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ASM Projects show-off thread

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<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/jylrGNC3uE4?hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jylrGNC3uE4?hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
derp
I change my layout every 4-5 months
@Koops: Your title screen is simple, but good Koops. However, edit's patch seems to bring the NIntendo title screen to the ultimate level(only HDMA would make it even epicer). And speaking of that edit, I tried your patch and I got an epic result:
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/-M0iPL7h1qk?fs=1&hl=ro_RO"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-M0iPL7h1qk?fs=1&hl=ro_RO" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

I did this, just to show that it works.
I got this after a few tries. Edit, you should metion that if you try to set the freespace somewhere over $600000(SNES Address), it will crash.
Originally posted by Ramp202
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/jylrGNC3uE4?hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jylrGNC3uE4?hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
derp


I do believe the hack mods will be bowing down to you in the near future.
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Unexpected end tag (</object>) at 506, expected </div>
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/gaHF5wjukms?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gaHF5wjukms?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Originally posted by Video Description
Yeah, basically all the ASM crap is the point of this, it's all the stuff I didn't get to showoff when I made it for the sake of secrecy, but now it's all here for people to see. Yep.

What's here?
The obvious:

Net power with Kirby type feel, let's you gain powers from enemies

Custom Kirby boss

New status bar

Health patch

Non-obvious:

Skips the title screen entirely

Status bar is on layer 2

Has 18 palettes, which includes the 2 dedicated explicitly for the status bar that aren't used anywhere else

When you die, you just appear back at the beginning of the level.

HDMA brightness gradient showing you are near the bottom of the screen.

Custom pause screen (It's when the level goes greyscale within the boss.

I think that's it really, I'll probably drop a zip containing the raw ASM files (i.e. useless to anyone ASM files) in my profile on SMWC if you are at all interested in looking at it. I also may release a normal mario compatible version of the kirby sprite.


Yeah, even though we had to rush this and so will place poorly in the contest, I still feel good about how much I learned (VRAM, DMA, cgram, etc) so it was still worth it.
Yeah that's pretty frickin' awesome.
That's a very very very nice concept! :O
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
This is god damn frikking awesome, you know =3

Perhaps you should consider making the powerups a little more balanced, though =P
Originally posted by Sin
Perhaps you should consider making the powerups a little more balanced, though =P

Balanced? As in...
The lakitu powerup really doesn't looks like it's worth it =/
The aiming looks annoying and not as easy to use as the koopa or monty mole, and especially not as the wind magic thingy.
And sure, you managed to kill two chucks at once with it, but wouldn't you be able to kill all of them if you ground-pounded the middle one?(if no, then I guess it does have it's pros)

And am I mistaken, or are you invincible while under the ground as a monty mole?
Point of the lakitu is that it lets you kill enemies above you, no other power does that. And the magic power is essentially uselss at close range, since it takes 2 shots to actually kill anything, for instance, killing one of those lakitus with the magic power when you are close up will spawn a green koopa, which will hit you before you have a chance to shoot it again. Besides, not all powers can be equal. For instance, Kirby Bomb power clearly has quite an advantage over, say, beam power, because it

A) Has a longer range
B) Does more damge

Yet that's perfectly acceptable.


And yes, you are invincible while underground as the mole.
I think the Lakitu powerup should have the Princess Peach float from SMB2. That would help put it in context and give you an incentive to have it (aside from being able to kill enemies above you.)
Originally posted by ASM
I think the Lakitu powerup should have the Princess Peach float from SMB2. That would help put it in context and give you an incentive to have it (aside from being able to kill enemies above you.)


I was planning on that, just didn't have the time for it.
Wow that is one amazing powerup. What are your plans for C3?
Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
That looks amazing! The power-ups are a fantastic edition, complete wih that great custom boss!
Custom powerup:Hammer suit

If things go well, I should be able to release a beta of powertool for C3
Originally posted by Bio
If things go well, I should be able to release a beta of powertool for C3


Holy shit, that's way faster than I expected :O
Your layout has been removed.
Originally posted by ...
Originally posted by Bio
If things go well, I should be able to release a beta of powertool for C3


Holy shit, that's way faster than I expected :O

Yeah, great stuff anyways! I say you should make a c3 release IMO.
Well shoot.

If I may, what does the powertool do exactly besides inserting exsprites? Like, what's customizable?
copier, its identical to mine, except with another gfx for the hammer.
Originally posted by Jagfillit
Well shoot.

If I may, what does the powertool do exactly besides inserting exsprites? Like, what's customizable?


Things I know off are custom player graphics on a per-powerup basis and, well, the exsprites.
Your layout has been removed.
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