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Which of your own hacks are you most and least satisfied with?

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See topic.

For me, I tend to always be satisfied with my latest hacks because I like to think I improve with time. Thus I'm quite satisfied with how Hack 3 turned out. I felt it fixed a few issues of its two predecessors and while it was short and sweet, it provided players bonuses with Green Stars, secret levels and other hidden goodies.

In retrospect, there is plenty I would've done differently about SMW2+3: The Essence Star. When I created that hack, I had not hacked SMW in several years. I was discovering a lot of new things like custom music, sprites and ASM so the project ended up being a potpourri of that. Because of this I feel the hack didn't overall have consistency. While several people seem to like the story, the main concerns are with the level design, particularly the end-of-world dungeons, and overworld. If I would remaster the hack I would definitely want to completely rehaul the levels to make them more fun and interesting and less tedious. The end of the hack was very rushed as well because I was eager to put it out, so the final dungeon and boss suffered.
Satisfied the most:
Satisfied the least: Each of my non-collaborative works
I have only made one and it's probably the only one I'll ever make. So, I guess the answer is that one.
GANYMEDE

Chapter Two: Land of No Shame
i'm pretty satisfied with this one. i should probably finish it up sometime, mostly by replacing a few of the more mediocre levels and figuring out some way to make the final level more climactic since rn it just sort of ends after the midway point lol

i'm likely the least satisfied with this one. level design isn't super cohesive or satisfying, and it overall just feels unpolished and ends rather suddenly. some of the choices i made were pretty questionable too, like finishing it off with a mediocre big boo that's annoying to fight and using mediocre music.

then again i haven't made any hacks in a couple years lol
most: Banzai 2
least: Banzai 1, because I shouldon't have fixed stuff and made it better, but most of the mistakes I'm fixing in Banzai 2
My most satisfied hack would definitely be Facedesk. Although I wouldn't call it "finished", but it's still one of my best hacks to date due to the amount of creativity and effort put into it. It has only 7 levels in the latest demo, and I created another level afterwards, but due to a computer issue I lost the ROM the level was in. I don't have the patience to recreate it entirely, but some ideas will probably be saved for a future hack.
I could also say the same thing about Fourteen Hitler. I put a demo of three levels for download once when I managed to recreate some of the lost levels due to my fresh memory. I have no plans on continuing it anytime soon.

My least satisfied hack would be Faceplant (who remembers that?). All hacks prior to that almost always sort of started in the special world back when I tried to follow a pattern for at least most of the hacks. It was creative, but I wasn't satisfied with how it turned out and ended up cancelling it as with my previous hacks. I still have a demo hosted here, but it's bound to contain some bugs that make the levels impossible to beat for some weird reason. I should have thought of much more interesting ideas in there and made it better at the time.
Windowless ride, feeling alive
Are you alive or just breathing?
Clearly I've never been satisfied with any of my works because I keep cancelling my hacks before they're even a thing.

Though I guess my current version of Pandora's Box is pretty good.
Least satisfied: Everything. I've never even finished a hack.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Looking back, SMW2's demo was honestly pretty terrible. It's a shitty one world demo that didn't deliver what I had promised it would at all.

Rather than an expansive and brand new experience all I did was completely piggyback completely off of SMW, and because of that it had nothing to really set it apart from the game itself.


I crapped it out in two weeks with little to no testing and it shows, despite it getting featured at the time.

I definitely want to completely revamp the demo and make it into something I feel is up to my current standards. I want to make my own SMW styled tile-sets and backgrounds and use MSU-1 for the music.
The level design in my hack's demo is kinda bad. The difficulty could've been handled much better.
I'm most satisfied with Sicari Remastered, even if it's not finished. It's turning out to be way more polished and more thought out than its predecessors.


I'm least satisfied with Mushroom Kingdom Meltdown 1. It was just unpolished, laggy, bad plot and just not very fun in my opinion. But I remember that was pretty much my first full length multiple exit game I ever made.

The hack I'm most satisfied with is, 2 Player Co-op Quest surprisingly. Mainly because I think it has a unique gimmick which I don't think any other hack has, where 2 players can play at the same time. It was created by using a very old IPS patch called Project Bottles. Player 1 and Player 2 play against each other, but at the end of the game work together to win.
My Youtube Channel. 90,000+ subscribers!

My Steam Profile



I only have one so I'll talk more about how am I satisfied.

So I'm satisfied that the person I made it for didn't dislike it, and the people in chat didn't seem to dislike it either. I'm satisfied about the time it took him to finish it, which is around what I was aiming (I would have aimed higher if possible, but I knew it would be tough for me)
I'm satisfied that nothing broke (like things not spawning, or game crashing) and that the streamer, who is a level-breaker, didn't cheese any level (I spent time trying to make it the less cheesable).
I'm on the positive side about the levels, although I wish I had more ideas for some of them.
I'm not entirely satisfied with the difficulty, since I was aiming higher, but I had to surrender because I just couldn't finish it save-stateless without nerfing some parts.
There are a few things I wish I would have been able to do, like the animation playing during main menu (I know how to do it but some stuff weren't working well), or a vertical level (janky as hell) and stuff like that, but these were a bit trickier things and I had to spend more time on it, and at one point I just thought that it would require some work that I wasn't sure I was willing to do. I thought that it was quite ok to release the hack without these things and that maybe I could learn it later, if I want to make aother hack.
Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
Luigi's Lost Levels 2 - Back With A Revenge
Luigi's Lost Levels 3 - Electrik Boogaloo
VLDC12 - 72HoKaizo#1
Most satisfied: Extreme One-Screen Puzzle
This is one of the most innovative things I've ever made. It's a 3-4-minute-long puzzle which action is concerned on just one screen with two subscreens. Although I want to polish the palettes a bit and fix a minor break pointed by Bruno Visnadi.

Least satisfied: Super Mega Difficult Kaizo
It's a really old work with an eye-searing red palette slapped over a few sublevels and one castle sublevel with normal palette. There's a lot of unnecessary decoration because the main point is good level design, but aesthetics also make up for a good hack. The challenges aren't really interesting, just a few overused tricks, like maybe walljumps. It's not fun, chance you'll jump off of the wall is small and more specific for a pit hack. The reason why I called this Super Mega Difficult Kaizo was because the hack was too easy to be beaten only using tons of frame advance, savestates and slowdown. I don't wanna fix that.

Both hacks aren't lengthy, each has just one exit. I've never finished any longer hack and it's my big dream.
I have a Discord server as well! (by joining, you agree to the rules)
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Basically, I believe in peace and bashing two bricks together.

it took me 1 and a half year to finish my first and only hack. And it´s only 9 exits long. Also even if this is a remastered version i still feel unsatisfied. Let´s see if it gets accepted or rejected. If accepted, then i´m fine and i did at least "well" and if it gets rejected i probably just gonna trash it, eventually instead of keeping a corpse alive artificially.








Only got 3 hacks going on right now.

Sicari, K-16 - Story of Steel and Sicari Remastered which is still a WIP.

Sicari I guess was fine for a first full hack, but I haven't been proud of it in recent years, which is why I've put much more effort into the remaster. The graphics I think are ugly looking back, and some of the design choices such as a lack of midway points, and bull like Crimson's Castle and the Stone Palace I kind of regret lol.

Even though people did not like the difficulty, I'm still fairly proud of K-16 - Story of Steel. Looking back, yes the first three bosses were quite clunky and could be improved upon, but generally I'm still happy with how I designed the levels in said hack, even if people disagree I guess lol.

As for Sicari Remastered, it'll be my best hack, no questions :p
Most satisfied: Either Hertz Donut or Mario Must Die 3. The former was my first time using custom resources to make it not quite vanilla, and it actually sorta had a difficulty curve. I also like how I didn't try too hard to make it too hard. I just mainly focused on making it fun and insanely creative while requiring savescumming.
The latter (which I'm not quite finished yet but have recently regained steam) introduces some patches that change the gameplay and open up some creative doors that otherwise would have stayed shut, and I didn't really care if it was any harder or easier than MMD2. I feel like if I actively tried to make it harder than MMD2, I would never, ever finish. Not exaggerating. There's also an element of self-awareness not present in any of my other hacks, also making it a little partly joke hack.

Least satisfied: Super Mario FML. This was my first ever hack. While it had some creative levels, only the first stage and maybe a couple others I am completely satisfied with.
I started remaking it into a polished, remastered version but I lost motivation because something about the level design I can't quite put my finger on made it not very fulfilling to modernize parts of it while keeping the general level layout and concept. It just kinda feels dissonant, and I don't want to make an entirely new hack with better design with the same name because it would inevitably be in name only. There's also the dilemma of what to do about "Glitch Palace" which I remembered being pure guide-dang-it, and I don't think it would be much fun if I tried to play it now, and I wouldn't be motivated enough to try to make an entirely new replacement level.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

I've made plenty of unfinished hacks, so that's already depressing. Although, if I had to choose my most satisfied hack and my least satisfied hack, it would most likely be:

Originally posted by chineesmw
Most Satifised: Hazardous Halloween

I'm just really proud of this unfinished hack. This would most likely be the hack I would want to make a revision of, or even add parts of this story to my other upcoming hack. I actually tried to design Luigi's Vampire costume and I made other familiar Mario character have some nice Halloween costumes as well! :)

Originally posted by chineesmw
Least Satisfied: Imagined Kaizo 3 Hack and Catastrophic Cookie

I don't know, this one is a bit tough because I despise a lot of my hacks, but it would be either between my Imagined Kaizo Mario 3 or Catastrophic Cookie.

I don't really like the Imagined Kaizo 3 because Kaizo isn't me... I'm not used to that sort of difficulty and I thought the plot that I was intending to go for was quite poor. In addition, an actual Kaizo Mario 3 was created, so this just felt sort of replicated.

As for Catastrophic Cookie, I think there is already a hack with that name (but at the time, I didn't know about this). This hack just didn't even serve any real purpose. Unlike my other hacks, I usually try to plan out the hack before I start working on it--so I would have the plot and the levels planned out before I started creating them--yet with this, I literally just tried to edit 1 level. HORRIBLE!

My YouTube Channel
Best SMW Hacks Compilation
Least: Marios 100s Challenge. It ended up being mess with all the custom stuff I put in, and half of the levels didn't really work with the gimmick. Not to mention difficulty is all over the place.

Most: Yet Another SMW Hack. Outside of few asm-related issues despise all the testing I did beforehand, it came out good in my option. There are some things I want to change, but its solid as is.
They all have flaws and I doubt anyone likes them anyway.
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