot fireballs just like Fire Mario, but your fireballs move in straight lines instead of bouncing along the ground.
i think the fireball mod in Ludwig's Castle and Wily's Stage is just LevelASM (or UberASM as we call it now) tho
2lazy to decrypt the nonsense in data.zip

There's also Mario to Megaman.

Originally posted by Sokobansolver
c u p h e a d

Alien Soldier Mario would be cool tbh

Originally posted by Romano338
JUMP's final boss is like that.

actually, JUMP is based on Donkey Kong 3, Mario's weapon is even Stanley's insecticide

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SNESLab wiki | on talkhaus as KobaBeach | Twitter



I have an idea. With the advent of flash carts, more and more people are starting to play these hacks on actual hardware. Sadly in almost all of the hacks I have played, save points are few and far between. Nothing is more disheartening than having to replay a bunch of levels because you get stuck on a tough one. It is nice to be able to take a break when you get frustrated and come back to the stage at a later time without needing to leave an SNES on for days at a time.

TLDR if you are making a hack that is at hard difficulty or above, consider adding auto save or the ability to bring up the save menu at will. Us console plebs will be eternally grateful being able to experience these games without having to grind at levels we already completed when we reach a level we are having trouble on.
does this count as a bump
I had a cool idea of a level where you switch between the foreground and the background via pipes

the BG would be consant, Mario would stay the same size, but you'd have no interaction with the FG at all until you exited it and vice versa.

It'd be really cool to have something like that, wish I could pull it off, seems rather simple to me.

And the level's name would obviously be Building Background or something like that

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please click this!
Mario volunteers as tribute for the Hunger Games.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by VesperVidya
I have an idea. With the advent of flash carts, more and more people are starting to play these hacks on actual hardware. Sadly in almost all of the hacks I have played, save points are few and far between. Nothing is more disheartening than having to replay a bunch of levels because you get stuck on a tough one. It is nice to be able to take a break when you get frustrated and come back to the stage at a later time without needing to leave an SNES on for days at a time.

TLDR if you are making a hack that is at hard difficulty or above, consider adding auto save or the ability to bring up the save menu at will. Us console plebs will be eternally grateful being able to experience these games without having to grind at levels we already completed when we reach a level we are having trouble on.


I absolutely am with you 100% on this. Forcing the player to re-do whole levels just because one part of one level stumps them is just plain bad design. Imagine having to re-do middle school because you are failing in your sophomore year of high school.

SMWC members who have helped make Ganymede the hack I want it to be
Something I am hoping to do for a rom hack that I am planning is multiple endings. I don't know how I will work that out, but if Toby Fox can find a way to do multiple endings for earthbound, I bet there are people who have found ways to do multiple endings for Mario World.

Another Idea I had was branching out the worlds. rather than have them in a select order, I thought of doing it like Mega Man and have the player decide the order to do the worlds in (the final world would be closed off until all other worlds are cleared of course). That one seems easier to figure out how to do...

Edit: Turns out somebody did find a way to do multiple endings. that means it is doable.
My idea/design: Loop de loops!

I actually half made this in my (hopefully) upcoming hack, the idea is to use pink triangles and the reverse gravity patch by MarioE To Loop de loop, or at least make a U-turn.

Hack

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I am a professional doofus.
The best video in existence
My website (not smw related!!!)
Super Mario Odyssey's capturing enemies with your hat gimmick would be a cool idea for a SMW hack.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
Super Mario Odyssey's capturing enemies with your hat gimmick would be a cool idea for a SMW hack.


Kind of already exists
^I thought I remembered someone doing something like that but wasn't sure.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Yeah I don't think lx5 got a cease and desist but the trailer got manually flagged by Nintendo which is kind of a death sentence for projects.
i love that idea! maybe gonna make a hack like that someday.


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