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ASM Projects show-off thread

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@ RealLink: Those target blocks are really cool. Useful for a bonus room. Maybe if we put a short time limit we can make replicas of Break The Targets from Smash Bros!

@ jorshamo: That is actually awesome. Any chance you will release it?
It was acually fairly easy to program, the hard part was firguring out how it worked (I hadn't used the Door Gen beforehand, which is what this sprite is based on BTW), and I'll submit it in a little while (a minute, an hour, a day, but fairly soon).

EDIT: Because I'm bored and have nothing better to do, I submitted it to the Custom sprites section, so you can get it now if you want.
Your layout has been removed.
Ooh, nice. This could allow for great puzzles or boss battles. Good job!


 
Oh, I was SO planning to make something similar to those target blocks. Mine was just a block that shatters when Mario hits it from below, spin-jumps it from above, or hits it with a sprite. It didn't really work, though. The blank tile generator is a creative idea.

----------------

I'm working on a hack! Check it out here.
I felt like showing this.

The video

Originally posted by the video description which is copied from the download description
Sit in this barrel and shoot high up in the sky!

As you see on the v1, I will try to improve everything...

Read the ASM for information.

Download:
http://www.smwcentral.net/download.php?id=188&type=blocks

[INSERT COPYRIGHT STUFF HERE]

Your layout has been removed.
Superyoshi: i like the block. Definetly can make someinteresting levels with this one. (I love the synchronized scatman. Perfect timing! :P)
<TLMB> I use YY-CHR to edit DNA
I made a SMB3 P-Meter out of boredom.

(The thing actually flashes now in the current version. >_>)
I'll upload a patch of it soon I think

...haha you guys thought I would keep those stuff for myself? It's useless for me *shot*

EDIT: Get the patch here. I hope it passes the moderation (No, I don't moderate my own patches).
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)


Mode 5. I used hi resolution here - that's one of Mode 5's main uses. The screen is a bit boring, but this is a kind of effect you could make with it, basically. This probably means one could put 4 times as much on a screen.

Ignore the green pipe tiles.


It looks like this in LM.
It's because layer 2 is 2bpp in Mode 5.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Dude. That's awesome!

Can you edit the levels the same in Luner Magic? How doe you get Mario and other sprites to shrink down to the same size as everything else?
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
You hit the nail on the head right there: Lunar Magic.
You can't really edit it easily, because you'd probably also need to change all interaction with block routines.
But, I guess Mode 5 could really be used for titlescreens, because titlescreens don't have to be functional.
That's probably what I'm going to do with my hack.
Either Mode 5, Mode 7 or Mode 3. (Mode 3 is just like Mode 1 (SMW), except it has 2 layers, and Layer 1 = 8bpp.)

At least everything's better than keeping it the original :P
But yeah, Mode 5 is really impractical for normal levels.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Wow, I decided to come back to this place after about one and a half years, and you guys have progressed way beyond making blocks that do things (for lack of a better word)! Instead now you're adding so many different ASM routines and hooks and even stuff like the SuperFX that you're practically making your own fully-fledged games here! Great work, guys! (and gals!)
That's pretty nifty Roy. So it shrinks down the whole screen, but it acts as if the ground is still there? Is the HDMA part of it? Can you also do the same with Mario, so you can have a mini stage of some sort? Sorry, but I'm just so interested.
Originally posted by Roy
You hit the nail on the head right there: Lunar Magic.

This is when it gets interesting. When it gets hard to modify stuff because of Lunar Magic. It's actually starting to get outdated. O_o

Anyways, awesome job changing the level mode! How did you do it?
<TLMB> I use YY-CHR to edit DNA
Sounds to me like the easiest thing to do is hardcode it like with the boss levels.
Your layout has been removed.
Originally posted by ICB
This thread doesn't get enough attention...

Some candy from my mini-hack

Enjoy!



ICB, URASMGENIUS!

...any chance you're going to release those?
AWAY FROM 17 JUNE-MIDDLE OF SEPTEMBER

Taking ExGFX ripping/making requests, as well as pallete requests.

ExGFX:Jenka's Character Portrait, Custom detailed ground tileset, Cave-story style ExGFX, and Replacements for SMW sprites (V. 1.0) Update coming!

Documents: A tutorial for Iceguy's levelnames

Hacks I support:




AWAY FROM 17 JUNE-MIDDLE OF SEPTEMBER
Video

Originally posted by video description
This is my project for the C3 on http://www.smwcentral.net . It is WIP and has some bugs, also I want to add other enemies.

Credits:
Nintendo - Super Mario World, original GFX and music
Davros - Frozen Cannonball (the spaceships are based on this sprite)
Me - the rest

Your layout has been removed.
I just made an NMI hack >_> <_<

Ladida: Many questions :o
First of all, yes, the ground is still there. So to really shrink the screen, you would have to change the ground interaction... however, for a titlescreen, that will not cause problems, of course (depending on the type of titlescreen, of course).
No, the HDMA isn't part of it, I added that to it.
I'm not sure if I can do the same with Mario, but it does not seem very likely. But who knows. :/ Then again, this could make for a Mega Mario mini stage.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
LUNAR MAGIC IS GETTING OUTDATED!!!FUSOYA,GET FROM YOUR LAZY ASS AND MAKE A NEWER VERSION OF LUNAR MAGIC!that looks good Roy.me like it :3
I actually started thinking (oh wow this is forbittin) and came to a functional use for Mode 5.



Mode 5 could be used to simulate far distant BGs, yet... high-resolution :o. So non-pixelated BGs. HOWEVER, this only works with using IRQ, and you must make sure Layer 1 in the bottom half doesn't go above the virtual line that basically seperates the two modes.

Yes, I made an IRQ hack to do this. It's pretty simple. The top is Mode 5, the bottom is Mode 1. 'Letters' is on Layer 2 (Mode 5), as is the ground BG (Mode 1), I couldn't find better BGs. But I'd say, you could replace 'Letters' with clouds (did I mention you can make this layer 2 scroll slowest easily as well?), and you could replace the ground BG I used for the Mode 1 part with something... more fitting. So eh.
As for Layer 1... it should be obvious what's Layer 1. The lowest ground + steel blocks (Mode 1) and the high-resolution ground, Munchers and Dragon Coins (Mode 5).
Note: The only layer you're interacting with, is Layer 1 in Mode 1.



Yeah... lol.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
This is eally cool, roy! But what's with the big red arrow that says "Chuckya"?
<TLMB> I use YY-CHR to edit DNA
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