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ASM Projects show-off thread

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It also may just be the emu you're using.
And yeah, mods won't remove it because of that, but it still is a visible glitch and I would hate that thing in my hack.
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Well, as it turns out, pseudo-hires mode is actually surprisingly easy to enable and use:



The ONLY thing I had to do to make level 103 look like that is store #$08 to $2133 in LevelInitASM. Of course, were I actually using it in a hack, I'd probably want to mess with the main and subscreen settings as well, but just enabling pseudo-hires alone is laughably simple. Good way to make some layers appear see-through, good way to give ZSNES users a hard time, or both? You decide.

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I'm working on a hack! Check it out here.
Just plain old Mode 1, actually. The half-pixels alternate between the main screen and the subscreen.

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I'm working on a hack! Check it out here.
I can't really think of a good use for it in a level, though. The only use I can think of at all is for interfaces, like in Secret of Mana.


Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by imamelia
The ONLY thing I had to do to make level 103 look like that is store #$08 to $2133 in LevelInitASM. Of course, were I actually using it in a hack, I'd probably want to mess with the main and subscreen settings as well, but just enabling pseudo-hires alone is laughably simple. Good way to make some layers appear see-through, good way to give ZSNES users a hard time, or both? You decide.


Is there any real advantage to using this and not half-color addition? I know on a real snes the effect is similar. Also ZSNES is perfectly capable of displaying high-res mode if the display resolution is set right.

Originally posted by imamelia
Just plain old Mode 1, actually. The half-pixels alternate between the main screen and the subscreen.


How does that work anyway? Do you need two layers to do the high-res effect, or does it automatically offset the subscreen tiles/pixels?
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That is a hacking breakthrough if I ever saw one. That may get me hacking again, RainbowLuigi281. Fantastic job.

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

No need for the sarcasm, buddy.


It's an alright start for what I suppose is your first (boss) sprite, but it's too plain in nature in its current state. I recommend rolling with P4Plus2's advice in the comments and applying that to a later version. There's not much else I can say about it.

Originally posted by moltensnow
That is a hacking breakthrough if I ever saw one. That may get me hacking again, RainbowLuigi281. Fantastic job.

Get it? It's funny, because moltensnow is incapable of even the simplest of codes, yet he criticizes someone's first sprite for not being very complex, implying that he in someway could do any better. And of course the kicker is: He can't. Well played, good sir.
Originally posted by HuFlungDu
Originally posted by moltensnow
That is a hacking breakthrough if I ever saw one. That may get me hacking again, RainbowLuigi281. Fantastic job.

Get it? It's funny, because moltensnow is incapable of even the simplest of codes, yet he criticizes someone's first sprite for not being very complex, implying that he in someway could do any better. And of course the kicker is: He can't. Well played, good sir.

Ahahaha haha ha ha.
Pretty good for a first sprite. The first step is getting them to move, and it moves pretty swell from what I've seen. I hope to see more of this soon, so keep us up to date with your progress, k?

(Yes, incase you are wondering, I CAN'T do ASM, so to me, this is pretty awesome to see someone tackling it step by step.)
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If that's your first boss then it's alright I guess. I know it's version 0.1, so it'll be much better once it's fully ready. I would pretty much agree with what p4plus2 said, though I'd like to add that you should give the boss a different animation frame if he's throwing/jumping/etc.

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(Yes, incase you are wondering, I CAN'T do ASM, so to me, this is pretty awesome to see someone tackling it step by step.)

Heh, to be honest it's quite simple creating simple bosses once you know ASM and basic spriting.
Originally posted by RainbowLuigi281
Giant Goomba Boss version 0.1

Ignore the lack of features I'll add more.
Besides it's not even version 1.0 yet.


Looks decent as it is, if you made it mostly or completely on your own (aka without slightly modifying the overused Newbie's boss sprite), then good job.

The only thing I think is kinda "bad" about the sprite is the object/sprite clipping of the boss; it appears to go "into" the wall about 16 pixels. Because its 32x32, in the cfg editor (The program with the [orange in new versions] YI Egg Block icon), you should see something regarding clippings. 32x32 sprites use the clipping setting E for object clipping, and 30 for sprite clipping (in most cases). As I recall, Schwa made a zip folder (which I believe is in the documents section) of all of the sprite clippings so you could see visually what size they are. It's worth looking into for really anyone making custom sprites.



I'll just add a rule against those noob bosses. This is just ... urgh.
<blm> zsnes users are the flatearthers of emulation
A little something I put together in half an hour.

You know, with Lunar Magic's manual ExAnimation feature having existed for a while now, I'm kind of surprised that I don't I think I've ever seen this done before.
My YouTube channel
Get the official ASMT resource pack here!

There's something like this in Brutal Mario, I believe.

But seriously, you've gotta consider releasing this when it's ready. A lot of users are gonna find it useful, I'm certain. Does it only have sets of three so far? Or are there more?
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Originally posted by yoshicookiezeus
You know, with Lunar Magic's manual ExAnimation feature having existed for a while now, I'm kind of surprised that I don't I think I've ever seen this done before.

I haven't done it only because I haven't had a chance to show it off in a hack. I've had the ExAnimation frames for something like that in GFX60 for my main hack for at least six months.

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I'm working on a hack! Check it out here.
@imamelia: I thought GFX60 couldn't be used.

@wiiqwertyuiop: Not bad.
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Originally posted by wiiqwertyuiop

That can be done with sound effects in AM405. It's probably safer to do it that way, honestly, not that it's not neat to do it this way.
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