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How to make a good looking overworld
Forum Index - SMW Hacking - SMW Hacking Help - Tutorials - Old Tutorials - How to make a good looking overworld
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change the palletes

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Your layout has been removed.
I Tried

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For the most part, yes, all you need to do is change the palettes, but just as long as it doesn't screw anything up. I changed palette 6 because it's the closest to a desert already.

But don't change any palette other than 4, 5, 6, or 7, because those are used for other things as well. D:
fuck yeah meowingtons
The Eggs of Saear | #extreme | Spade's Gallery of Visual Arts | PM me | My YouTube channel | xkcd | Dinosaur Comics
Ive Already Screwed Up 2 Overworlds I Dont Get How To Change the Terrain

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Originally posted by Thwaterguy
Ive Already Screwed Up 2 Overworlds I Dont Get How To Change the Terrain


Do you mean the palette or the actual land?

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FUCK KILL STEAL SHIT
Originally posted by Daboys121
Originally posted by Thwaterguy
Ive Already Screwed Up 2 Overworlds I Dont Get How To Change the Terrain


Do you mean the palette or the actual land?

I Want A Unique Look To It Like Alot Of Diffrent Stuff Like Snow And A DeserT but i Always Happen To Screw It Up

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Originally posted by Thwaterguy
Originally posted by Daboys121
Originally posted by Thwaterguy
Ive Already Screwed Up 2 Overworlds I Dont Get How To Change the Terrain


Do you mean the palette or the actual land?

I Want A Unique Look To It Like Alot Of Diffrent Stuff Like Snow And A DeserT but i Always Happen To Screw It Up


Keep changing the palettes until you know what thing has what color in the palette. Trial and error...

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FUCK KILL STEAL SHIT
Originally posted by Daboys121
Originally posted by Thwaterguy
Originally posted by Daboys121
Originally posted by Thwaterguy
Ive Already Screwed Up 2 Overworlds I Dont Get How To Change the Terrain


Do you mean the palette or the actual land?

I Want A Unique Look To It Like Alot Of Diffrent Stuff Like Snow And A DeserT but i Always Happen To Screw It Up


Keep changing the palettes until you know what thing has what color in the palette. Trial and error...

And Custom Land Tiles Too

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For custom land tiles, you just edit the graphics of stuff you're not going to use in the overworld. Like if you're not going to use the Bowser head, change it to something new that you will use. I did this to get these pyramids, cacti, leaves, and snowy trees and hills, as well as doomships in a later submap!



You can also use pieces of things in clever ways. For example, all that sand in the desert is part of the big hill and waterfall tiles. However, with how they're used, they look like sand and quicksand. :O
fuck yeah meowingtons
The Eggs of Saear | #extreme | Spade's Gallery of Visual Arts | PM me | My YouTube channel | xkcd | Dinosaur Comics
Originally posted by name128512
For custom land tiles, you just edit the graphics of stuff you're not going to use in the overworld. Like if you're not going to use the Bowser head, change it to something new that you will use. I did this to get these pyramids, cacti, leaves, and snowy trees and hills, as well as doomships in a later submap!



You can also use pieces of things in clever ways. For example, all that sand in the desert is part of the big hill and waterfall tiles. However, with how they're used, they look like sand and quicksand. :O

But How do I Replace Them

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Originally posted by Thwaterguy
But How do I Replace Them


Overwrite their GFX with YY-CHR. Also, don't quote big images.

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FUCK KILL STEAL SHIT
A small tip:
Add more variety to you OW by using different kinds of curves. For example, island 2 looks better than island 1.


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Originally posted by Daboys121
Originally posted by Thwaterguy
But How do I Replace Them


Overwrite their GFX with YY-CHR. Also, don't quote big images.

I DOnt Know How Yy-Chr Works

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Originally posted by Thwaterguy
I DOnt Know How Yy-Chr Works

Did you read the "Graphics editing" tutorial in the FAQ yet?

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ummmmmm...no

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Hi, How are you doing? 
Originally posted by Gummymikaman
if you are making a whole new overworld, you should move the original overworld to the bottom right corner(in the event section), and have the submaps around it. Thats what i did so i dont have to search for a tile in the tile editor when i can find them in the original overworld or if something goes wrong.

That's a good idea!

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I'm sorry if my post has words smushed together, likethis, but my spacebar doesn't always work. I usually catch it, though.


-Putrid76

Originally posted by Thwaterguy
ummmmmm...no


In the future, read the F.A.Q. or a tutorial (Tutorials are either in the forums or the Documents section) before asking questions.

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FUCK KILL STEAL SHIT
How do I make the doors (like the one above Castle 2 on the unedited map) open? I'm using a pair of these to access different elevations in the vanilla dome submap, but I don't know how to open them =/


(forgive the clutter, I havent done much with it aside from etch out the basic land form. Later I'm gonna make the edges a bit more interesting, continue the river from that waterfall, etc. Also, aside from the two castles, the level locations aren't set... hell, those level tiles are just the ones left behind when I deleted the main map.)

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I have a hack thread - Link (Now with a demo!)
Also a music thread - Link

C3 Projects
2013: Modern Spiny Pack
2012: MGSS v0.1
Spring 2010: SMB2 Autobomb Sprite
I think you make the door closed. Then, for the event, place an open one. Just make sure it's in the path of the event!

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thanks for the advice:)

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My layout has been removed because it was too dang long....crap.
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