Tip: When determining a time limit, remember that players won't be as familiar with the level as you are. If you normally complete the level with the timer around 100, others might run out of time on their first try.
Anyway, I remembered it, it's just that the screen is scrolled down a bit in that shot so it's not visible. I'll probably changed the INIT position so that it won't be out of sight like that. As for the BG color, I was thinking the same thing. I'll probably modify that soon.
Also, I downloaded scratch's sets as well. For lineland road, i actually prefer yours over his in my opinion. I AM, however, going to use his gloam valley, among other things.
Wow, this looks truly amazing. It takes a far different approach from your usual Mario hack. I've never seen anything like this before, and I am highly excited to try this out. Great job Para, and I can't wait for a demo release^^
Maybe my upsidedown triangles?
I know that he can't get them to work.
Nah, that's not it. (Althought those HAVE been giving me a couple of problems...)
I actually have had some difficulty with 2 very important custom blocks. These 2 blocks are very essential, as they handle Saph's wall-running ability. If anyone competent in ASM would like to try and help me out, just send a PM. I would most appreciate it. ._.;;