Originally posted by uNkNowN5642
Parabuzzy can't jump, which means his only method of traveling would be walking on walls. The only other ways of travel I can think of are springboards, note blocks, etc...
First of all, the character's name is Saph. Please try to call him by his actual name. Otherwise you might offend him. D':
Anyway, in all seriousness, though, I took out the jump ability for a reason; to make the player approach the staes in a whole different way. Sure, in any other Mario game, lack of jumping would be a huge limitation, but I am designing this game in a way that st many points you won't even notice the ability is even gone. Saph does fine without jumping, and I have actually found that puzzle and secret ideas seem to come ro me very easily in this design style. As Namelessprotagonist said, wall and ceiling running can actually lead to many great things if you keep an open mind to it. You're not the first to ask about how secrets and nonlinear levels are going to work, though. I suppose to prove this point, I'll make a new video soon, showing a couple examples of these ideas. Stay tuned. ;)