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How to make a good looking overworld
Forum Index - SMW Hacking - SMW Hacking Help - Tutorials - Old Tutorials - How to make a good looking overworld
Pages: « 1 2 3 4 5 6 7 8 9 » Link
Originally posted by yoshicookiezeus
If you press the button with the iceberg on it in the overworld editor, you get a window containing every single 8x8 overworld tile, including angled land tiles, ready to be pasted into your overworld.


Yoshi, its re-he-heaaaaly hard to find what you want in there, isn't the an easier way?
You can always make a copy of the original SMW overworld in the event tile area, so that you can just copy objects from there.

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My YouTube channel
Get the official ASMT resource pack here!

Realy nice guide. Start to make my OW. n00b question: How i can delete the sprites?.

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i just lurk sometimes


Click the Lakitu shown above, and you can then select and delete sprites

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Your layout has been removed.
Actually, you can't delete overworld sprites like that, just move them. To delete them, click the fish button and select "None" in the appropriate dropdown box.

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My YouTube channel
Get the official ASMT resource pack here!



Why does everyone have to be so good at this. (cries)
I dont need you guys! I'll work on my hack WITHOUT a custom over world, because I dont need one!

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Yeah, so what if I haven't shoveled out my signature yet, I'll get to it later.
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Here's a before and after pic of my overworld for my current hack with the paths showing.

CLICK!

i still have a problem with "blocky" issues, im trying to avoid that as much as possible, it's not quite finished yet but I'm getting there.

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I think a post layout goes here somewhere...
Originally posted by Slash Man
Here's a before and after pic of my overworld for my current hack with the paths showing.

CLICK!

i still have a problem with "blocky" issues, im trying to avoid that as much as possible, it's not quite finished yet but I'm getting there.



I like your overworld even if it is blocky ( bye the way I DON"T care about blocky overworlds).
Your layout has been renewed.
</table>
Whoa. . . Hey do you make overworlds like that? Each time I try, I can't go on!



Super Mario World: Mario to the Rescue!

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I just have a general plan of what I want to do with the overworld areas, but just build the overworld as I progress through making the levels and such.

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harpy

tits


tumblr
Originally posted by Super Mario
Whoa. . . Hey do you make overworlds like that? Each time I try, I can't go on!


you need to get 8x8 tiles off the 8x8 tile selector (iceberg button) and
keep them in pallets 4-7

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I think a post layout goes here somewhere...
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Well, what I mean by "I can't go on", I mean I can't go to another level.



Super Mario World: Mario to the Rescue!

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if you mean the paths

click layer 1 16x16 editor (ghost house) and click a level, and open "modify level tile settings" dialogue (yellow level marker) under "standard layer 1 level tile settings" change the direction to enable once you complete the normal or secret exit

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I think a post layout goes here somewhere...
</table>
Okay. But, how do you change where Mario starts?



Super Mario World: Mario to the Rescue!

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in the OW editor, click on the Lakitu Head "Sprite editor mode" and move mario to where you want him to be
</table>
It doesn't work.



Super Mario World: Mario to the Rescue!

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Originally posted by Super Mario
It doesn't work.


What exactly dosen't work?
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Mario doesn't spawn where I place the sprite. He ends up on the wrong tile.



Super Mario World: Mario to the Rescue!

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did you play from a slot that has already been played, because if you did you have to start from a new game for it to work
</table>
You do? Whoops. . . Thanks!



Super Mario World: Mario to the Rescue!

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Pages: « 1 2 3 4 5 6 7 8 9 » Link
Forum Index - SMW Hacking - SMW Hacking Help - Tutorials - Old Tutorials - How to make a good looking overworld

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