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How to export the required files for your VLDC entry.
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - How to export the required files for your VLDC entry.
Pages: « 1 »
Someone PMed me asking how to export the needed files for your VLDC entry. Since I think more people may not know how to export the required files, I decided to make a thread with some basic guide on how to export the needed files for your VLDC entry.

First of all, make a .bps patch from your entry. Download Floating IPS, open and click "Create patch". Select your original, unmodified ROM in the file dialog. Note that I'm referring to the original SMW ROM and not to the base ROM. If you're not sure, go to sysLMrestore folder (it's located in the same folder as your ROM) and select the smwOrig.smc file, generated by Lunar Magic. Then, select your actual modified ROM in the next file dialog and finally type your .bps filename in the save file dialog. That should be all.

For exporting the levels, there's two ways of doing it.

The first and the easiest method is going to each level number in Lunar Magic and clicking File -> "Save Level to File as..." menu and typing your level number in the save dialog box. Do it for every level you're using for your entry.

The second method is clicking File -> Levels -> Export Multiple Levels to Files...

A dialog box will appear. Make sure that "Only export modified levels from the ROM" is marked. Then click "Select Directory & File Name" and choose the folder and the base file name you want. Once you click save, LM will save all modified levels from your ROM automatically. However, note that if there's some level that you modified but isn't part of your VLDC entry (for example, a test/wip level that you gave up or a level that contains only the switch palace switches), you don't need to include them in your .zip file.

Level files includes the custom palette, ExAnimations, as well secondary entrances, so you don't need to worry about them.

Now the second thing are the ExGFX files. Just copy/paste the files you used in your entry, from the ExGraphics folder. Layer 3 GFX and tilemap are included in these files too, so you don't have to worry if you added layer 3 to your level.

Now for the map16, if you made custom map16 tiles, open the map16 editor and select the tiles you modified. Then click on the #lm{expsel} icon and type the filename you want for the map16 data and click save. You need to do the same if you added BG map16 tiles (in pages 42+).

If you used custom music in your level, include in your .zip file the .txt, .brr and/or .bnk files for every song you used.

If you modified the Mario/Luigi player palette, open Palette Editor and click #lm{expsha} to export your shared palette data.

If you added custom message boxes, open Overworld Editor, the message boxes editor and copy/paste the messages you included in a .txt file and be sure to note each one (e.g. 105-2) so I know which message is.

If you used some additional patch, such some the custom mario palette patch (in case you needed a different palette per level), include them too.

If you enabled echo effects on sound effects in some level, please note it in your readme so I can add it back in the compilation ROM.

Don't forget to edit your welcome message and put if your level has secret exit, yoshi coins or 3-up moon.

And of course, get all the files and make a .zip, .7z or .rar file out of it and submit it here.

I think that's all. Let me know or feel free to post in this thread if I missed something or made some mistake.
Pages: « 1 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - How to export the required files for your VLDC entry.

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