Originally posted by white_moth
Pretty sweet level! Some of the setups in the first half were a little janky, but the creativity was was
Also that ending, the way you made the fireballs shoot straight like that was a nice touch. I was curious how it worked until I played ft's level :p
Thanks! The beginning half was definitely a bit janky haha, but we were hoping it would be creative enough. The idea for the straight fireballs actually came from a glitch where, if you phase through the ground in Vanilla Dome 2, fireballs will shoot straight, since the dirt is tile 1f0 or something.
Originally posted by Hobz
The moon was easier than any of the other yoshi coin sublevels, which i thought was interesting.
Beyond that, i don't even know what I can say about this. I've never seen anything like this, and I dont think I will for a long time.
The first section was really slow (and almost boring) because of waiting for the spinies to be thrown/having to wait for the next one if you messed up, but once it got going it got good.
e: i was worried it wouldn't have a climactic ending. Glad you proved me wrong
Thanks! Yeah, we didn't want to make the moon super hard to get, and more of a smw quirk you have to figure out (or already know about). Yes, the ending is amazing
(thanks to Eminus).