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ASM Projects show-off thread
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hi remember this well I fully changed how it works
I think the rocks are way too fast as of now, I'll try to make them slower.
There are a few interactions that make the battle look kinda weird, probably it's just me lol.
The ground interaction of the Reznor and the big block looks like it's 16x16 instead of something bigger. I guess object clipping 07 would work better.

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I have been messing around with bounce sprites stuff and got this small clip.

I can release these note blocks right now, but I don't want people to deal with patches to insert bounce sprites, if PIXI in a future has support for custom bounce sprites, I'll upload it. I promise.
Many hackers wanted to have blocks placed outside the level to prevent going above the ceiling of the level or under solid block at the bottom of the level.

They tried:
  • Using a ceiling generator or uberasm tool/patch. Or add invisible blocks to cut off that area
  • Using a floor generator, its kinda odd to see the player not be able to move horizontal regardless if the player is trying or not to go under the level. Even if you put lava or munchers, there is enough room for the player to exploit. Even with my pit fix patch it seems kinda strange have a potential of showing mario's death animation.
    • There is also a "bug" where placing water tiles at the bottom of the level, if the player were to swim low enough until he exits the water underneath, he'll fall as if he's in air, which makes no sense if you are designing levels realistically.


So I disign my own level constain patch:




How this works is that the patch restrains the collision points that interact with blocks, unlike screen constrain patch, it had a bug where even if set it to restrain with level when it did only to restrain within the screen:


Download here.

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Really hope Asar's %CallMacro() issues are fixed.
Off-topic, but I notice images that uses photobucket gets replaced with an image demanding users to sign up for a paid subscription service on this forum:



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Really hope Asar's %CallMacro() issues are fixed.
Yea that happens, always did with photobucket. It's not a good service to use.
Sorry to be off topic here, but I also used photobucket and now I don't have a way to host images. Anyone know of another service?
Use ShareX or usr imgur. I recommend installing the former because it'll make uploading and sharing faster.

Originally posted by Erik557
Use ShareX or usr imgur.

Why can't you use both?
You can easily set up sharex to upload to imgur.


Discord: -NyaKiwi ♡#1540 | Site: glaceon.ca | GBAtemp: Invision
Join the VVVVVV server! discord.gg/Zf7Nzea




I meant more that if he didn't want to install software, just use imgur directly.
This thread is getting way too off-topic though. Let's stop the discussion.
Working on getting my player HP meter patch to work with other layer-3 status bars (minimalist is done, SMB3 is next).



(Link is from posted image on discord. Not sure if the image will continue to exist.)

Due to Ladida's post, I'll have to wait till she updates her patch (so I can update my status bar instructions to work with her current (and possibly future versions))

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Really hope Asar's %CallMacro() issues are fixed.
Good luck with the SMB3 Status Bar!

ladida is boy tho lol
Good progress:


Now working on instructions to get it to work right.
EDIT: Waiting till my special graphical bar gets accepted.

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Really hope Asar's %CallMacro() issues are fixed.


Something I made inspired by that badass power seen in DW:TLC. This time, however, I added a cooldown timer (extended sprite slots need to be wisely used, after all):



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<VilelaBot> Manuz will become president of Brazil. Because a stone in [008006] - NAME dw he said ; set y = X or Y; e = Select, t = y = sin 2x or 2 Abs(a.pos[1] - b.pos[1]) (byte << (((position [0001fc] *** Continue/End instead of Normal A:0001 X:0000 Y:0000 S:01fb ;/ (Note: A:0040 x:0000 Y:0000 [008008] A:ffff x:0000 y:0000 this thing when its charging, when my phone is showing those bear guys as Yellow for the 3DO. It seemed like the.


Low quality GIF with high quality water

Done via uberASM
Note that it can look better with custom still water, you can't see the horizontal waves too well.
My Hacks:

Team Hacks I'm in:


My first mode 7! I'm a grown-up now. #tb{:D}

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Originally posted by WhiteYoshiEgg


Sounds like a lot of WHOOPLAH!!!


Cool concept WYE (made me pretty hungry).

Now my next adventure into ASM: Gotta love boss coding.

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<VilelaBot> Manuz will become president of Brazil. Because a stone in [008006] - NAME dw he said ; set y = X or Y; e = Select, t = y = sin 2x or 2 Abs(a.pos[1] - b.pos[1]) (byte << (((position [0001fc] *** Continue/End instead of Normal A:0001 X:0000 Y:0000 S:01fb ;/ (Note: A:0040 x:0000 Y:0000 [008008] A:ffff x:0000 y:0000 this thing when its charging, when my phone is showing those bear guys as Yellow for the 3DO. It seemed like the.


Looks like i'm back.
(first pic = sm3dw draglet, second pic = sms seed-scattering pokey head)

Yeah, looks like i'm going to release those (and further) sprites at C3 (yeah, its gonna take time, i know) as i released nearly nothing last one.

Btw, expect a video and more significant things soon i guess.
Shouldn't he shoot bullet bills first since they're easier to dodge? (You can jump off of them, unlike the fireballs, which require you to... I want to say you can spin jump on them, but we haven't seen that.)


Cool sprites as always, Tsutarja.


Now, I present... another boss. SMW Custom Lemmy time!

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<VilelaBot> Manuz will become president of Brazil. Because a stone in [008006] - NAME dw he said ; set y = X or Y; e = Select, t = y = sin 2x or 2 Abs(a.pos[1] - b.pos[1]) (byte << (((position [0001fc] *** Continue/End instead of Normal A:0001 X:0000 Y:0000 S:01fb ;/ (Note: A:0040 x:0000 Y:0000 [008008] A:ffff x:0000 y:0000 this thing when its charging, when my phone is showing those bear guys as Yellow for the 3DO. It seemed like the.


Pages: « 1 ... 149 150 151 152 153 154 155 »
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