The Old-School Level Design Contest ends in
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Tip: Palettes 0-3 do not work correctly on the overworld unless you use LM's option to disable the event reveal animation.
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[me] Crystal Chamber (patch is out now!)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - [me] Crystal Chamber (patch is out now!)
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User: Hinalyte / ID: 1553 ~ loading kotori.css
Final update is out. Submitted it also.

- maybe there's a moon now!
- secrets are now easily located via help with blue/red coins
- hidden pipe is now less hidden
- changed the exit a bit
- you can no longer get stuck! (I hope, lol)
- much more pizza!

Get it here!
User: Hinalyte / ID: 1553 ~ loading kotori.css
Another update. Same link, so just redownload.

- no more timer, so enjoy goofing around!
- changed the direction of coin guides that leads to first sublevel
- made the hidden pipe on the second section less hidden
- added support ledge on blackout sublevel
- Hawaiian pizza

I'll include the link on the first post so that it's easy to get.
Originally posted by Hinalyte
- Hawaiian pizza
Crystal Chamber was a mistake
User: Hinalyte / ID: 1553 ~ loading kotori.css
What's wrong with having the Hawaiian pizza?!
It's not Italian and more importantly, it's not from Papa Lui's Pizzeria. Therefore pizza with no amore. :\
I don't mind pineapple on pizza, but I always eat that first just to get it out of the way. #tb{''}

Also, I went ahead and played this level! It's not of much help at this point, but here's a couple of stray thoughts I had.

* I really liked those palettes! They're shades you don't often see (at least I don't), and they're saturated in a nice way. Kudos to whoever made them! My favorite was the water room's palette - there's so much good stuff you can do with blue.
* Design-wise I fet the level was a bit of a hodge-podge - there's a lot of different ideas, some more fully explored than others, and a lot of variety as far as sprites go. This helps the replayability along big time, but it also comes across as a lack of coherence that I'm not sure the judges will like. *shrug*
* That's a clever way of hiding secrets with Yoshi Coins! I was worried I'd missed the moon and the secret exit because I had no idea where they were, but of course that all became clear on the second playthrough.
* Good thing you added the indicators to the last Yoshi Coin pipe - I just barely noticed them even now!
* Can't give a lot of feedback regarding minute design details (sprite placement etc.) because I save-scum. #tb{D:}

I can see this in the top ~25% for sure!


Pages: « 1 2 » Link
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - [me] Crystal Chamber (patch is out now!)

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