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[226] Lofted Lifts - [Submitted]
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - [226] Lofted Lifts - [Submitted]
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After reading critique of my previous entries, I'm going to move in a different direction in terms of design. Putting platforming at more of the forefront, not just enemies strewn about.

The current plan is to create an ice/snow level based around the ropes, line guides and platforms. Thinking about using chucks to destroy some ice walls eventually but, I'm not sure how easy it is for the typical player to manage the chuck. Arranging some tiles to deal with line guides since they're a real pain to work with but, thankfully the acts like patch was in the base rom. Mostly just testing aesthetics for now.

Current Status.
Background's a work in progress. Likely going to be done last so level design is at the forefront of the project. Kinda peeved I can't seem to have the layer 3 in the background appear behind the status bar via the built in management.

Latest Beta.

Pretty cute looking level. The two small trees at the start are kinda weird how mario walks in front of them, I suggest raising them up a tile.

--------------------
YouTube | Music
This looks kinda interesting, I really like the snow animation. As a note, the two first trees look a bit odd for me, probably because the log is a bit short. And that gray dirt doesn't look too good at all. Other than that, the level looks promising.
Layout made by MaxodeX
That is the best snow I have ever seen in a SMW hack, vanilla or not. Incredible job, I'm curious how you did it!

I'll repeat what white moth said and mention the tree trunks being in the fg with the trees being in the bg looks really bizarre. I'd move those or remove the altogether.
The level itself is pretty, but it feels very flat. The grey fg dirt in particular is way too flat, I'd add a pattern if its going to take up that much of the screen. I'm assuming you were thinking of it, but it'd be cute to change the digging chuck's rock palette to be white like snow balls!
most okayest
Thank you for the suggestions: I've taken them into account and tried to give a bit more spice to the ground as well as finding a more suitable replacement for the trees. Still working on the design part, I'm stressed for time sometimes with work. I'm tired right now but it'll be finished by the deadline. I was trying to think of something more suitable than a fuzzy in a snowy mountain but, I gave up since they're already covered in a fluffy coat of sorts. (that and there is nothing that looks good as a 16x16 snowflake, it just blends too much with the background and was unfair to the player.)
More Progress
Background Currently


Originally posted by Hobz
That is the best snow I have ever seen in a SMW hack, vanilla or not. Incredible job, I'm curious how you did it!
I'm very glad to hear that the effort wasn't wasted. Snow's supposed to drift rather than just fall straight down so that was a bit harder to deal with animation wise so I probably spent more time on it than I'd like to admit. I kinda just tried to recreate what the sort of snow I'd see back home in ontario otherwise? I'm not sure how I could describe it other than just brute forcing to make it fit memory.

Still working on the second half of this thing, but I could use some feedback with regard to difficulty, placement, and overall feel. I've been testing it myself but in no way would it reflect the diverse level of players who may try the level. (Not to mention this is what, two years or so since the last time I've been hacking for serious.) Around halfway complete. Please note, music will be gotten, just not right now.

If anybody is curious: Final product is here. I really wish I had more time to post in the thread or any complaints but, what's done is done.

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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - [226] Lofted Lifts - [Submitted]

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