A long time ago...
The results to VLDC7 were posted.
It was my first VLDC. How'd I do?
81st. out of 82 entries. SECOND TO LAST.
I was pissed off, though they were right- The secret was next to impossible to find if you didn't know where it is, and the timer was way too short (200 seconds! I meant to set the timer to 999, but I submitted the wrong version!) So... yeah.
Really? I get that I got world worst, but... You couldn't have picked a better overworld? It's insult to injury. The ear-splitting music doesn't help matters.
A few months ago...
VLDCX was announced. I had missed VLDC8/9, but I would not miss this one. It was a milestone, and I was determined to make a good level. I would redeem myself.
I was determined to make a unique one, one that no one else would think of making Vanilla. I am extremely familiar with what can/can't be done vanilla (I don't do chocolate), so I knew that'd work to my advantage.
It would have to work with map16. But, I couldn't edit pages 1/2, so I'd have to keep thinking.
That night, an idea hit me... AN RPG LEVEL!
I had recently figured out a bit about sprite memory, so I knew how to do it. I knew no one else would try to do something so unorthodox, if they even thought of it, so it was the perfect idea.
Contest opened. But, I was busy with school. I decided to put off starting it, as I had 2 months. But, I didn't put off planning.
Eventually, I planned to include cut scenes, because I planned to make Mario fighting Yoshi, and that needed a reason. I needed it to stay serious, so I created a plot about a famine on Yoshi's Island, leading to Yoshi making a deal with Bowser.
The rest of the level would complement that.
two weeks before deadline
I had no choice; I HAD to start making the thing. I was busy... but I had to find time. I put the ROM in the custom music folder, so I could add custom music later, though I would work with the vanilla music ATM to create it.
The level was mostly planned out, though the lack of sublevels and map16 caused me to conserve wherever I could.
I've had bad experiences with secondary entrances, so I wanted to avoid them if I could (though, I know how to use them now). That left only the main and midway entrances of each level to work with.
However, I discovered a small bug: if the level is set to "00 no music", it plays the music from the previous room. That meant that I could have two areas share a sublevel, and have different music, which was a huge help.
By now, I posted the thread.
A few days later...
I got the minimum submit-able level done. One attack, few bumps, but it worked.
Though, I never officially submitted this version, I only put it in my thread; even I knew it was unfinished.
One week before deadline
The submission thread is filling up. But, I did submit my level. I had fixed some issues, and I was proud of it.
Next, I would try to get fan judges to test it, because that was a big problem back in VLDC7- had I gotten even one judge to test, I would've caught those issues beforehand. I would not make that mistake again.
Glad I did- They caught that the attacks were boring & it wasn't clear how to advance cut scenes. I would've lost points had I not fixed that.
Final version submitted.
Looking at the list of entries, I think I'll do well. Not exactly World Best, but far from World Worst.
I'm happy with my submission.
EDIT: it's 097 if anyone's wondering.
--------------------Want to see my Super Mario Timeline?