Posted on 2009-02-18 09:21:06 PM
Originally posted by yoshicookiezeus If you press the button with the iceberg on it in the overworld editor, you get a window containing every single 8x8 overworld tile, including angled land tiles, ready to be pasted into your overworld.
Yoshi, its re-he-heaaaaly hard to find what you want in there, isn't the an easier way?
Posted on 2009-02-18 09:28:57 PM
You can always make a copy of the original SMW overworld in the event tile area, so that you can just copy objects from there.
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Posted on 2009-02-19 11:28:37 PM | Last edited 2009-02-19 11:34:31 PM by leictreon
Realy nice guide. Start to make my OW. n00b question: How i can delete the sprites?. --------------------
i just lurk sometimes
Posted on 2009-02-20 04:53:02 AM
Click the Lakitu shown above, and you can then select and delete sprites
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Posted on 2009-02-20 10:16:34 AM
Actually, you can't delete overworld sprites like that, just move them. To delete them, click the fish button and select "None" in the appropriate dropdown box.
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My YouTube channel
Get the official ASMT resource pack
here !
Posted on 2009-02-21 12:39:24 PM
Why does everyone have to be so good at this. (cries)
I dont need you guys! I'll work on my hack WITHOUT a custom over world, because I dont need one!
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Yeah, so what if I haven't shoveled out my signature yet, I'll get to it later.
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Posted on 2009-02-28 06:41:27 PM
Here's a before and after pic of my overworld for my current hack with the paths showing.
CLICK!
i still have a problem with "blocky" issues, im trying to avoid that as much as possible, it's not quite finished yet but I'm getting there.
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Posted on 2009-03-13 12:46:08 AM
Originally posted by Slash Man Here's a before and after pic of my overworld for my current hack with the paths showing.
CLICK!
i still have a problem with "blocky" issues, im trying to avoid that as much as possible, it's not quite finished yet but I'm getting there.
I like your overworld even if it is blocky ( bye the way I
DON"T care about blocky overworlds).
Your layout has been renewed.
Posted on 2009-03-15 04:13:39 PM
Whoa. . . Hey do you make overworlds like that? Each time I try, I can't go on!
Super Mario World: Mario to the Rescue!
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Posted on 2009-03-16 11:45:47 PM
I just have a general plan of what I want to do with the overworld areas, but just build the overworld as I progress through making the levels and such.
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harpy
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Posted on 2009-03-17 03:15:39 AM
Originally posted by Super Mario Whoa. . . Hey do you make overworlds like that? Each time I try, I can't go on!
you need to get 8x8 tiles off the 8x8 tile selector (iceberg button) and
keep them in pallets 4-7
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I think a post layout goes here somewhere...
Posted on 2009-03-21 04:38:38 AM
Well, what I mean by "I can't go on", I mean I can't go to another level.
Super Mario World: Mario to the Rescue!
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Posted on 2009-03-21 04:46:12 AM
if you mean the paths
click layer 1 16x16 editor (ghost house) and click a level, and open "modify level tile settings" dialogue (yellow level marker) under "standard layer 1 level tile settings" change the direction to enable once you complete the normal or secret exit -------------------- I think a post layout goes here somewhere...
Posted on 2009-03-31 11:14:03 PM
Okay. But, how do you change where Mario starts?
Super Mario World: Mario to the Rescue!
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Posted on 2009-03-31 11:28:29 PM
in the OW editor, click on the Lakitu Head "Sprite editor mode" and move mario to where you want him to be
Posted on 2009-03-31 11:35:17 PM
It doesn't work.
Super Mario World: Mario to the Rescue!
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Posted on 2009-03-31 11:37:01 PM
Originally posted by Super Mario It doesn't work.
What exactly dosen't work?
Posted on 2009-03-31 11:47:18 PM | Last edited 2009-04-03 03:09:06 AM by Super Mario
Mario doesn't spawn where I place the sprite. He ends up on the wrong tile.
Super Mario World: Mario to the Rescue!
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Posted on 2009-03-31 11:52:29 PM
did you play from a slot that has already been played, because if you did you have to start from a new game for it to work
Posted on 2009-03-31 11:53:38 PM
You do? Whoops. . . Thanks!
Super Mario World: Mario to the Rescue!
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