Originally posted by imameliaThe ONLY thing I had to do to make level 103 look like that is store #$08 to $2133 in LevelInitASM. Of course, were I actually using it in a hack, I'd probably want to mess with the main and subscreen settings as well, but just enabling pseudo-hires alone is laughably simple. Good way to make some layers appear see-through, good way to give ZSNES users a hard time, or both? You decide.
Is there any real advantage to using this and not half-color addition? I know on a real snes the effect is similar. Also ZSNES is perfectly capable of displaying high-res mode if the display resolution is set right.
Originally posted by imameliaJust plain old Mode 1, actually. The half-pixels alternate between the main screen and the subscreen.
How does that work anyway? Do you need two layers to do the high-res effect, or does it automatically offset the subscreen tiles/pixels?
Your layout has been removed.