Welcome to the Graphics Rips Showoff Thread, where you can post images and other files of your latest rip to get some attention and feedback!
Mind the following rules though:
It's recommended to comment on someone's work before you post your own work.
- But please don't complain when your post is being ignored, nor repost it again if it did get ignored.
Do not quote images or videos when posting.
- They take up a lot of space on a page when quoted, making pages unnecessarily longer.
Link huge .gif images instead.
- Small ones to show off animations are fine, but something larger than 1MB needs to be linked.
Provide ExGFX, Map16, MWL (sample level) files if you want more detailed feedback.
- It's hard to comment on images of graphics rips alone, but if you provide those files people can comment on optimization and methods. But if you insist in posting images only, just don't be surprised if you end up not getting useful feedback.
As it's okay to do this, I'll show off the only ripped graphics I've submitted here that I'd be okay with showing off! I noticed SMW Central had 0 Doraemon game tileset rips, so I ripped one from the first Super Famicom Doraemon game, even if the tilesets in that game aren't as good-looking as the later games; I'll just say the shading just doesn't look right and get to showing it off! Doraemon: Nobita to Yousei no Kuni - Sand Pit Dungeon
It looks pretty dark and unfitting in Super Mario World, but then again, most graphics clash with its bright, cartoony graphics.
It's the layer 3 water from Yoshi's Island (seen in level 4-6 mainly). It's in fact a direct rip from the game's graphics, which by the way let you conclude why the water has that characteristic style. I just need to re-arrange the tiles a bit and it should be ready to be released
It's Smolder, a teenage dragoness from Season 8 of My Little Pony: Friendship is Magic. I LOVE DRAGONS, way more than ponies!
It's not a complete player, though. It's missing some animation frames, such as looking up, ducking, breathing fire, swimming, holding items, dying, and maybe more, and those will have to be drawn manually.
Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.
Extremely late, but nice animations DPBOX, it's always nice to see people using DZ features.
Also, I have ripped something:
Very detailed background, after all it's from a DS game, and due for that I had to sacrifice a lot of colors (however the first half of palettes 2 and 6 and the status bar colors are completely free). Had to use all GFX slots, except FG3 and animated parts of FG1 and 2. Not sure if usable under normal circumstances, but I'm probably going to release it anyway.
Also, for the curious, the game is
Pokémon Mystery Dungeon: Explorers of Sky, it's the upper part of some of the intro cutscenes
(FG2, FG3, BG1, BG2 and BG3. Yes, that's after getting rid of duplicate tiles too.)
Well, that certainly makes it hard to use, because you only will have 1 "full" slot to add a possible FG, and I said "full" because FG1 uses quite space for the vanilla animations. So unless you disable them for the level in question, it's "usable", but still a bit messy to work with it, I guess.
Still a cool rip, I'm sure some people could find it usable somehow, maybe in a Boss room or something. Not sure if it's something that graphics' mods could accept though (and the same goes for my rip).
Also, I'm almost done with another rip, a font from a DOS game (the filename spoils it!):
Very good-looking BG, RussianMan. I released a BG and will release another tileset today. I'll start with the BG: Download if you want
This BG not only it uses 5 palettes(it doesn't affect the SMW status bar and palette 6), but it's one of the most dangerous tile-consuming BGs of them all. You have access to a few objects. This BG comes from Jikkyou Oshaberi Parodius the city section. If ExGFX Revolution Patch was compatible with LM 3.04, then you might have access to more tiles.
the BG anf FG come from the same game, the candy section.
The FG consumes 5 palettes, but you can use the colors from palette 1 as coins. Palette 0 and 1 are unaffected.
Here's the BG in action. Uses palette 2 and the grey color is actually used for an HDMA gradient.
The tileset has a sample level. A hard one to assemble. Feedback is appreciated.