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ASM Projects show-off thread
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Just finished another sprite (well at least revamped it). Remember my Mini-Necky sprite, well I revamped it to use only one sprite for the nut and to use the extra bit. If the extra bit is clear it is a Mini-Necky; however, if it is set it acts like a Mini-Necky that shoots 3 nuts at you in a spread shot type of fashion

Link

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Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
I think it would be better if the 3 nuts had gravity, but overall it is pretty good.
the nuts are the same sprite. I just slightly modified the code from Sonikku's Frenzied Toroko's projectiles.

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Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
Can't wait to get a hold of it should you decide to release it. This is Mini-Necky improved and it's kind of like how Carol made boss sprites such as Marx do more things than their originals. In this case, Mini-Necky spits nuts like never before.

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Gonna release it now. I'm also going to ask the moderators to delete my older submission since this is a much improved sprite and will save a hacker a sprite slot.

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Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
I never did insert the old one. Good thing too! This one's much better! And it makes for a challenge!

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In case anyone wonders, if you inserted the old one, you can just replace it with the new one straight away, you don't need to edit any graphics or palettes, or change any level design.

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For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Why would anyone want to hide the status bar like that?

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Just want to show some things I made. They are quite simple, but I'm proud of them.

Conditional Energy Display

This causes the energy display in the status bar to flash red when the energy is within a critical value. It also changes value when an energy tank is acquired.

A credits-style level

Made purely by accident, this turned out to be quite effective - I've already made it last a bit shorter, since I figured it was a bit too long.
Originally posted by The Thunder
Why would anyone want to hide the status bar like that?

Ask YI, any Paper Mario, and many other modern games in general.

hint: it's good

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Yeah it could be good if you want a YI or Paper Mario themed type of hack. I might be playing devil's advocate, but I personally like status bars

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Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
Thats a really nice looking patch you got there, Im assuming its a patch. If you fixed it up or whatever I would love to use it!
Here's a showoff of my soon to be released Framal Blocks:
Youtube link

Originally posted by Youtube Description
They do different actions depending on the current exAnimation frame. the ones in the video hurt you on specific frames, but the official release will have easy to customize blocks that can run any code you want depending on the frame. The blocks in this video are designed for use with Lunar Magic 1.7 and newer, but the package also contains versions that are compatible with the old exAnimation system
So, uh... do these "framal blocks" have the potent to run on ANY frame? Even beyond frame 0F? Can they go all the way to frame FF to match the potent of Lunar Magic 1.7+?

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That's cool. Do the small tiles also have a modified collision (a smaller hitbox)?

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by Sind
Here's a showoff of my soon to be released Framal Blocks:
Youtube link

Originally posted by Youtube Description
They do different actions depending on the current exAnimation frame. the ones in the video hurt you on specific frames, but the official release will have easy to customize blocks that can run any code you want depending on the frame. The blocks in this video are designed for use with Lunar Magic 1.7 and newer, but the package also contains versions that are compatible with the old exAnimation system


it's cool and all but i would think having a lot of those on screen would severely cut the nmi time. assuming exanimation runs during nmi.

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Originally posted by Ixtab
it's cool and all but i would think having a lot of those on screen would severely cut the nmi time. assuming exanimation runs during nmi.


Even though ExAnimation may run in NMI, that doesn't mean that the block codes do. Therefore they shouldn't reduce NMI time much more than regular ExAnimation. Also I think ExAnimation uses DMA, anyways, which is pretty fast.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by Koops
Originally posted by RPG Hacker
That's cool. Do the small tiles also have a modified collision (a smaller hitbox)?

No. Did they in SMG?


Yeah, but that's something entirely different, anyways. In SMG the blocks shrank in width, here they shrink in height. It would just look weird if you were standing in the air. What you could do, I guess, would be moving the graphics of the small tiles up to the top of the block.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by RPG Hacker
Originally posted by Koops
Originally posted by RPG Hacker
That's cool. Do the small tiles also have a modified collision (a smaller hitbox)?

No. Did they in SMG?


Yeah, but that's something entirely different, anyways. In SMG the blocks shrank in width, here they shrink in height. It would just look weird if you were standing in the air. What you could do, I guess, would be moving the graphics of the small tiles up to the top of the block.


If you wanted to be fancy you could make the shrinking blocks non-solid and fiddle with $1471 somehow. It might be better to just make them sprites though.

Here is an idea I had a while ago for something like this: I wonder if it is possible to change blocks to different slopes platforms. Like a - / | \ - pattern (only with shallow and steep slopes as well). :P I doubt that is practical given how slopes are picky about how they connect together. Heck, this plus some of the "oneshot" animations and you might be able to do crazy ghost and ghouls shit though. XD

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