See topic.
For me, I tend to always be satisfied with my latest hacks because I like to think I improve with time. Thus I'm quite satisfied with how Hack 3 turned out. I felt it fixed a few issues of its two predecessors and while it was short and sweet, it provided players bonuses with Green Stars, secret levels and other hidden goodies.
In retrospect, there is plenty I would've done differently about SMW2+3: The Essence Star. When I created that hack, I had not hacked SMW in several years. I was discovering a lot of new things like custom music, sprites and ASM so the project ended up being a potpourri of that. Because of this I feel the hack didn't overall have consistency. While several people seem to like the story, the main concerns are with the level design, particularly the end-of-world dungeons, and overworld. If I would remaster the hack I would definitely want to completely rehaul the levels to make them more fun and interesting and less tedious. The end of the hack was very rushed as well because I was eager to put it out, so the final dungeon and boss suffered.
For me, I tend to always be satisfied with my latest hacks because I like to think I improve with time. Thus I'm quite satisfied with how Hack 3 turned out. I felt it fixed a few issues of its two predecessors and while it was short and sweet, it provided players bonuses with Green Stars, secret levels and other hidden goodies.
In retrospect, there is plenty I would've done differently about SMW2+3: The Essence Star. When I created that hack, I had not hacked SMW in several years. I was discovering a lot of new things like custom music, sprites and ASM so the project ended up being a potpourri of that. Because of this I feel the hack didn't overall have consistency. While several people seem to like the story, the main concerns are with the level design, particularly the end-of-world dungeons, and overworld. If I would remaster the hack I would definitely want to completely rehaul the levels to make them more fun and interesting and less tedious. The end of the hack was very rushed as well because I was eager to put it out, so the final dungeon and boss suffered.