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2017 Kaizo Level Design Contest (Discussion)
Forum Index - Sunken Ghost Ship - Old Contests & Events - 2017 Kaizo Level Design Contest (Discussion)
Pages: « 1 2 3 424 25 » Thread Closed
Discuss :O
Playing others' entries and giving feedback is also encouraged, but be sure to keep it in spoilers. Enjoy yourselves for the time being.
Since my schedule is busy I'll try to make a level but I can't promise I wont use savestates when testing (won't be super hard tho).
Can I use the Wallkick patch and Mario Maker patch?

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Might actually enter this time. Since I'm used to designing with tools in mind (even going as far as acknowledging Mario's time manipulation powers in-universe) this may actually be kinda hard for me.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by AbuseFreakHacker
Can I use the Wallkick patch and Mario Maker patch?

Yes, but it depends if you wanna enter in the compilation or not.
We can insert the wallkick patch on a per-level basis but not the sprites on platforms patch on the base ROM, since it won't include the SA-1 chip.
So are we supposed to make a level we MUST be able to complete without savestates?

If yes, i hope to join next year again

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Huge thanks to worldpeace for making the baserom shenanigans. I really hope everyone utilizes the retry system and multiple midways, so that all the entries can easily be done savestateless. I'm looking forward to the collab as well, it's gonna be pretty fun if everyone participates and doesn't try too hard to make a hard level.
Originally posted by Leiras
So are we supposed to make a level we MUST be able to complete without savestates?

That's what you should do, yes.

I'd also like to thank worldpeace for helping with the building of the base ROM and other technical matters. I hope all of you enjoy creating your level!
Originally posted by Leiras
So are we supposed to make a level we MUST be able to complete without savestates?

If yes, i hope to join next year again


Don't worry about making a level that is too easy. Just make what you usually make, and ask around for advice in this thread and stuff and people will give advice. It will also be easier to play with the instant retry patch.

Also, I think the most important thing is the judges being able to play it without savestates, but yeah, eventually you should be able to beat your own level without savestates if it is kaizo light. I mean, I've been able to beat every level of banzai without savestates.
Originally posted by GbreezeSunset
Huge thanks to worldpeace for making the baserom shenanigans.
+1

I'm expecting to place in the lower 20's again, but I'm super excited for the contest !!! I think I learned a lot from my mistakes from last year, so hopefully this year I can do something really cool this time around. #fim{^_^}

e:
Originally posted by gbreeze
the judges being able to play it without savestates
this is a little worrisome to me though. I mean, Dram World and Kaizo Mario 3 were cited as examples because yes, you can beat them without savestates. Heck, Morsel's level took ft like 11 hours to beat last year. I wonder how long the judging could take if every level is being played like this...dam. I hope we aren't actually supposed to make our level easy enough to beat in an hour or so #fim{+_+}

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im dying of hyperbole
What Gbreeze said pretty much. Don't worry if you're used to make really hard kaizo levels, as you can take the levels I mentioned in the other thread as a base for your own light kaizo level. Feel free to ask here if you still need any further clarification and we'll assist you in anything.

Originally posted by Hobz
this is a little worrisome to me though. I mean, Dram World and Kaizo Mario 3 were cited as examples because yes, you can beat them without savestates. Heck, Morsel's level took ft like 11 hours to beat last year. I wonder how long the judging could take if every level is being played like this...dam. I hope we aren't actually supposed to make our level easy enough to beat in an hour or so

We're actually enforcing easier levels this time, but not the ones that take a lot of time to beat so you feel more safe. How long a level is beaten from one's perspective varies from person to person.
We'll cater to a savestateless playthrough, including the judges.
How the hell can I use UberAsm to patch the Wallkick patch? I am not familiar with it!

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If I enter this contest I want to have my entry included in the compilation, but I have a few questions regarding custom stuff:
- are hijacks allowed, if they are coded on a per level basis (just enabled for my level)
- If we need any kind of FreeRAM, what places are free to use? (not a huge amount, maybe a few byte for flags or other minor stuff)

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My Youtube channel

Currently working on:
Project C

Finished project:
I'm not gonna rush my entry this time and actually make it kaizo!!!
Originally posted by AbuseFreakHacker
How the hell can I use UberAsm to patch the Wallkick patch? I am not familiar with it!

UberASM patches are different from normal patches. You can insert the wallkick patch with Asar.

Originally posted by NGB
are hijacks allowed, if they are coded on a per level basis (just enabled for my level)

Yes, as long as you include your hijacks in your file.

Quote
If we need any kind of FreeRAM, what places are free to use? (not a huge amount, maybe a few byte for flags or other minor stuff)

You don't need a huge amount of FreeRAM, just use any places you feel are necessary. We'll move it around for the compilation.
Originally posted by Katerpie
We're actually enforcing easier levels this time, but not the ones that take a lot of time to beat so you feel more safe.
So it doesn't matter how long the level takes to beat, as long as it's possible? I'm just trying to make sure i understand before i really get designing.
I mean I guess Morsel won last year with his 11+ hour level, so

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im dying of hyperbole
It doesn't matter much, as long as you work within the limitations we offer.
So I have it with Asar inserted, everything super only there is a problem Mario freezes, he can not move after he has pushed against a wall. How can I fix this and I'm sorry if I ask too much.

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morsels level isnt a good example for this contest. levels can still be critiqued for being overly long or overly hard, especially with the addition of multiple midpoints this contest.

basically, have some restrain. ideally it shouldnt take you that long to beat your own level savestateless. if you're worried about length and shit, drop it by the discussion / etc thread for playtesting.

i also encourage everyone to try out others levels n give feedback n shit in that thread. pitch in to make everyones levels the best they can be if you have the time.

@leiras below me: smh my guy don't give up so easily. if you have questions for how to do stuff, just ask. it's very simple to do the midpoint stuff you don't need any asm knowledge. hell, i could walk you through the baserom if you want.
Originally posted by Katerpie
We're actually enforcing easier levels this time, but not the ones that take a lot of time to beat so you feel more safe. How long a level is beaten from one's perspective varies from person to person.
We'll cater to a savestateless playthrough, including the judges.

Ok, so this time i aim for a real light kaizo level.
But if i don´t want to be in the collab i needn´t to use the baserom, so i guess i´m going to exclude myself from the collab ¯\_(ツ)_/¯

Additionally, i have no idea how to use the multiple midway point patch and the pictures aren´t very understandable for me, sooo i´m literally fked this year due to my lack of patching and asm-knowledge.
*insert an old man´s voice saying*: "Last year this contest was way better"


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Pages: « 1 2 3 424 25 » Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - 2017 Kaizo Level Design Contest (Discussion)

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