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2017 Kaizo Level Design Contest (Discussion)
Forum Index - Sunken Ghost Ship - Old Contests & Events - 2017 Kaizo Level Design Contest (Discussion)
Pages: « 1 222 23 24 25 » Thread Closed
https://twitch.tv/ft029

Shorter stream this time (less than 2 hours) but I'll still be playing some stuff.
I'm streaming again.
I'm streaming again again.
I kinda wonder how many levels are remaiming untill it's done. I can't wait to see the results even if my level sucks.

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Hack progress: 6/8 exits
Play the demo right here!
I want to see how horribly they thought of mine LOL
I wanna know how terribly my level turned out :D
This layout is 💩
Question: My level has a game breaking bug that's pretty obvious, has a major effect on gameplay, and I didn't notice while testing. Yes, I'm stupid. Anyway, since I'm in the collab... is it possible to include a version of the level with a simple fix into the collab instead of the current version? I don't care that the current version is being judged- too late for that. But, I think the collab should have the fix, as many people will be playing it, and it has a large negative effect on gameplay. It's also a simple fix, so it won't affect the gameplay.

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Want to see my Super Mario Timeline?
You should have noticed this sooner, geez.

Send your fixed entry my way and I'll make sure to insert it in the compilation. You're being very vague about what bug it is right now.
Originally posted by Katerpie
You should have noticed this sooner, geez.

Send your fixed entry my way and I'll make sure to insert it in the compilation. You're being very vague about what bug it is right now.


Here's a quick explanation:

My level has three doors, Which can be done in any order. The trigger for beating door 1 is the midpoint, door 2 is the Yoshi Coins, and door 3 is the 1-up checkpoint. However, in door 3, you can perform a side-exit, which clears the midway trigger on door 1, setting it to incomplete no matter what. So, yeah.

Here is the fix. It changes door 1's trigger to the 3-up moon, which is not cleared by side exit.

Sorry about that...

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Want to see my Super Mario Timeline?
Originally posted by natnew
Originally posted by Katerpie
You should have noticed this sooner, geez.

Send your fixed entry my way and I'll make sure to insert it in the compilation. You're being very vague about what bug it is right now.


Here's a quick explanation:

My level has three doors, Which can be done in any order. The trigger for beating door 1 is the midpoint, door 2 is the Yoshi Coins, and door 3 is the 1-up checkpoint. However, in door 3, you can perform a side-exit, which clears the midway trigger on door 1, setting it to incomplete no matter what. So, yeah.

Here is the fix. It changes door 1's trigger to the 3-up moon, which is not cleared by side exit.

Sorry about that...


Lol what happened to no 1-up checkpoints?? Nice job #smw{:TUP:}
https://www.twitch.tv/ft029

Hobz's is coming up soon, and I've heard things about it
streaming again
Originally posted by ft029
Hobz's is coming up soon, and I've heard things about it
what'd u think uwu

e: NotLikeThis

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im dying of hyperbole
https://www.twitch.tv/ft029

short stream again. sorry that my streams are never over 2 hours now, my schedule is wonky
I'm streaming right now after a week long hiatus
@AbuseFreakHacker

Did you add the multiple midway points on yourself or did someone offer doing that for you? If you did the first thing, did you send the new version via PM or added multiple midpoints before the deadline?
This layout is 💩
I've inserted before deadline. Why ?

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Because you were talking about the multiple midpoins. You couldn't put them in your level. I've seen them in ft's stream.
This layout is 💩
It all works great so there is no problem.

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https://twitch.tv/ft029

doing the kldcs again
Pages: « 1 222 23 24 25 » Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - 2017 Kaizo Level Design Contest (Discussion)

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