Errr.... Is there a way to completely "clear" the overworld, so to speak? Like, get rid of all the level names, events, and etc.? Does that have to be done manually, or can I do it with just a keystroke? Tell me what I need to know, magic crystal ball SMW Central.
As far as I know, there is no command that completely clears the overworld, but it is still not very hard to do:
- In the Layer 2 editor, select the main overworld and submaps and press Delete.
- Repeat for the Layer 1 editor.
- Select the Layer 2 event, hold Page Up until all the events are revealed, select the entire overworld, and press Delete.
- Repeat for the Layer 1 events.
As for the level names, I think the easiest way would just be to change the original names as you need to, instead of going through the entire list and deleting every single one of them.
Okay, i make my own taains such as desert snow and its not blocky and has decorations, but when i pass a level, the path screws up the overworld. i need help with events.
Okay, i make my own taains such as desert snow and its not blocky and has decorations, but when i pass a level, the path screws up the overworld. i need help with events.
In Patches section, there is a path that clears all Overworld's Glitches.
-------------------- Fierce Deity is cool.
Workin' in OW request...
Currently attendind Scape Santa, but I don't know what to do...
@RandomRamen: Yes, it's something about events. Don't worry, when I was starting to hack SMW I also didn't know absolutely NOTHING about them.
First of all, delete ALL the events from the overworld by clicking on the button with a star on a hill (Layer 2 Event Editor Mode), you can pass the events by clicking in page up and page down.
Next, you'll need to make the event that will be revealed when Mario clears the level. Click on the button with a white path on it (Layer 2 Event Tile Selector) to make your event (you can make white paths, make islands appear, etc). To view other pages of the tile selector, use the down and up arrows in your keyboard. Make the event as event 1 and place the event tiles in the order that you want to them be revealed! Don't forget to save after this huge work!
Then, select the level that will activate the event when passed and click on the button with a yellow level tile on it to edit level's settings. In "Event to activate when above level is passed:" choose the number of the event that you made (should be event #1). Choose OK and save. Next, choose the level that will be revealed by the event and in "Reveal this level tile on any of these events:", choose the event that you made (again, it should be event #1).
Then, you just need to save and... test! It should help you.
Next time, check the tutorial in the Documents Section. There's also a very good tutorial here.
@Name: I didn't get it... you make the stretch of the island in MS Paint and then copy it from Paint to Lunar Magic? Is it?
I did exactly all of that and i still can't make mario move to the next level! What am i doing wrong?!
Then I would suggest checking that the correct direction is supposed to be enabled when Mario finishes the level, and that the level isn't one of the six (levels 8, 14, 104, 112, 11B, and 121 as a default) where Mario won't move after the level is beaten.
@Fireblast124:
The ow is too blocky. people want angled lands and nice pallets. ( the pallets are fine) but try to make angled lands. i am not presuring you or anything i am just giveing you a tip.
If you press the button with the iceberg on it in the overworld editor, you get a window containing every single 8x8 overworld tile, including angled land tiles, ready to be pasted into your overworld.
I recall reading somewhere that you can't change how mario enters the OX - you have to enter on the Yoshi's Island submap. However, I've played hacks where mario starts on the actual OW, not on a submap. How is this accomplished? If nothing else, I'd at least like him to start on a different part of the island.
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