Language…
14 users online: alexwong, CodeSynth, DasFueller, DashGamer, El Cuh Fermin, JupiHornet, Knetog, mario90,  MarioFanGamer, Natsu, Shiki_Makiro, Skewer, TCgamerboy2002, The Cursed Goomba - Guests: 90 - Bots: 498
Users: 54,987 (2,174 active)
Latest user: EvilLuma

ASM Projects show-off thread

  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 154
  • 155
  • 156
By only making it activate when the On/Off switch is On (or vice versa) and putting in a simple code that lets you switch between On and Off by pressing a button.
Your layout has been removed.
Updated. Ducking as big Mario works now, but the interaction field had to be changed to 16x32. Sprite interaction works fine now, but cluster sprite, extended sprite, and invisible block sprite interaction don't. Dying when upside down will cause you to fall up instead of down, and the role of the up and down keys are now reversed when upside down.

Also, I just used a RAM address to specify whether gravity is normal or flipped, instead of using the ON/OFF RAM address.
Is it button activated?
Your layout has been removed.
Originally posted by The Thunder
Is it button activated?

Obviously.
Your layout has been removed.
Next time I want input from the user that did this. Unless you're in cahoots with the user, unlikely, but I don't know.
Your layout has been removed.
Yes, it is button activated.
Are you per chance working on different versions of this, like getting activated on ON/OFF switches and such? Just asking.
Your layout has been removed.
And that would make it happen?
Your layout has been removed.
$14AF is the RAM address for teh Off/On switch so I assume it would
Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
I'm in cahoots with MarioE
Your layout has been removed.
Don't be funny with me, pal.
Your layout has been removed.
i'm in cahoots with him too, but i forgot to tell him cool.

Originally posted by The Thunder
Don't be funny with me, pal.

I actually am, though.
Your layout has been removed.
Fine, let's just get back on track.
Your layout has been removed.
I know I'm a bit late with this, but imamelia, I seriously hope you release it because that would be perfect for my hack.
Wow, that is really cool MarioEdit! And that VWF patch looks really cool, imamelia. Seems like it would be VERY useful, but it really won't matter to me if you release it or not, but the ASM seems very smoothly coded and it looks like the way it would on YI. What kind of GFX file does it use, DMA, Dynamic, or the Mario Start GFX?
Your layout has been removed.
Check out my massively updated Lololo and Lalala sprites. Though I have to fix where the blocks spawn, it is an almost exact replica of them in Kirby games.

Link
Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
Originally posted by dahnamics
Check out my massively updated Lololo and Lalala sprites. Though I have to fix where the blocks spawn, it is an almost exact replica of them in Kirby games.

Link

Don't forget that they both spawn simultaneously on the opposite side of each other and move at the same speed.
Moving at the same speed unless one is angry that the partner dies makes the battle too easy. Spawning simultaneously can be difficult, alhtough its possible since the dummies spawn simultaneously with Lemmy/Wendy
Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 154
  • 155
  • 156