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ASM Projects show-off thread

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Andy mentioned unused frames for Roy / Morton, then I became interested and decided to make one that spits flames and uses those frames.

(The code is all Roy / Morton's original code currently, but I implemented a flame spitting handler in their code)

Thanks to Mattrizzle for his pretty useful diagram in the SMW Data Repository. Now I could easily check which frame is which.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Just some stuff I've been adding to SMTKO lately. I just got done making the golem bosses a little easier. Next I'll probably redo Larry from scratch. I never did like how he acted.

SMTKO NPCs:
http://www.youtube.com/watch?v=fCnGaa3sWxo

Status Bar Keys:
http://www.youtube.com/watch?v=KDL4TDDMUbQ

New Red Coins:
http://www.youtube.com/watch?v=v2kz6qcrT6c

Frog Coins:
http://www.youtube.com/watch?v=bsG3seDXkHg

As a side note, I'm sort of looking for people to test out the NPC sprite so I can release a new version. Any takers?
Originally posted by Dispari Scuro
Just some stuff I've been adding to SMTKO lately. I just got done making the golem bosses a little easier. Next I'll probably redo Larry from scratch. I never did like how he acted.

SMTKO NPCs:
http://www.youtube.com/watch?v=fCnGaa3sWxo

Status Bar Keys:
http://www.youtube.com/watch?v=KDL4TDDMUbQ

New Red Coins:
http://www.youtube.com/watch?v=v2kz6qcrT6c

Frog Coins:
http://www.youtube.com/watch?v=bsG3seDXkHg

As a side note, I'm sort of looking for people to test out the NPC sprite so I can release a new version. Any takers?


I find this work to be very enjoyable. You shall be spared in my attack...

If you let me test it out... please?

Click here to enter the world of mediocre!
EEE! I released my pride and joy (so far,) my Newbie's Custom Boss. Here you go:
http://www.youtube.com/watch?v=WqGYWJWgaGg
The cliche on SMWC is a bunch of newbies (n00bs) looking for a custom boss, "how I git custum bos plz giv" stuff. Well, now instead of just saying "learn ASM" or using those retarded mildly challenging enemy overloads, we can just hand them this and be done with it.
Download and description's on the video. I'm really proud of this one, it's taken me several days to work on but months to learn.

Kyo edit: NO VIDEO EMBEDS</i>

ErsanEdit: Banned for 10 hours for embed.

Unexpected end tag (</i>) at 667, expected </span>
Tag (i) was not closed.
hwo do i giv it sephiroth gfx and make it move leik him



kidding :D good job. Could be used as a puzzle type sprite too.
Here's a video showing a custom powerup I made a while ago:
http://www.youtube.com/watch?v=VwFG2gexK_k

I call them Wall Boots, they let you run on walls like the triangles do. I might release it later ;)

feedback would nice =D
I completely agree with koala. Nice powerups!
Very interesting power-up. I bet with some tweaking you could set up some Sonic the Hedgehog-like physics.
Item Randomizer (and new Link GFX!)

About the randomizer: It consists of a patch and a custom sprite. The patch hijacks the sprite state routine (Value #$06 of $14C8, which is unused). I set it to turn a sprite into a custom sprite which spawns a random item (heart, rupee, deku seeds, or nothing). I then rerouted the original death state pointer (#$02) to jump to #$06. Now, any time a sprite dies, it turns into the item randomizer sprite, but I also rerouted #$07 (also unused) to point to the original #$02 pointer address so I can still use it if I need to.

I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Ha! That's sweet, ICB! It's lookin' more and more like a Zelda side-scroller. :P
And about the new Link GFX, I like them! I prefer the LTTP Graphics better, but that's just me. Did you rip them from a sprite sheet or something?
<TLMB> I use YY-CHR to edit DNA
*Applause* Excellent work as usual, dude! ^_^
The item randomizer is brilliant! The new graphics are pretty good, too. But, they kinda remind me of the Bandits from YI, though.

The more this hack develops the more I think it will one day make an awesome base for a 16-bit Zelda II remake and/or master quest hack. ^_^
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
I dunno if this should go here, but I'm so pleased with myself I'm telling anyone who'll listen.

It's a custom boss, and another product of Maxx's awesome Newbie's Custom Boss sprite.


(Complete with Exanimated eyes).

Waddle Dee Goombas fall from the branches, and the tree itself fires it's traditional wind projectile at you. It's problematic, but ironically the problems are beig caused by the Waddle Dees, rather than the boss itself. They're broken. If you want to know how they're broken, (or wish to help out), then check out this post.
Originally posted by Roy
Andy mentioned unused frames for Roy / Morton, then I became interested and decided to make one that spits flames and uses those frames.

(The code is all Roy / Morton's original code currently, but I implemented a flame spitting handler in their code)

Thanks to Mattrizzle for his pretty useful diagram in the SMW Data Repository. Now I could easily check which frame is which.

Wow, that's awesome Roy! Do you plan on releasing that? It would fit perfectly in the SMW Beta.
Hacks:
- 3+World (Cancelled - Download Available)
- Super Mario World Beta (2009)
Originally posted by Yoshi Master
Originally posted by Roy
Andy mentioned unused frames for Roy / Morton, then I became interested and decided to make one that spits flames and uses those frames.

(The code is all Roy / Morton's original code currently, but I implemented a flame spitting handler in their code)

Thanks to Mattrizzle for his pretty useful diagram in the SMW Data Repository. Now I could easily check which frame is which.

Wow, that's awesome Roy! Do you plan on releasing that? It would fit perfectly in the SMW Beta.


Not publicly, since I doubt many people will find it useful, and if they did, then these Morton/Roy battles would become overused. But I - or someone else that has it - can give it to you, it's not a problem. Your hack is interesting.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Double-post ftw!



Please forgive me for using Morton's room for this - I was too lazy to make a new game mode from the fly and/or hacking the IRQ routine.

Also - please ignore that the lava and bridge and roof are still there.

I used the water as a test object, in Mode 7. The water is animated.
I'm using this only as a testing object for now - I'm not doing anything useful with it yet. Just some show-off.

(Tiles were ripped from SMK by using VSNES, an awesome tool!)

Edit:
Comparison images.



The left image displays how the water tiles would look like when flattened out, while the right image displays a half-pipe shaped sea (surrealistic, my first attempt).
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Woah, that's definitely amazing! I never thought it was possible to use Mode 7 in SMW - now I can actually see a small portion of awesomeness that your hack will contain. Keep up the unique work, Roy! Can't wait to see more from you!
Originally posted by Broozer
Woah, that's definitely amazing! I never thought it was possible to use Mode 7 in SMW - now I can actually see a small portion of awesomeness that your hack will contain. Keep up the unique work, Roy! Can't wait to see more from you!


No I cancelled that hack too :P.
You'll hear more from this project later though.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
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