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ASM Projects show-off thread

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Check out my new custom Boom Boom sprite. It uses the extra bit where if the bit is not set it acts like the first Boom Boom you encounter in SMB3 and if the bit is set it acts like the flying Boom Boom. The last thing I have to fix is to make it jump.

Let me know what you think

link
Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
Hmm, not bad, not bad.

Hey, I found out that you're in the process of making an "Elemental" Fryguy. That is one thing I'm looking forward to.
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Yeah the Elemental Fryguy will be an interesting sprite as well. I'm not finished with Boom Boom yet, still have several features I want to tweak. Just wanted to let people know what I have thus far
Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
Oh yeah, I probably could post this here;

Fire Lakitu

Essentially flies around pretty much exactly like the original Lakitu (code was borrowed to make its movement more accurate, surprisingly wasn't hard to replicate). Instead of tossing a spiny at you, however, this sprite will fly around holding a 16x16 fireball in its arms for a bit, before throwing it at the player. The aiming was borrowed from some of Jimmys code (even though the aiming stuff itself would have been easier to do on my own, he wanted it this way). The fireball spawned moves fairly fast, and once it hits an object splits into two fireballs moving different directions. Those fireballs can 'destroy' certain blocks to replicate the effect of fire melting ice, as that is what it was designed for. The Lakitu and its projectiles were coded into a single sprite (just as different states), to save space in sprites.txt.

..On that note, more people should do that; especially for sprites like the the Boomerang Bro, Birdo, etc., since not many people use its projectiles (on their own) without something firing those projectiles. In the case of my Fire Lakitu, a person can spawn the Lakitu itself, just setting #$01 to $1510,x at the time it spawns, indicating its the projectile.



@dahnamics: And it's going good so far, I must say!

@Sonikku: Woo, what a sprite! Is it more like a boss since it seems to take more than one hit to kill?
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Technically, it's just an invincible sprite right now; stomping it only temporarily stops it from throwing fire, though it could be made into a boss with few lines of extra code.



Ooh, never thought of it that way. Sounds more like an obstacle if anything.
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I suppose this has been my first ASM project in quite a while now. While not a difficult boss, it's a boss - and it's been a time ago since I've last made one.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Not difficult? How can it not be difficult when it seems to function the exact same way as its original counterpart? It's got everything covered by the looks of it. This is quite a sweet piece of work for someone who's made a comeback. Well done! I'm sure everyone will be looking forward to the release!
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Hey you beat me to the punch but I'm glad you did. This Wart boss is awesome and nearly identical to the SMB2/Doki Doki Panic counterpart. With this boss, we finally have completed the boss list for SMB2 if you exclude Robirdo (part of Advanced). Awesome boss by the way and I'm downloading it soon as possible
Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
Maybe you could do Robirdo... #w{xD}
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If that bonus game didn't exist, I'd think you replaced the graphics of SMAS SMB2 Mario. It perfectly matches everything I remember from SMB2, including his annoying habit of dodging your attacks with a well timed bubble stream.
<blm> zsnes users are the flatearthers of emulation
Originally posted by The Thunder
So, uh... do these "framal blocks" have the potent to run on ANY frame? Even beyond frame 0F? Can they go all the way to frame FF to match the potent of Lunar Magic 1.7+?

yes


... that's pretty much it <.<
The video description pretty much says it all. I finally finished my VWF level intro patch, after some messing with the OAM.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Looks already neat. I hope you do release this, after your hack,

That's very, very nice actually.
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
I must admit, I'm rather fond of that. I'm actually interested into why something similar hasn't been pulled off before. It seems like a great idea to add to our community. I'm certainly getting the Yoshi's Island vibe from that video- very well done!
Wow.
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Switching gravity. Ignore the fact that I switch it in mid-air.
You seem to have developed a way to do it at will. Dare I ask how?
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