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How to make a good looking overworld
Forum Index - SMW Hacking - SMW Hacking Help - Tutorials - Old Tutorials - How to make a good looking overworld
Pages: « 1 2 3 4 5 6 7 8 9 » Link
Great ideas! I really like the scribble idea too. :D

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Hello.
That is a nice tutorial there. I think it'll really help people to make awesome overworlds. Hopefully this'll reduce the amount of square, non-decorated boring overworlds on here.

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"You can't see California without Marlon Brando's eyes."
Thanks a lot for the nice feedback. It's nice to know that this tutorial might help people stop making blocky and squarish overworlds. Speaking of that, has been a while since I've seen people with this kind of overworld... :o

And also, if you want to give some more ideas about overworld designing, feel free to post your ideas in this thread. ;)
just edit the palettes. it will make the overworld look so much better if you use ice in an ice lvl, not an ice lvl in a grassy OW.

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Damn. I didnt know ocelot wasnt left handed.

I love that over world Dry Yoshi! fabulous
i liked it, i sucks at lunar, and everything here helped me whit it, well most xD

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Im a noob :D
Can someone make me a nice layout? freestyle ;)
The best way to do an overworld is to:

.Make it look as un-glitchy as possible. God, it's fucking ANNOYING going to the next level, while being forced to stare at glitchy tiles.

.Be CREATIVE with the level names and design. Don't make it look all 'olo livil wun bizt livil naym ivar', come up with something like "Koopa Kruise". And make ledges/hills look pretty, so there's at least some bareable eye candy for the time-being.


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HEY LOOK BUDDY. I'M AN ENGINEER.
I'm scared to change the overworld, first time i tried resulted in uberfailure. Someone should make a tutorial video for LM, especailly the OW, reading it is hard-n-confusing.

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youtube account

http://www.youtube.com/user/SlothNathan
Originally posted by SlothNathan
I'm scared to change the overworld, first time i tried resulted in uberfailure. Someone should make a tutorial video for LM, especailly the OW, reading it is hard-n-confusing.


Have you even tried looking? There's tons.
fuck yeah meowingtons
The Eggs of Saear | #extreme | Spade's Gallery of Visual Arts | PM me | My YouTube channel | xkcd | Dinosaur Comics
People keep talking about a hill and a star. Please, please tell me where that is!

Oh yea, and I really need some help to put my own music in. Thanks.


Also, tutorials about Custom Music can be found in the documents section.

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Originally posted by WhiteYoshiEgg


no

What they mean by the hill and star is the button in the overworld editor between the hill and Lakitu buttons, which has a hill with a star overlapping it.
fuck yeah meowingtons
The Eggs of Saear | #extreme | Spade's Gallery of Visual Arts | PM me | My YouTube channel | xkcd | Dinosaur Comics
Originally posted by Ztar

no

What they mean by the hill and star is the button in the overworld editor between the hill and Lakitu buttons, which has a hill with a star overlapping it.


Argh, how stupid of me. I should have read the posts where it's mentioned, I guess. T_T

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This might sound dumb, but...

How do you delete the Layer 2 Events?!? They really make my OW look crappy! I tried hitting the Layer 2 Event Editor thing, but there's nothing to delete! Please help!!!

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~Pirate Yoshi~
Originally posted by pirateyoshi
This might sound dumb, but...

How do you delete the Layer 2 Events?!? They really make my OW look crappy! I tried hitting the Layer 2 Event Editor thing, but there's nothing to delete! Please help!!!


Just hold the Page Up key in the Layer 2 Event Editor until all the events have appeared, then select them all and hit Delete.

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My YouTube channel
Get the official ASMT resource pack here!

this topic helped me make a good overworld,even though im not done yet.
I just cannot change palettes though, it dosent seem to work

Please don't use the following pictures in any hacks. I'll be really angry, and you won't like me when I'm angry.

Also, this is Part 1, which covers mainly the Layer 2 creation of the Overworld. Part 2, focusing on Layer 1, will be out later.


-Overall-

Hm... What's there really to say that isn't too complicated?

Overworlds end up setting the tone for the rest of the world. If you do a damp and rusty job, then people are going to expect less and less of your levels.

People also generally do some of the same themes over and over again. It's one thing to have your first world be a grass world, but just going up and down hills is not going to be that exciting, now is it? Just like levels, worlds also sometimes need gimmicks.

Photobucket


A lot of people also place value on how your submaps are handled. The forest of Illusion usually stays as a forest, or it becomes a jungle. The Valley of Bowser and the Vanilla Dome are the levels that usually always stay as caves (The Valley, however, gets turned into lava in some hacks).

Photobucket

Palletes don't always needs to be changed, and for a colorblind person (such as myself) it can be a pain to do so. Changed palletes aren't necessary, but they are nice.

Glitches in the Overworld aren't always easy to fix, but keep trying to fix them if you encounter any!


-Building it up-

I've put together three different ideas as to how to start your overworld.

-Basing-
A quick way to say, "Ask someone if you can base your Overworld on their Overworld. This option is not highly recommened, as you're not the one putting the pillars onto your monument of an Overworld.


-Random patches of grass-
This method is tricky, yet rewarding. to start out, take a 5 by 5 tile patch of grass (from the 8x8 editor). Then, copy it, and paste it randomly all over the area where you want that piece of land. (This works great on island-themed areas). After you have defined the shape of what you want, start to build around it (ie; make shores, cliffs, sides). The Pros of this method are quick and simple maps (that you can add detail to later). However, some people don't like this method (for whatever reason).


-Specific design-
A lei the title of this Method, Specific design usually entails a) thinking of what you want, b) planning out where things will go, and c) following the ideas you have previously set down.
From what I know, this method isn't very popular, becuase if a glitch or problem appears, it will usually take a while to move around the problem.

Bantoleon and Sbladei (other Team Five Star members) forced me to had me make the submaps of our hack with this method, which turned out nicely. This Method isn't really recommened for the Overworld.


-Trailing method-
AKA, "go with the flow". This is the Method I like to use the most for main-map overworld creation. As its name might infer, the trailing Method has you build one world/area at a time, and work around the other worlds in a hope to create a nice looking Overworld. Building one area at a tim has the added bonus of giving you time to come up with new ideas, as opposed to just rushing things through.


-Randomness (mark 2)
RaNdOmNeSs MVRK II
Randomness (Mark 2) is a step up from regular randomness. Bantoleon prefers this way of creating his main-map. Randomness Mark 2 (as its name implies) is simply throwing random 8x8 Map pieces around ( and I mean anything and everything from there,) until on creates a semi-definable shape. After one rounds out the rough areas, (this is probally one of the most time consuming parts,) they find a descerible shape, and make that area that shape.


That's all for now. If anyone uses this, then awesome! If not, then oh-well.


-Yanamanka (and some of Bantoleon)






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Notte Luminosa Progress:

Click here to download It! :D
Creative Ow, Yanamanka!

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Fierce Deity is cool.
Workin' in OW request...
Currently attendind Scape Santa, but I don't know what to do...
Originally posted by Manuz
Creative Ow, Yanamanka!


Thanks! Layer 1 wasn't shown on the Main overworld though, because I'd like it to be a surprise for the players of the hack when it comes out.


I also forgot to add something...

-Keep the dificulty at a constant rate of change. Base the overall difficulty of a world from which world it is, and how late in the game you are when you reach that specific level.
(This may seem like a no-brainer, but Bantoleon and I have played enough hacks like this to make note of it...)

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Notte Luminosa Progress:

Click here to download It! :D
Now my Overworlds:





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Fierce Deity is cool.
Workin' in OW request...
Currently attendind Scape Santa, but I don't know what to do...
Pages: « 1 2 3 4 5 6 7 8 9 » Link
Forum Index - SMW Hacking - SMW Hacking Help - Tutorials - Old Tutorials - How to make a good looking overworld

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