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2017 Kaizo Level Design Contest (Discussion)
Forum Index - Sunken Ghost Ship - Old Contests & Events - 2017 Kaizo Level Design Contest (Discussion)
Pages: « 1 2 3 4 5 624 25 » Thread Closed
Why'd ya get rid of the block duplication glitch? I love it!

I know people shouldn't make players duplicate block in air in their light kaizo levels, but what about blocks beside walls.

e.g. this (from my ASM test level for testing my basic ASM, and the image was made with Paint.NET):



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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!
Duplicating blocks beside walls counts as performing the block duplication glitch, so it's the same thing anyway.
You can't take advantage of it this time because people are catering for a savestateless run, and block duplication takes a lot of tries to do right.
If you think about it, it's almost the same deal as walljumping.

NGB: didn't take Cluster SpriteTool in mind at the time. You can use it, but be sure to include your sprites among your files.
@Katerpie: But it's much more easier.

One important tip for you guys: Do not spam your level with cement blocks and deadly blocks, such as munchers. Instead, vary up the architecture by for example, using plenty of grass and decorations. Please follow this

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!
Originally posted by MasterKastylinos222
Can I join here? I'd be grateful if you accept this

You can. Just post your entry in the submissions thread and state your interest in joining the compilation so I can add you. Also, wrong thread.
Originally posted by Katerpie
Originally posted by MasterKastylinos222
Can I join here? I'd be grateful if you accept this

You can. Just post your entry in the submissions thread and state your interest in joining the compilation so I can add you. Also, wrong thread.

Thanks for info! I'll remember that. Also, it's cool there will be a kaizo collab.
This layout is šŸ’©
Originally posted by Katerpie
If you think about it, it's almost the same deal as walljumping.


But you can learn the timing for block duplication, making it easier. I can do it savestateless just fine.

You can't do that for walljumping.

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Want to see my Super Mario Timeline?
Originally posted by MasterSkodwarde
@Katerpie: But it's much more easier.

One important tip for you guys: Do not spam your level with cement blocks and deadly blocks, such as munchers. Instead, vary up the architecture by for example, using plenty of grass and decorations. Please follow this


I quite want to follow that advice, but it's kinda hard in the castle tileset. I'm doing my best to hide some details into it though.

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Hack progress: 6/8 exits
Play the demo right here!
Originally posted by natnew
Originally posted by Katerpie
If you think about it, it's almost the same deal as walljumping.


But you can learn the timing for block duplication, making it easier. I can do it savestateless just fine.

You can't do that for walljumping.


False, you can totally walljump without savestates. However, I totally agree that block duping is wayyy easier than walljumping.

Originally posted by MasterSkodwarde
@Katerpie: But it's much more easier.

One important tip for you guys: Do not spam your level with cement blocks and deadly blocks, such as munchers. Instead, vary up the architecture by for example, using plenty of grass and decorations. Please follow this


This is some swell advice. However, I would not underestimate the mighty power of the stone, as well as the sly and cunning authority of the ruthless muncher.

The stone is the perfect block. Completely even on all sies, perfectly round yet perfectly square (truly a perfect combination of both), the stone embodies everything that is jank about hacking. The stone is always there to support you, and will never make you fall.

The muncher is the stone's arch nemesis, and the two are always fighting in an ancient battle that goes back millenia. The muncher is the definition of chaos. It is exanimated so it is always moving, constantly changing, embodying humanities own spiraling entropy. It destroys anything it comes into contact with, munching it viciously.

The stone and the muncher are polar opposites, yet are necessary to have balance in a level. See, ground tiles are nice and all, but you can fall through them! Nothing is as solid as a stone. And lava works as a nice deah block, pits are fine, even jellos from smb3 work. But nothing does the job quite like a munchy.

So when designing your kaizo level, please keep all this in mind. Thanks.
Right, sorry for posting here so often, but I am almost halfway through, so a WIP file will be up in a day or so.

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Hack progress: 6/8 exits
Play the demo right here!
I am worried that my level will be a little harder. Are Double Shelljumps Difficult for beginners ? I find it easy.

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Well, for beginners yes, but we're talking kaizo. I personally find them easy-ish (and fun), just don't abuse them in a way it's easy to screw them up
This sounds like a fun contest. I might give this a try when I have some free time. And if the judges think a newbie like me can't make a decent level then my level can just be removed from the compilation.

Noob question: I remember there were some sprites that were used a lot in many hacks like hammer bros, boomerang bros and more. I can't seem to find them in the 'SMW Sprites' list. If anyone had a link to that file then that would be sweet.

Originally posted by AbuseFreakHacker
Are Double Shelljumps Difficult for beginners ?

Yes
Edit: A one word answer probably doesn't help very much, so here: If you want beginners to succesfully perform a complicated task, give them some room to learn
(I know it's kaizo, but it's frustrating to repeatedly die at a part you wouldn't even know how beat...)
Reminder that it's Kaizo: Light specifically, as in you want people to be able to beat your level completely without tools.
A double shelljump is probably unnecessarily difficult and might just be too disruptive to your level if it's otherwise doable and then something as finnicky as a double shell jump pops up and brick walls them for 3 hours.

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Your layout has been removed.
Originally posted by MasterSkodwarde
One important tip for you guys: Do not spam your level with cement blocks and deadly blocks, such as munchers. Instead, vary up the architecture by for example, using plenty of grass and decorations. Please follow this
You're not the boss of me.

This is just the first section. I'm going to have a pre-level room that explains it, but
scroll your screen right at green coins and scroll it left at blue coins.

(Only part I'm still unsure about is the
disco shell jumping.
I hate how random it can seem and it ends up being more about memorizing where to jump off the shell rather then actual skill.)

Feedback would be appreciated #fim{>:)}👍

e: i guess as a general rule of thumb it'd make more sense to PM people feedback, to avoid spoiling or w/e. Plus keeps the thread less cluttered(?)

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im dying of hyperbole
A double shell jump was in Super Dram World. That being said, it has to be set up correctly, and depends on the context of stuff around it. Pixel Perfect from JUMP is super hard but short, so if it is a really short level, a double shell jump is probably fine.

Also, shorten the gaps in the walls between the jump to make it a little easier. Single shell jumps are probably a better option, but a double shell jump at the end of a short level would not be bad. Now, if you have a bunch of them throughout the level, that won't be very run or very possible without savestates. Make sure the shell jumps start on flat ground as well, with ample time to think about how to set up the jump. If you just fling players into the action (as with pit hacks) it will be really hard.

e:
also Hobz I'll try out the level later but disco shell jumping is kinda eh, since it's so rng, especially if it is a large span of disco jumping or if the player is expected to do it the whole time.


e2: also @ white_moth, wow I can't believe Dode did that, that is insane. I'll have to check it out, thanks!
Double shell jumps aren't even that hard tho, as long as you don't have to get it perfect to get high enough. But like gbreeze said probably 1 max in your level, set up in the right way is probably fine.

Way easier than multiple key jumps.

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YouTube | Music
Yeah, others summed up the matter pretty well. As long as the double shell jumps aren't overdone to the point of requiring tools, then you should be fine.
I adore shell jumps. They can be executed in so many different ways. But yeah, kind of hard to do double.
^
Okay thank you guys!
I would like to show something,
still, I do not want to spoil at the same time

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Feedback is appreciated #w{=)}

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Hack progress: 6/8 exits
Play the demo right here!
Pages: « 1 2 3 4 5 624 25 » Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - 2017 Kaizo Level Design Contest (Discussion)

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