Tip: Yoshi wings take you to Level C8 or 1C8. If you're on Level 0 and beyond, you get sent to Level C8, while if you're on Level 100 and beyond, you get sent to Level 1C8.
-Make a map that looks good to YOU (It is probably horrible).
-Print screen of the OW editor and paste in MS paint.
-Zoom in so you see all your cutoffs.
-Fix them back in OW editor.
-Change all the colors from the original game.
-Don't make the map look too familiar.
-Try out mario paths and events easy with placeing the Goal tape were mario start in a level.
This is probably not a help thread, but I've seen a similar question here... however, in this overworld:
...The castle (circled in the right image) doesn't unlock after passing the hole level (circled in the left image). I set all the events, set the castle level to unlock after the event of the other level, but Mario still isn't able to move after completing the earth level. What could cause that?
This is probably not a help thread, but I've seen a similar question here... however, in this overworld:
...The castle (circled in the right image) doesn't unlock after passing the hole level (circled in the left image). I set all the events, set the castle level to unlock after the event of the other level, but Mario still isn't able to move after completing the earth level. What could cause that?
Okay, This might not be what you want to hear first of all...
1) Your Path Leading from the Castle to the Switch won't work. It's not properly set up.
2) You overworld has so much cutoff that the most dedicated emo would be ashamed to see it.
3) Fix the water palette.
Okay, Now onto the main issue...
I'm guessing all of your earlier paths WORK? There's probably something that you have not selected in the Layer 1 tile settings editor. You say you have the events correct (and I believe you on that), but maybe Mario cannot move from the underground level to the castle because the reveal event settings aren't correct?
Possible fixes:
-Delete the Level tiles, and repaste them + enter in the data again
-when testing the Overworld for a ROM, make SURE TO START A NEW GAME EVERYTIME YOU CHANGE THE OVERWORLD.
-Make sure the tile settings for the events are correct.
-If worst comes to worst, you can always just delete that Underground level, and make the path from the previous yellow level connect straight to the Castle.
also...
Apply the Corner tile (It's the tile in the Black circle). You'll thank me later.
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Notte Luminosa Progress:
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Question - How come when I select certain 8x8 tiles and try to x or y flip them with the overworld > modify selected 8x8 tiles > then the little box that pops up, it will not let me x or y flip certain tiles, while it will let me do that to certain other tiles. And sometimes when I can't x or y flip it sitll lets me change palettes. Why is it so odd?
Also heres a thing I do sometimes for the submaps. I place a 16x16 transulcent glowing level tile all over the submap, and go to the layer 2 editor, and then don't have to worry about my layer 1 not matching up with paths and stuff.
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ASMT - A new revolutionary ASM system, aka 65c816 ASseMbly Thing
SMWCP - SMW Central Presents a Product- tion long name
hi.
I want to create my own SMW-World
and I started to redesign yoshi's island.
i deleted all Level points etc.
So now I want to create the levels.
But how do i connect them?
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