Oh thanks guys, that would work. I'm going to translate to Spanish and UK English, so you guys feel free to create names for the translated characters. But I meant when the game is done, just so you know. And also, the game should be done by the summer of 2018, most likely in June. But, as i said before, feel free to come up with names.
Okay everybody, toad64 is joining the level design team. He will be included in the titlescreen and credits, so if anyone would like to tackle the later worlds, send me a PM.
Screw you, Dark Mario Bros
Me and toad64 have made a userbar for you guys to use.
Here you go.
[zurl=https://www.smwcentral.net/?p=viewthread&t=88879][zimg]http://bin.smwcentral.net/u/28984/PMTPS-Userbar.png[/img][/url]
Just remove the two z's and there you go!
So that the userbar will be in code form, because if it's in regular form, it will get counted as CSS, and compile, and no one would be able to copy it into their signature.
I'm sure if you fixed it or not but...
At the top of Mario's House there's some cutoff. Here's what it should look like:
If you fixed it then I'm sorry but I think it's fixed since it was from March.
Now we have ANOTHER announcement. Pixel-Gon is joining the level design team. If anyone would also like to join me, just send me a PM.
Holy crap guys, another announcement. Mario Doge has joined the Level Design team, and he may also join the graphics team. Time to make a pointless, fancy table.
I said to PM me, but sure, you can join. As for how it works, you just design graphics for me when I need them. When your part of the team, you also get to be in the game's credits and title screen.
To save a .palmask, you just click the orange Phanto sprite in the pallete editor menu, then click the normal pallete export, and the palmask will export too. You also have to select what colors to include. To make it faster, click the grey Phanto mask, and use those options.
An X over a color means it WON'T export. Make sure to include the .palmask with the .pal file.
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