The 2017 Kaizo Level Design Contest
Here we are with another edition of the Kaizo contest. Like last time, it will be open for a month, and submissions must be posted in this thread. All entries must be posted in your file bin. Your challenge is to craft up a level that can be done without tools ala Kaizo Mario and around the limit of 6 (six) sublevels
are perfect examples of levels in that style, which are manageable to some people. Requiring excessive slowdown and/or puzzles that are either extremely complicated or take a long time to figure out will dock points in the level design category.
There will be a collab, so please specify if you want to enter in the compilation or not
. If so, read the instructions located in this thread
. Include the necessary files too - custom music, custom blocks, custom sprites, level files (.mwl) and .map16 files (and any patches you may have used). That makes our job easier.
The Base ROM
The base ROM will include the following patches:
- All submissions must be in the form of a .bps patch. For instructions on how to create a patch, check the FAQ.
- All entries must be possible to complete (especially savestateless), so test your level before submitting. Be sure to test your level and patch thoroughly for possible game-breaking issues.
- No pit levels. The reason is that only a few people know how to do most of the required tricks and glitches.
- Your entry will be instantly disqualified if it's a corrupt patch, a ROM, or there is a segment that is impossible to get through.
- All entries must be compatible with bsnes or Snes9x.
- Your level may contain no more than 2 exits.
- Do not lock your entry.
- Entries will not be downloaded until the deadline has been reached, so your link must be working at that time!
DEADLINE: All entries must be submitted by June 2nd at 16:30:30 UTC
Did the entry display creativity? Did it display cool tricks, and put new spins on old ones, or does it contain a bunch of overused tricks and/or nothing interesting?
Level Design (40)
Was your level fun, well built or interesting? Does it have a consistent difficulty curve?
How does the level look like? Does it look polished or does it have some unnecessary cutoff? Are the palettes fine?
For a total of 80 points.
Glitches are allowed, as long as they aren't really difficult to pull off and they are well known (i.e. "Big Mario in Small Gap" or the invisible Yoshi glitch). If you must, put in a message block explaining what glitch is supposed to be performed and/or how to do it. However, glitches that are complicated and tedious such as wall jumping/catching and corner clipping will lose you points in the level design category. These are usually frustrating and just not fun to try and do. If you have any questions about which glitches are acceptable, feel free to ask in the discussion thread.
Custom blocks and sprites may be used, but remember to make your difficulty equal or comparable to Kaizo Mario.
You can insert patches to prevent the use of already existing glitches and/or to alter certain aspects of the game. Just be aware that some patches have the chance of causing technical issues and compatibility problems with certain emulators.
You may insert music into your level if you'd like, but it's not mandatory. If points are lost in the aesthetical category for something like graphical designs that are a bit off or unexciting, some of those points could be awarded back if the music choice is good, so it will only help. This won't happen if the music is blatantly unfitting (as in, sky level music in a cave or ghost house music in grass plains); this could take away points from the aesthetical category by itself.
There will be trophies for the 1st place winner, 2nd place winner, 3rd place winner, and all other participants.
Please don't submit a level that you clearly put no effort into simply because you want the badge. You'll just be disqualified at sight.
Remember, judges won't download the entries until the deadline has passed. You may fix/update and reupload your entry as many times as you'd like before the deadline, but if you do, don't forget to edit your reply with the new download link.
If you have any questions or you want to discuss, feel free to post in the discussion thread. Good luck, have fun, and don't forget that you can always take a look at some of our Kaizo hacks in the SMW hacks section or the Kaizo subforum for inspiration!