Do you have a support bar?
I have been a big fan of the buzzy beetle enemy (They are just sooo adorable!) and I want to show that I am really looking forward to this hack
I wonder how the design will be with no jumping though...
You should add a power where he can fly with wings :o
I'll make a userbar soon.
The levels are being designed...very carefully.
Also, as I said before, whether or not you will be able to fly will be revealed later...
The way you're talking about it, it's quite obvious there's going to be flight in some form. ^_^
This is certainly one of the more interesting hacks I've seen. I can't really see how you're going to have platforming with no jump ability (or have any real challenge), but that makes it even more interesting. It's definitely going to be a different take on the Mario universe, that's for sure.
Hello? Those compacting blocks plus enemies would make it harder than normal. Also, I'm assuming that Parrabuzzy will be used in a "Winged Yoshi Heaven" type style. Anyway, he already said it would have untraditional platforming. Imagine Morton or Roy Koopa. Clearly a similar style of platforming here. Also, did you get this idea from New Super Mario Bros.'s blue shell ability and Morton and Roy Koopa, or was it your love of buzzy beetles? Anyway, great idea! As for you Alice Margatroid, I would assume so, although in a background wall style instead. I guess I'll put supporter bars in my signature now....
Yeah. You'll have to find creative ways to do things that were once simple for Mario, like hitting a ? Block or bouncing on a springboard. (You know, you CAN jump off of a wall while running on it, and get some horizontal movement...) This adds a sort of "puzzle" feeling to some levels. You may have to find an item to toss in order to activate a ? block that Mario could've easily jumped for in any other SMW hack. So don't worry. Even though you've got a lot of new abilities at your disposal, the hack is not "overly easy" or "not challenging". I'd also like to mention that although there WILL be some puzzle levels, the main focus of the hack remains as PLATFORMING. Like any other Mario series game, this hack will require use of your brain AND your reflexes.
Also, use of ASM in your first hack project proves to me that you have genius hack-making potential!
Well, first of all, this isn't my first hack. (not by a longshot)I have many half-completed ones on my computer and stuff. (In fact, look back about a dozen pages and you'll find a dusty old thread called "Super Mario Zone! (SS inside)") This'll just be the first one I finish.
As for the ASM, sorry, Bulletbilltime, but your genius is in another castle! Although I had all the ideas myself, and I attempted to make my own ASM for it, I just don't quite have the hang of ASM yet. I had to get a lot of help with it.
HOWEVER, I promise you that I will make this hack as unique, enjoyable, and innovative as I can with its level design. As I hope everyone can already guess, the levels are going to be specifically built around Saph's strengths and weaknesses. I assure you that they will be nothing like anything you have ever played before.
If Saph can jump off of Walls and ceiling, why can't he do it (say by a pixel) on the ground? Buzzy Beetles do jump slightly, right before they attack in PM:TTYD. Or is the idea, he just jumps without going anywhere, effectively making him fall down?
I know I just posted not so long ago, but I get more interested in this the more you talk about it. I love it when hacks completely change everything (as you can probably see from my hack), and removing jumping sounded kind of weird at first, but then I realized how much more interesting you can make the puzzles and platforming using that system.
I'd add the userbar, but I don't really like them. And I think it does you just as much good to simply know I really, really want to play this hack. ^_^
You see, it was your hack that inspired me to get back in to SMW hacking in the first place. Therefore, I must thank you as well, for if you hadn't made such an amazing and interesting hack, I would probably still be in that dreadful creative slump i was suffering from.