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Tip: Using Lunar Magic's "Change Properties in Sprite Header" dialogue, you can adjust the sprite slots in which sprites can spawn. For example, by using a sprite memory setting that doesn't use slot 07, you can easily prevent Reznor breaks in your hack.
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Forum Index - Sunken Ghost Ship - Old Contests & Events - #collab presents #collab - [3-1] PANICO WOODS
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Name might be changed idk

Nothing special, this is basically "hey look we're using sprites on platforms" the level. It uses grey falling/checkerboard platforms, Parakoopas and Pitchin' Chucks, those are the closest the level has to a gimmick I guess. Hopefully it's cool so far.

Also here's what I have right now (first half of the level, pretty much). There's also a video somewhere but it's slightly outdated so too lazy to look for it right now.

I'm also using an outdated version of the base I think, I'll try to port over at some point (but since the level is pretty much vanilla outside the global patches I don't think anything'll break).
yeah you go aeon you can do it
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Forum Index - Sunken Ghost Ship - Old Contests & Events - #collab presents #collab - [3-1] PANICO WOODS

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