Without further ado...
World 2
Western Sands 1: First of all, I will state that this music again doesn't sound very good. I know it's the Donut Plains music from SMK, but it seems like a sound channel is missing, so it sounds quite dull. That can be forgiven if the level itself is designed well. Sadly, I can't say that it is. It's absolutely playable, but it gets repetitve FAST. Some things literally are copy pasted from the section before. It's not very fun to be honest. The secret exit is also too much of an open door. Last but not least, the Blockhoppers look exactly the same as regular blocks, while that isn't the case in SMB3. No points awarded.
Western Sands 2: This is one of the weakest levels in this hack. It's repetitve, has a horribly OP enemy in the Sphinx, is unconcentrated, spikes in difficulty real fast and the secret exit is laughably easy to find. No points awarded.
SCP-409 Fortress: After a few mediocre levels, this one is a nice suprise. The gimmick is a nice way to replace lava, even if it is quite questionable how crystals can kill Mario. The Layer 2 gets utilised well here, and Boom Boom works as intended. Point awarded.
Lakitu's Oil Fields: This level is flat. And dull. And there's a major oversight in the first half where you can shoot Lakitu with a fireball and then just ride his cloud towards the end of the section. No points awarded.
Power Plant City: Some kickin' music going on here. Anyway, The first half is more than decent and doesn't have any flaws, but also nothing that REALLY sets it apart from the rest. The autoscroll part is a little underwhelming though, especially since the Layer 3 Smashers are really quite broken. It's nothing major, but I would avoid using them in locations with blocks above the ground. Half a point awarded.
#2 Power Bomber: The gimmick is nice and the 'open' places in the level are too, but the smaller rooms gave me a lot of headaches. It's very unfair to not give a hint where the platforms are, except if i'm missing something. This gives a lot of cheap deaths, especially when you can't remember the pattern. Zapper is a weak Mouser clone that doesn't even get stronger over time. This level has a lot of missed oppertunities overall. No points awarded.
Overall, this world is really dissapointing. The levels look like they could've been really fun if they were executed well, but only a few levels did nail that, such as the fortress and less or more Power Plant City. Too bad.
World 2
Western Sands 1: First of all, I will state that this music again doesn't sound very good. I know it's the Donut Plains music from SMK, but it seems like a sound channel is missing, so it sounds quite dull. That can be forgiven if the level itself is designed well. Sadly, I can't say that it is. It's absolutely playable, but it gets repetitve FAST. Some things literally are copy pasted from the section before. It's not very fun to be honest. The secret exit is also too much of an open door. Last but not least, the Blockhoppers look exactly the same as regular blocks, while that isn't the case in SMB3. No points awarded.
Western Sands 2: This is one of the weakest levels in this hack. It's repetitve, has a horribly OP enemy in the Sphinx, is unconcentrated, spikes in difficulty real fast and the secret exit is laughably easy to find. No points awarded.
SCP-409 Fortress: After a few mediocre levels, this one is a nice suprise. The gimmick is a nice way to replace lava, even if it is quite questionable how crystals can kill Mario. The Layer 2 gets utilised well here, and Boom Boom works as intended. Point awarded.
Lakitu's Oil Fields: This level is flat. And dull. And there's a major oversight in the first half where you can shoot Lakitu with a fireball and then just ride his cloud towards the end of the section. No points awarded.
Power Plant City: Some kickin' music going on here. Anyway, The first half is more than decent and doesn't have any flaws, but also nothing that REALLY sets it apart from the rest. The autoscroll part is a little underwhelming though, especially since the Layer 3 Smashers are really quite broken. It's nothing major, but I would avoid using them in locations with blocks above the ground. Half a point awarded.
#2 Power Bomber: The gimmick is nice and the 'open' places in the level are too, but the smaller rooms gave me a lot of headaches. It's very unfair to not give a hint where the platforms are, except if i'm missing something. This gives a lot of cheap deaths, especially when you can't remember the pattern. Zapper is a weak Mouser clone that doesn't even get stronger over time. This level has a lot of missed oppertunities overall. No points awarded.
Overall, this world is really dissapointing. The levels look like they could've been really fun if they were executed well, but only a few levels did nail that, such as the fortress and less or more Power Plant City. Too bad.