Thanks for moving the topic.
Castle of Tears is meant to be a very hard level, as the name suggests, and it will be moved much further down the line.
The hack's difficulty depends on whether you use savestates or not, and use of them is encouraged for newer players.
As for the Spiny Hideout midpoint: is there a way to give the player a mushroom without relying on an extra transition, ASM or new entities? I might be able to do something like change the level ID on the map at runtime, but right now I'm not too good at ASM editing.
EDIT: I've moved the mushroom location, holding X+right should now give you the mushroom regardless of the above.
Also, thanks for the heads up on the Pirahna Plains cheese, the rope bridge wasn't there originally and I completely forgot to check it.
Hi! I'm Selicre, and I do fun things. You can contact me on Telegram (@Selicre
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