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Tip: Avoid "item babysitting". Do not force the player to drag P-Switches or springboards all around the level. This is not fun, nor does it make for interesting "puzzles".Not logged in.
Boppolo
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Boppolo
Pages: « 1 2 »
First of all, don't ask why that specific name. There isn't a reason.
Boppolo is a kaizo hack made with the intention to be a bit harder than the original kaizo in term of difficulty, but still beatable by using only savestate, and maybe without them, but I'm not good enough to actually test this. Levels will be of various length, but with the multi midway point still fair. How many levels, I don't know right now, we will see.
So, that's said, what I've done so far

Mind refresher
The only level that right now has a name, I tried to make a level using almost only thing from the standard sprite category. Could be a potential first level, depending on what other level I will produce.
In the last part, where I launch the shell right after exiting the pipe, you must not proceed further than that, or an autoscroll trap is activated.


Level based on layer 2 and bomb






(There isn't actually much to say, without showing it trough a video, will do that in the near future)


No jumping! Probably done and redone in much other kaizo hack, but personally never experimented with this gimmick

A shell and a blue koopa, wonder what should I do

Also, there are quite a bit of falling rocks trough your way

(Note, you are actually swimming down and going on the platform)

Yellow koopa that is required later.

That's it for now, I hope you like it and also I hope to be able to finish this project soon or later
This is pretty good as a "refreshing" level (totally not a pun) and could be a first level actually.

I also dig your screens and the decent amount of variety so far. I assume this hack can be beaten savestateless if you try harder to not make your segments too difficult to get past without tools, but that's for you to decide after all. Are you planning to apply the retry system as well?

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YouTube
Originally posted by Katerpie
This is pretty good as a "refreshing" level (totally not a pun) and could be a first level actually.

I also dig your screens and the decent amount of variety so far. I assume this hack can be beaten savestateless if you try harder to not make your segments too difficult to get past without tools, but that's for you to decide after all. Are you planning to apply the retry system as well?


Thank you! I've forgot to mention it, I've already applied the retry patch!
Looks extremely creative so far! (I love hitting that POW coin block to make it permanently solid) Also looks like a pain without tools...
Doing anything without any tools would be a pain, even for speedrunners. Are you thinking of infinite life system?

Also excellent job!
I have a Discord server as well!

Back to working on my VLDC12 level!
Originally posted by MasterKastylinos222
Doing anything without any tools would be a pain, even for speedrunners. Are you thinking of infinite life system?

Also excellent job!


Thanks a lot! I was thinking about maybe adding more checkpoints, expecially after really hard parts. Right now I'm concentrating about having at least the basic layout done. About infinite lives, yes, there is no life sistem, don't watch the actual status bar, I will do changes in future.
Gravity's enemy

The no-jump level gimmick. There is also a secret exit done, but gonna keep this a secret (at least for now). Also, I'm not liking to much the part with the yellow shell, thinking about reworking it a bit
Your link leads to the editing page of your video, so I fixed it for you 👌

I don't think the name is that bad, considering you imply that the gravity is so strong that jumping at all is forbidden.
This level is pretty good on its own and the challenges are great. Keep it up!

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YouTube
The setups are extremely creative, and everything flows together nicely too. My only issue is that the disco shell portion seems unnecessary and not as creative as the other parts.
Been meaning to post here for awhile. This hack looks really awesome, and it gave me inspiration to start kaizo hacking again. Really looking forward to see where you go with this.
2017 in a nutshell
Various layer 2 pillar stuff going on, with bombs and lava! In the last area, touching any red pillar or pipe will make the layer 2 fall, midway point included.

Also, two more level in progress


A beach layer 3 level with two main areas. In the storm part, water current is stronger, upstream movement is impossible unless you carry an item



A VVVVVV inspired level, with the top-bottom linked gimmick. Again, a gimmick that I've never personally experimented with, but I'm liking so far.

Because of IRL stuff, progress in the rom hack will probably be slowly, I'm working on it in my spare time and right now I've really little to none, so don't worry if I don't update frequently, I'm not even able to complete my kaizo contest level (will surely rework it for this hack, it's only half done but i really like how it was going)
Is that the level name? Sounds metaphorical to me lol
Really clever level as always btw, I like the usage of the bombs. The screenshots are alright as well.

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YouTube
For me the level name doesn't sound like a pun, rather a metaphory.

Anyways, great job!
I have a Discord server as well!

Back to working on my VLDC12 level!
The obstacles involving bombs were very creative! I also like some of the more sadistic obstacles that might catch savestateless players off guard. Good work!
Sub-Not-Marine
A sunken ghost ship level, there isn't any particolar gimmick in the first half. The second half and the boss utilize a fast layer 2 smash in conjunction with water. Thinking about adding a secret exit somewhere. Just as a note, the wall with brown block leads to a death trap

Also, I've started a level with the DKC barrel thing, this is going to be shorter, about only two sections.

That visual effect is really excessive... players would probably get dizzy from playing this.


Originally posted by ft029
That visual effect is really excessive... players would probably get dizzy from playing this.

I wouldn't say it's that bad, but I do agree to tone it down a bit. Since the sprite's don't shift along with it, it might be difficult to tell exactly where objects are.

Regardless though, that's a pretty neat water level. I really liked the second half with the smashing water, that was well done.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
It doesn´t seem to be very creative until the 1st midpoint. Personally I´d leave that part out probably because it doesn´t have much to do with the rest of the level and as said it relatively uncreative compared to the rest/end.

The Layer-2-Smash room on the other hand is excellent. You did a very good job with that.

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I cannot agree with Sariel about the first part being uncreative compared to rest of the level. But I can agree with Thomas and ft about the gradient being too intensive. You need to fix that, indeed.

Other than that, very good level!
I have a Discord server as well!

Back to working on my VLDC12 level!
I don't think the wavy effect is that bad, it's only a bit too intrusive, so yeah.

The level is really well designed and the layer 2 sections are also clever. I don't think the first section is uncreative up to the first midpoint since it had a good variety of obstacles, but the second section nailed it very well. I also hope to see what you can do with the rocket barrel this time.

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YouTube
Pages: « 1 2 »
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Boppolo

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