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Paper Mario: The Plasma Star (may be cancelled)

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announcement #457,895,329

SuperMario198 has joined the team. I also created a list for the levels. All you designers have to do is claim one. Also, he is the last level designer on the team, because now only graphic designers can join.


Levels Designer
World 1 SMWCJF
Z-Express SMWCJF
Terra Tunnels toad64
Saramuhi Valley Pixel-Gon
Saramuhi Outpost SMWCJF
Piranha Pyramid tmauri


Okay, claiming is closed now. If you didn't get a chance this time, don't worry; World 3 has a lot more spots that will be open.
please click this!
I think partner thing you added doesn't work. I went to the Cafe, it told me that Goombenji joined my party but when I go to Casa Goomba I still can't pass the blocks. I'm not sure if you fixed or not but I want to point it out. I think it should be removed or you should just fixed. (If you fixed it.)
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My Halloween Drawings.
I'm leaving. Goodbye!

Wait, it's called CASA goomba? That must've a mistake. And it should work, I tried it a bunch. Did you have an older save file in the folder? If so delete it, or just make a new one.
please click this!
Originally posted by TheJullasicFox
Wait, it's called CASA goomba? That must've a mistake. And it should work, I tried it a bunch. Did you have an older save file in the folder? If so delete it, or just make a new one.
Are you talking about savestates? Or a save file if so then no since there's no place to save also I think I might have gotten the wrong version if so let me know Here's the link to the ROM I found.
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My Halloween Drawings.
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That's an old one, and I know that right away, because the new ones are called "pm.bps". Download this one.
please click this!
I'm not sure if I'm doing doing anything wrong but the same glitch keeps happening. If I'm doing anything wrong let me know.
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My Halloween Drawings.
I'm leaving. Goodbye!

Do you use the same file? (SRM or savestate)


Originally posted by RussianMan
Do you use the same file? (SRM or savestate)
There was no (SRM or savestate file in the download. If that's not what you're talking about, tell me what you're talking about.
Here's the Straw Poll For the sequel of Super Spongebob World. Vote now!
I like Mario but I like Sonic more.
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Here's My Deviantart Page!


My Halloween Drawings.
I'm leaving. Goodbye!

Originally posted by user23507
He meant if you still have the old save files on your PC. If you're still keeping them, you have just to remove them
No I just got the BPS file. Nor were there any save points. So I got no SRM files.
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My Halloween Drawings.
I'm leaving. Goodbye!

Also next time when somebody tells you that there's a glitch or a bug you need to fix it. You didn't even fix most of the problems Spy pointed out. Look Here. I might fix these if you're okay with it. Also was I supposed to touch these blocks?
When I touch it it gives me the "Goombenji joined your party" message. If I'm not supposed to touch these blocks then you need to move the message to message 1 or 2 (it depends on if it uses message 1 or 2 or not.) And then replace it with the message that is shown when you don't have enough coins. If this glitch is happening because of the custom block then just take Goombenji and move him somewhere else.
Here's the Straw Poll For the sequel of Super Spongebob World. Vote now!
I like Mario but I like Sonic more.
Here's My YouTube Channel help me out and subscribe to my channel!
Here's My Deviantart Page!


My Halloween Drawings.
I'm leaving. Goodbye!

Happy 4th everyone!
And, SuperMario198, most of those are fixed. That was just a mix-up because those were old screenshots. Not to be mean, but if you're going to nitpick, do it on new screenshots.
Here, I made a new patch.
http://bin.smwcentral.net/u/28984/pm.bps
See if it works.
Also, those are shop blocks. I might actually switch to VWF dialogues.
please click this!
Thank you! You have a great 4th too. I'll probably start work on my level today, but I do want to try to get something done for C3. Thank you for the patch, I may test it and report any bugs I find!
Working on "A Mario Hack".
Originally posted by TheJullasicFox
Happy 4th everyone!
And, SuperMario198, most of those are fixed. That was just a mix-up because those were old screenshots. Not to be mean, but if you're going to nitpick, do it on new screenshots.
Here, I made a new patch.
http://bin.smwcentral.net/u/28984/pm.bps
See if it works.
Also, those are shop blocks. I might actually switch to VWF dialogues.
Yeah I'm at mt Grandparents house to do some fireworks and to probably watch some fireworks.
Also I just downloaded the demo and why am I not on the title screen? Also you said you were going to give me a level today yet you didn't give me one. If you're not going to give me credit or give me a level then I'm going to quit the Level Design team.
Here's the Straw Poll For the sequel of Super Spongebob World. Vote now!
I like Mario but I like Sonic more.
Here's My YouTube Channel help me out and subscribe to my channel!
Here's My Deviantart Page!


My Halloween Drawings.
I'm leaving. Goodbye!

Editing graphics isn't that scary I was expecting. The progress is pretty quick and I'm satisfied with effects. Maybe tomorrow I'll give everyone feedback about my grassland graphics.

Also, I really need to check if my name's on title screen. I probably won't work on any levels currently, I'm in two more collabs.
I have a Discord server as well!
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Basically, I believe in peace and bashing two bricks together.
Your's is on the title screen but not mine. For some reason
Here's the Straw Poll For the sequel of Super Spongebob World. Vote now!
I like Mario but I like Sonic more.
Here's My YouTube Channel help me out and subscribe to my channel!
Here's My Deviantart Page!


My Halloween Drawings.
I'm leaving. Goodbye!

Happy 4th of July to you too, TheJullasicFox! I'm just saying that I could likely help you out with this hack if you'd like, although I have a fair bit of projects to do and juggle with so I may be late on them and such.
Anways, I played through the demo and I have some critisms to make.

No offense, although the graphics there could be drawn better. I get what SMWCF is and it does fit in with the art style used for the hack, although the title screen... Okay, Mario looks like himself and then there's the partners (or at least I assume they're the partners).. Yeah, that's a very different style in quality. Also, what the heck is that hanging on the cutoff vine? A space Grimer? I do like the pallet cycle with the title screen, though. In the meantime, you may want to replace them with their in-game sprites.


I really would love to do that Luigi, but it seems like I'm perpetually stuck here because I talked to you. I assume that this is an issue with this being the intro level and all, but you should likely fix that. Also, the roof of the house is still cutoff, same with the 1 line of pixels on the bottom tiles. Also, I can't run for some reason, so traversing the game is going to be pretty slow.


What the heck are these? Garbage tiles and the miscoloured body of Luigi? I assume these are some sort of debug stuff although you may want to have removed that before you publicly put out the demo.


Like I said, the tiles don't extend all the way down to the very bottom tile layer, and Mario can also just fall off the level and get a game over.


Hey miscoloured Luigi sprite.. uh, what are you saying? So you were originally going to steal the Plasma Star or something? Also, I didn't screenshot it but the red Toad houses have a blue tile for some reason.


What's with this giant used block structure? Mario also has some glitch tiles following him when he swims.


Hmm, alright then. There's an apostrophe that should also be in "names," although it's just a simple grammar mistake. In addition, there's a hammer in plain sight and getting it allows me to run as well as use it as long as I'm in this sublevel. The music here is also pretty... awkward as well, as if you just converted it from a MIDI to a txt file or something.


I don't think that's the right message for it.


Going into the farthest pipe on the right, am I supposed to swim above this?


There's some slight cutoff with the water and the pipe (although the original SMW did do that as well), and... oh god, the music here is even more awkward than as it was in the first sublevel. Is this supposed to be some sort of like Flopside version to it?


Unless that Koopa is supposed to say that, I don't think that's supposed to happen.


This blue question mark block briefly turns into a blue turn block when hit.


Alright, I will admit that improvement was made here than in the previous screenshot I saw of it.


Ouch, that's a pretty bad pallet on the eyes for the message box. Also, the layer 3 water (which moves with you when you go up and down) disappears when you hit it.


Is this door supposed to have blue outlines?


When Mario is hurt, apparently he has a seizure.


I will admit that the rainbow effect for the door is neat, although I'm not sure if it's intentional or not. Also, the stone walls are cutoff.


Both cutoff spikes on the stones and Mario has a glitched punching animation.



When I bring the key here, the graphic doesn't change to show that I can enter it. I mean, sure, the key disappears and I can now enter it but that's about it.


Another one? Also, I don't think that's the right type of door that he entered from, and going in that one brings you back to the first room, meaning you have to get the key there again. The background candles are also unlit, despite having the tile animation say otherwise.


Glitched spring tiles.


Is there any real reason why this Lil' Sparky is green? Is that to show that Mario takes more damage from it than other enemies?


Due to sprite limitations (presumably), when you use the intended path the key doesn't appear although when you bring a springboard to the area and make some of the platforms fall, it'll appear. Is this supposed to be a puzzle?


How come my spin jump goes really low now compared to my normal jump?


Just found out I can now ground-pound, and more cutoff tiles.


This boss is laughably easy as all you have to do is jump on it to beat it and it even follows you, making it even more easy, and there's a ludicrously large point bonus at the end of the level as well.


What's with the floating house and levels in the overworld maps?


The top of the arrows animation could be better.


Alright, I'll admit that that's a clever usage of the underwater background to create a desert/canyon landscape.


The inside of this building could look better, and how come these parts are solid? I know half-tiles aren't in the game (and have yet to be implemented as custom blocks) so I think it would be better if you made them act like air.


Part of this building looks like part of the background.


What's this room? is it supposed to be like a battle room?


After the "Hurry up!" theme played and awhile of doing nothing but wandering, Mario got hurt and that's about that. I presume that the time ran out.


Entering the second to last pipe underground in the sewers led me here with an empty message box.

So far, I can say that from an ASM standpoint, it's looking good, although the level design and such does need some work.
I have a DeviantArt, if you do want to see my art on there. I don't really visit it much now, though.
Okay, I'm gonna see others and, please, don't spoil the names this now. Even though I'm just a GFX designer, I deserve it. And you deserve it, too. He hasn't added you because he was either working on a title screen before announcing you're new in level designers' team or he just forgot about it. Or maybe the third reason

EDIT: Shoot! Now I know who's in the title screen!
I have a Discord server as well!
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Basically, I believe in peace and bashing two bricks together.

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